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Meridia (quest)
"The powerful magics of Gustavine Kyerrh block your access to the Vale of Twilight. Seek him out within The Twelve."
Requires access to: The Vale of Twilight |
Meridia | |
Level rangeBeing outside this level range means the quest either can't be bestowed or can't be completed.: | 12+ |
XP: | ♣1,000Solo/Casual |
Journal section: | Vale of Twilight |
Takes place in: | Vale of Twilight |
Bestowed by: | Gustavine Kyerrh |
Quest acquired in: | The Tower of the Twelve |
NPC contact: | Aaseamah Screven |
Relevant quest(s): | The Vale of Twilight |
Overview
Travel to Meridia, civilized center of the Vale of Twilight
Spoiler Warning: Spoiler material below this point!
Bestowal conditions
- Bestowed by Gustavine Kyerrh.
Objectives
- Contact Aaseamah Screven
Complete Journal text
Before you complete it
Gustavine Kyerrh of the Twelve has asked that you venture into the Vale of Twilight. The path there is through the cliffs South-West of the Tower of the Twelve.
In the middle of the Vale of Twilight is an Eladrin enclave named Meridia. There the Grandmaster of the Twelve, Aaseamah Screven will brief you on the situation at hand.
After you complete it
Upon the request of Gustavine Kyerrh, you ventured into the Vale of Twilight to find Twelve Grandmaster Aaseamah Screven, and obtained more information about the evil besetting the region.
Tips and Misc
- Flagging quest to enter The Vale of Twilight. It leads to The Vale of Twilight (quest) and eventually to The Thirteenth Eclipse.
- You can teleport to Meridia from a guild ship with a tier 3 navigator or the Farshifter's Chambers room even if you haven't entered the Vale yet.
- No combat is required, but traveling through any wilderness adventure area has its risks.
- Invisibility works well in VoT to avoid fights if you're just traveling through.
Loot
A list of 4 items as an end reward