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Occult Slayer enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP | Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
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Bladeforged 1,295 DDO Points | Chaosmancer *Requires ultimate edition of Magic of Myth Drannor | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Occult Slayer enhancements
Core abilities[edit]
Weapon Bond: You build a psychic bond with your weapons. You strengthen this bond by damaging enemies with attacks. (Passive) Each attack adds 1 to your weapon bond, up to a maximum of 200. Dying resets your weapon bond to zero. (Active) +5 to attack for 20 seconds. Cost: 1 weapon bond. Cooldown: 20 seconds. Switching weapons activates a 30 seconds cooldown timer.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Barbarian Level 1 | |
AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Weapon Bond, Barbarian Level 3 | |
Elemental Defense: When enemy spells deal elemental damage to you, there's a 25% chance you'll gain 25 temporary hitpoints for 30 seconds. This can trigger up to once every 12 seconds.
(Elemental Damage includes Acid, Cold, Electric, Fire, Sonic.) Improve your Barbarian Damage Reduction by +1%. +30 Hit Points +20 Healing Amplification | ||||
AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Resistance, Barbarian Level 6 | |
Blank Thoughts: You gain the Slippery Mind feat and improve your barbarian damage reduction.
Improve your Barbarian Damage Reduction by +1%. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Elemental Defense, Barbarian Level 12 | |
Force Ward: You gain immunity to magic missiles and +5% Competence bonus to entirely avoid incoming Force damage.
Improve your Barbarian Damage Reduction by +1%. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Blank Thoughts, Barbarian Level 18 | |
Mind Over Magic: You have Spell Resistance equal to your Constitution score.
+4 Constitution | ||||
AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Force Ward, Barbarian Level 20 |
Tier One[edit]
Requires Weapon Bond, Barbarian level 1
Extend Rage: Your barbarian rage lasts [25/50/75]% longer.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Ear Smash: Melee Attack: Deals +10%/+20%/+30% damage. Damaged enemies can't cast spells for 2/4/6 seconds. (Cooldown: 12 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Parrying Bond: While Weapon Bond 10+: +[2/4/6] untyped bonus to AC and +[1/2/3] Magical Resistance.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Uncanny Dodger: You gain +[1/2/3]% Dodge.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Awareness: +[1/2/3] Listen, Search and Spot. Rank 3: +1 Reflex Saving Throw
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Barbarian Level 2, 5 APs spent in tree
Willpower Rage: You gain +[1/2/3] to Will saving throws while raged.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Knockout: Ear Smash puts enemies to sleep for 6/12/18 seconds. On Vorpal, enemies are stunned instead.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Ear Smash | |
Guarding Bond: You gain +4 to Physical and Magical Resistance at Weapon Bond 30+.
Rank 2: another +4 at Weapon Bond 60+. | ||||
AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Parrying Bond | |
Lessons of Travel: +[2/4/6] energy resistance against Acid, Cold, Electric, Fire and Sonic damage.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Antimagic Boost: Action Boost: +[2/4/6] Action Boost bonus to saving throws vs. magic and +[10/20/30] Action Boost bonus to Magical Resistance Rating (Cooldown: 30 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Barbarian Level 3, 10 APs spent in tree
Bond of Retribution: While below 50% health, you gain +1 critical damage multiplier on attack rolls of 19-20.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
Lessons of Nature: You gain +[2/4/6] to save vs. both disease and poison.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Arcane Encumbrance: When enemies damage you with spells, there's a [10/20/30]% chance they'll be knocked down. (Does not affect bosses.) Enemies knocked down this way become helpless.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Kinetic Bond: At weapon bond strength 45+, you deal 1d20 force damage with your attacks, scaling with 200% Melee Power. This damage can trigger up to once every 3/2/1 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Lessons of Travel | |
Constitution or Wisdom: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Barbarian Level 4, 20 APs spent in tree
Rune Carved Armor: +25% Competence bonus to maximum hit points and +2 to all Saving Throws versus Magic while wearing medium or heavy armor.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Vicious Strike: Melee Attack: Deals +10%/+30%/+50% damage and inflicts Feedback on the enemy for 6/12/18 seconds. (Cooldown: 12 seconds)
Feedback - On Spellcast: Caster suffers 6-60 force damage. This damage is increased by the target's Spell Power. | ||||
AP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Arcane Encumbrance | |
Driving Force: Cooldown: [48/36/24] seconds.
Expend [30/20/10] Weapon Bond to gain +10 Melee Power and 5/10/20 Magical Resistance Rating for 20 seconds. | ||||
AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
Constitution or Wisdom: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Constitution or Wisdom (Tier 3) |
Tier Five[edit]
Requires Barbarian Level 5, Character Level 12, 30 APs spent in tree
Bond of Destruction: Your Bond of Retribution no longer has a health requirement. Gain 10% Quality bonus to maximum hit points.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Bond of Retribution | |
Vampiric Bond: At Weapon Bond 100+, your weapon provides you 20 temporary hitpoints when you damage an enemy. These Temporary Hit Points scale with 200% Melee Power. This can trigger at most once every 12/9/6 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
Seeker's Strike: Melee Cleave Attack: Expend 20 stacks of Weapon Bond to attack all enemies nearby for +30%/50%/70% damage. This attack has a +1 critical threat range and a +1 critical multiplier. (Cooldown: [12/6/3] seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
Occult Metalline: Your bonded weapon gains Occult Metalline.
(It bypass Adamantine, Alchemical Silver, Byeshk and Cold Iron damage reduction.) Gain +1 Competence Bonus to Critical Threat Range and Critical Multiplier.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
One Spirit: Expend 100 Weapon Bond. You heal for 400 positive energy. This healing scales with 100% Melee Power. (Cooldown: [120/60/15] seconds)
Passive:
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements |