Mummies are preserved corpses animated through the auspices of dark desert gods best forgotten. Most mummies are 5 to 6 feet tall and weigh about 120 pounds. Mummies are found roaming about in the desert and necropolis quests and explorer areas.
- Slam - Bludgeoning
- Mummy Despair: At the mere sight of a mummy, the viewer must succeed on a DC 16-35 Will (depending on CR/Difficulty setting) save or be paralyzed with fear for 10 to 30 seconds. The save DC is Charisma-based.
- Mummy Rot: Supernatural disease — fortitude save DC is fairly low ~16-25, incubation period 1 minute; damage 1d6 Con and 1d6 Cha. The save DC is Charisma-based. Unlike normal diseases, mummy rot continues until the victim dies or is cured as described below. Mummy rot is considered a powerful natural disease. To eliminate mummy rot, you must first use either Break Enchantment or Remove Curse (requiring a DC 20 caster level check for break enchantment, remove curse always works), then Remove Disease.
- Mummy's Curse: The afflicted character experiences a 50% reduction in healing. Remove it with remove curse.
- Spellcasting Typically divine wisdom based spellcasting: A basic low CR mummies save DC is 15 + spell level. Spells can include:
*These more devastating spells are only cast by powerful high CR Mummy Lords.
- Vulnerable to fire
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Creature Entries (38)
<ncl>Mummy race monsters</ncl>