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Pale Master enhancements/Update 43
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Pale Master enhancements[edit]
Core abilities[edit]
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Dark Reaping: For each Core Ability in this tree you get +5 Negative Spell Power, +5 Universal Spell Power, and +3 Negative Healing Amplification.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Wizard Level 1 | |
File:Icon Enhancement Pale Shroud.png | Pale Shroud: Multiselector: All forms grant 100% critical hit resistance and allow you to be healed by Negative Energy. You take 50% healing from Positive, and double damage from Light. You are considered undead.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Dark Reaping, Wizard Level 3 | |
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Improved Shrouding: Multiselector: Pick one of the following abilities that applies while in a Pale Shroud: (Passive: While in a Shroud, you can breathe underwater. +1 Spell Penetration.)
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AP Cost: 1 | Ranks: {{{ranks}}} | Progression: 10 | Requires: Shroud of the Zombie, Wizard Level 6 | |
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Improved Shrouding: Pick an ability you didn't pick in Core 3. (Passive: +1 Spell Penetration.)
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Shroud of the Vampire, Wizard Level 12 | |
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Improved Shrouding: Pick an ability you didn't pick in Core 3+4 (Passive: +50 Maximum Spell Points, +1 Spell Penetration.)
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Shroud of the Wraith, Wizard Level 18 | |
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Undead Overlord: Active: Greater Death Aura SLA. (Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 3 to 12 negative energy damage plus 1 additional point per caster level every two seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can affect up to one target per caster level. D&D Dice: Deals 3d4 negative energy damage plus 1 per caster level every two seconds.) (This can be cast simultaneously with Lesser Death Aura and Death Aura).
Passive: You gain +4 Intelligence and Deathblock. +10 Negative Healing Amplification. +2 Spell Penetration.
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Shroud of the Lich, Wizard Level 20 |
Tier One[edit]
Requires Dark Reaping, Wizard level 1
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Necrotic Touch: Spell Like Ability: Necrotic Touch. Accepts Metamagics. Scales with full Spell Power. For 12 seconds after casting this, your Skeletal Knight reduces its incoming damage by 50%. (Activation Cost: 6/4/2 Spell Points. Cooldown: 12/8/4 seconds.)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Deathless Vigor: The power of undeath has toughened your flesh, providing you with an additional +10/+20/+30 Hit Points.
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AP Cost: 2 | Ranks: 3 | Progression: 1 | No requirements | |
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Spell Critical: Negative Energy I: Your Negative Energy damage spells have an additional 2% chance to critically hit.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Skeletal Knight: Summon the reanimated body of an ancient knight to do your bidding once per rest. (Cooldown: 20 seconds)
The Skeletal Knight is a very strong Fighter with a level equal to your current Wizard level plus any Epic levels. You can summon it in addition to any Summon Monster spell you might be using. Additional ranks in this enhancement increase your Knight's Damage, Attack Speed, Movement Speed, and Fortification.
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AP Cost: 2 | Ranks: 3 | Progression: 1 | No requirements | |
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Negative Energy Conduit: Your vulnerability to Negative Energy is increased by 6% / 12% / 20%. This increases the amount by which you are healed from Negative Energy while you have a Shroud toggle active.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Wizard Level 2, 5 APs spent on tree
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Efficient Metamagic: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements | |
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Spell Critical: Negative Energy II: Your Negative Energy damage spells have an additional 2% chance to critically hit.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Spell Critical: Negative Energy I | |
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Corpsecrafter: Your Skeletal Knight gain a +2/4/6 Profane Bonus to Strength, Dexterity, and Constitution. Rank 3: You gain +1 Strength, Dexterity, and Constitution.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Skeletal Knight | |
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Cloak of Night: While blocking in a Pale Shroud, you gain invisibility, displacement, and do not take extra damage from Light. Passive: +5 Hide.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements |
Tier Three[edit]
Requires Wizard Level 3, 10 APs spent on tree
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Necrotic Bolt: Spell Like Ability: Necrotic Bolt. Accepts Metamagics. Scales with full Spell Power. (Activation Cost: 10/8/5 Spell Points. Cooldown: 15/10/5 seconds.)
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Necrotic Touch | |
File:Negative Energy Adept.png | Negative Energy Adept: Toggle: +10/20/30 Negative Amp
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Spell Critical: Negative Energy III: Your Negative Energy damage spells have an additional 2% chance to critically hit.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Spell Critical: Negative Energy II | |
File:Eternal Furor.png | Eternal Furor: You (while in a Shroud) AND your Skeleton Knight gain +5/10/15 Profane Bonus to PRR. Your Skeletal Knight gains +3/6/10 to hit and damage, +2/4/6 Profane Bonus to AC, and and its attacks bypass 10%/20%/50% of enemy Fortification.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Corpsecrafter | |
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Constitution or Intelligence: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Wizard Level 4, 20 APs spent on tree
File:Unholy Avatar.png | Unholy Avatar: While in an Undead Shroud, your Negative Energy attacks leave a lingering debuff on undead foes that leaves them vulnerable to Negative Energy if they were immune.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Spell Critical: Negative Energy III | |
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Spell Critical: Negative Energy IV: Your Negative Energy damage spells have an additional 2% chance to critically hit.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Spell Critical: Negative Energy III | |
File:Deathly Versatile.png | Deathly Versatile: Pick a second Shroud Toggle. You may only have one active at a time.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Eternal Servitude | |
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Constitution or Intelligence: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Constitution or Intelligence (Tier 3) |
Tier Five[edit]
Requires Wizard Level 5, Character Level 12, 30 APs spent in tree
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Necrotic Blast: Spell Like Ability: Necrotic Blast. Accepts Metamagics. Scales with full Spell Power. (Activation Cost: 20/15/10 Spell Points. Cooldown: 18/12/6 seconds.)
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AP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: Necrotic Bolt | |
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Animate Ally: Activate to Animate a dead ally, restoring 100% of the target's hit points. (Cooldown: 18 seconds. Metamagic: Quicken, Enlarge. Spell Resistance: No)
Your ally is considered an undead zombie (gaining the benefits of Shroud of the Zombie) until Rest or Death. | |||
AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
File:Dark Discorporation.png | Dark Discorporation: Multiselector:
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
File:Ascendant Shroud.png | Ascendant Shroud: You get bonuses based on your current form:
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |