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Sands of Menechtarun
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Overview[edit]
This adventure zone is accessed through Zawabi's Refuge.
As of Update 4.2, Sands of Menechtarun is a Wilderness Adventure Area. This Wilderness Adventure Area has three quests - Rare Encounters, Slayer, and Explorer.
Sands of Menechtarun is a level 11 area, allowing characters from levels 8 through 15 full XP rewards.
A map of the zone can be found here. *** Warning - Spoilers ***
Quests[edit]
Storyline/raid flagging:
Quest | Map to the entrance |
Heroic | Epic | Misc |
---|---|---|---|---|
The Chamber of Raiyum | (Map) | ♦12Normal | ●22Epic | Gives Phylactery of Raiyum |
An Offering of Blood | (Map) | ♦11Normal | ●21Epic | Gives Blessed Blood Offering |
Chains of Flame | (Map) | ♦12Normal | ●22Epic | Gives Orb of the Efreet |
Against the Demon Queen | ♦12Normal | ●22Epic | Requires the items from all 3 quests above | |
Zawabi's Revenge | ♦12Normal | ●22Epic | Requires all 4 quests above |
Walk-ups:
Quest | Map to the entrance |
Heroic | Misc |
---|---|---|---|
The Chamber of Kourush | (Map) | ♦11Normal | Gives Seal of the Heavens (one per party), which can later be used to help complete The Chamber of Raiyum |
The Chamber of Rahmat | (Map) | ♦10Normal | Gives Seal of the Soul (one per party), which can later be used to help complete The Chamber of Raiyum |
Maraud the Mines | (Map) | ♦11Normal | The gems & ingots found in this mission can also be turned in to Behn the Prospector in the refuge for additional minor rewards. |
Purge the Fallen Shrine | (Map) | ♦11Normal | |
Spawn of Vulkoor (Raid the Vulkoorim) | (Map) | ♦11Normal |
Rare Encounters[edit]
Each Rare Encounter is worth 700 XP and a bonus of 5,600 XP for finding all of them.
- Slay Stinkpelt (also adds to the Slayer: Gnolls of Menechtarun count)
- Slay Yurrugh the Swift
- Slay Den Mother Fheena
- A regular chest spawns in her alcove even if she does not. Her spawn adds a second chest.
- Slay Lieutenant Ayurro (also adds to the Slayer: Gnolls of Menechtarun count)
- Slay Commander Errulf
- Slay Haraja the Firedancer (also adds to the Slayer: Gnolls of Menechtarun count)
- Slay Vorvand Darkfur (also adds to the Slayer: Gnolls of Menechtarun count)
- Slay Utach Sandcrawl (also adds to the Slayer: Scorrow of Menechtarun count)
- Slay Wokran-Kull (Minor bug: Wokran-Kull is misspelled as "Workan-Kull") (also adds to the Slayer: Scorrow of Menechtarun count)
- Slay Volrune the Curate (also adds to the Slayer: Scorrow of Menechtarun count)
- Slay Mendexethazz (also adds to the Slayer: Scorrow of Menechtarun count)
- Slay Thumok the Mad (also adds to the Slayer: Undead of Menechtarun count)
- Slay Palumak the Scourer (also adds to the Slayer: Undead of Menechtarun count)
- Slay General Tanankh (also adds to the Slayer: Undead of Menechtarun count)
- Slay Whirling Ozann (also adds to the Slayer: Undead of Menechtarun count)
- Slay The Thirsty One (also adds to the Slayer: Undead of Menechtarun count)
Slayer[edit]
Gnolls of Menechtarun[edit]
- Slay 10 Gnolls of Menechtarun: 485 XP = 48.5 xp/kill
- Slay 25 Gnolls of Menechtarun: 660 XP = 44 xp/kill
- Slay 50 Gnolls of Menechtarun: 905 XP = 36.2 xp/kill
- Slay 100 Gnolls of Menechtarun: 1,365 XP = 27.3 xp/kill
- Slay 200 Gnolls of Menechtarun: 2,225 XP = 22.25 xp/kill
- Slay 400 Gnolls of Menechtarun: 3,935 XP = 19.68 xp/kill
- Slay 750 Gnolls of Menechtarun: 6,645 XP = 18.99 xp/kill
- Slay 1,500 Gnolls of Menechtarun: 13,905 XP = 18.54 xp/kill
- Slay 3,000 Gnolls of Menechtarun: 28,265 XP = 18.84 xp/kill
Scorrow of Menechtarun[edit]
- Slay 10 Scorrow of Menechtarun: 485 XP = 48.5 xp/kill
- Slay 25 Scorrow of Menechtarun: 660 XP = 44 xp/kill
- Slay 50 Scorrow of Menechtarun: 905 XP = 36.2 xp/kill
- Slay 100 Scorrow of Menechtarun: 1,365 XP = 27.3 xp/kill
- Slay 200 Scorrow of Menechtarun: 2,225 XP = 22.25 xp/kill
- Slay 400 Scorrow of Menechtarun: 3,935 XP = 19.68 xp/kill
- Slay 750 Scorrow of Menechtarun: 6,645 XP = 18.99 xp/kill
- Slay 1,500 Scorrow of Menechtarun: 13,630 XP = 18.17 xp/kill
- Slay 3,000 Scorrow of Menechtarun: 28,265 XP = 18.84 xp/kill
Undead of Menechtarun[edit]
- Slay 10 Undead of Menechtarun: 485 XP = 48.5 xp/kill
- Slay 25 Undead of Menechtarun: 660 XP = 44 xp/kill
- Slay 50 Undead of Menechtarun: 905 XP = 36.2 xp/kill
- Slay 100 Undead of Menechtarun: 1,365 XP = 27.3 xp/kill
- Slay 200 Undead of Menechtarun: 2,225 XP = 22.25 xp/kill
- Slay 400 Undead of Menechtarun: 3,935 XP = 19.68 xp/kill
- Slay 750 Undead of Menechtarun: 6,645 XP = 18.99 xp/kill
- Slay 1,500 Undead of Menechtarun: 13,905 XP = 18.54 xp/kill
- Slay 3,000 Undead of Menechtarun: 28,265 XP = 18.84 xp/kill
Explorer[edit]
Each Explorer is worth 350 XP and a bonus of 2,187 XP for finding all of them.
Lore[edit]
- Find Windlasher Canyon
- Discover the Submerged Road
- Discover the Asperous Flats
- Find the Gnoll Camp
- Find the Summoning Circle
- Find the Windlasher Lookout
- Discover Crag Plot
- Find the Dead End
- Find the Paragon Plunge
- Discover the Assassin's Roost
- Discover the Crow's Nest
- Find the Collapsed Entrance
- Find Panic Pass
- Find the Burning Mountain Checkpoint
- Find the Desert Overlook
- Find the Firebrand guards
Dungeon Entrances[edit]
- Find the Tomb of the Astrologer
- Find the Tomb of the Physician
- Find the Firebrand Mines
- Find the Vulkoorim Creche
- Find the Fallen Shrine
- Find the Vulkoor Spiral
- Find the Burning City
- Find the Tomb of the Wizard-King
- Find the Court of Lailat
Chest loot[edit]
Weapons/armor ML10, items ML9.
Drow Area[edit]
- Bracers of the Hunter - Bracers: Hide +10
Hide +10: Passive: +10 Competence bonus to the Hide skill., Sneak Attack Bonus +2
Sneak Attack Bonus +2: Provides a +2 to attack bonus and a +3 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., Reflex Save +4
Reflex Save +4: This item gives a +4 Resistance bonus to your Reflex saves., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Mirage - +5 Scimitar: 2[1d6], Ghost Touch
Ghost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons., Deception
Deception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Shard of Vollun - Trinket: Wizardry +3
Wizardry +3: +3 Enhancement bonus to spell points., Radiance +60
Radiance +60: Passive: +60 Equipment bonus to Light and Alignment Spell Power., Empty Yellow Augment Slot
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Shield of the Scorpion - +5 Heavy shield: Spearblock III
Spearblock III: Passive: Reduces physical damage taken by 6, except from Bludgeoning or Slashing weapons. (Damage Reduction: 6/Slash, Bludgeon), Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Spiked Turban - Helm: Protection +3
Protection +3: Passive: +3 Deflection bonus to Armor Class., Resistance +3
Resistance +3: Passive: +3 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Empty Colorless Augment Slot
Colorless Augments
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Sting - +4 Shortsword: Large Scorpion Poison
Large Scorpion Poison: On a critical hit, this weapon injects the target with Large Scorpion Poison, causing 1 to 4 Constitution loss with an additional 1 to 4 Constitution loss after 1 minute if a DC 14 Fortitude save is failed., Proof Against Poison
Proof Against Poison: Grants its wearer immunity to poison effects., Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Vulkoorim Dervish Robe - Robe: Armor Bonus +6
Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor., Improved Fire Resistance
Improved Fire Resistance: This property absorbs the first 20 points of fire damage per attack that the wearer would normally take., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Colorless Augments
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Vulkoorim Pendant - Necklace: Devotion +60
Devotion +60: Passive: +60 Equipment bonus to Positive (Healing) Spell Power., Nullification +60
Nullification +60: Passive: +60 Equipment bonus to Negative (Necrotic) and Poison Spell Power., Taint of Evil
Taint of Evil: Good aligned characters equipping this item suffer a temporary negative level until the item is removed., Empty Colorless Augment Slot
Colorless Augments
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Firebrand Area[edit]
- Chainmail Coif - Helm: Sacred, Devotion +60
Devotion +60: Passive: +60 Equipment bonus to Positive (Healing) Spell Power., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Collapsible Shortbow - Shortbow (1.50[1d6]): +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Jump +11
Jump +11: Passive: +11 Competence bonus to the Jump skill., Tumble +11
Tumble +11: Passive: +11 Competence bonus to the Tumble skill., Swim +11
Swim +11: Passive: +11 Competence bonus to the Swim skill., Empty Purple Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Firestorm Greaves - Boots: Fire Resistance
Fire Resistance: This property absorbs the first 10 points of fire damage per attack that the wearer would normally take., Fire Absorption 33%
Fire Absorption 33%: Passive: 33% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.) (Commander Errulf)
- Flint - Dagger (2[1d6] Slashing & Piercing): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Shocking Burst
Shocking Burst: This weapon is sheathed in crackling electricity. The weapon deals an extra 1 to 6 electric damage each hit. In addition, critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., Empty Orange Augment Slot
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Gloves of the Falcon - Gloves: Empty Yellow Augment Slot
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Spot +10: Passive: +10 Competence bonus to the Spot skill., Dexterity +4
Dexterity +4: This item makes the wearer more nimble and dexterous, granting a +4 enhancement bonus to Dexterity. (Lieutenant Ayurro)
- Tinder - Quarterstaff (1.25[1d6]): Spellcasting Implement +12
Spellcasting Implement +12: Passive: +12 Implement bonus to Universal Spell Power., +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Combustion +60
Combustion +60: Passive: +60 Equipment bonus to Fire Spell Power., Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Tourney Armor - +5 Full plate: Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Colorless Augments
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Xuum - Falchion (1.50[2d6]): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Flaming
Flaming: This weapon is sheathed in fire. A flaming weapon deals an extra 1 to 6 points of fire damage on a successful hit., Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Undead Area[edit]
- The Blood Stone - Trinket: Seeker 6
Seeker 6: Provides a +6 Enhancement bonus to confirm critical hits, and a +6 Enhancement bonus to critical hit damage (before multipliers are applied). (Thirsty One and Palumak the Scourer)
- Bow of the Elements (Air) - Longbow (1.50[1d8]): +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Shocking Burst
Shocking Burst: This weapon is sheathed in crackling electricity. The weapon deals an extra 1 to 6 electric damage each hit. In addition, critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Coronation Shield - +5 Large Shield: Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Dusk Heart - Trinket: Improved False Life
Improved False Life: This item grants the wearer +20 maximum health., Dusk
Dusk: Equipping this item engulfs you in twilight shadows. Attacks from enemies have a 10% chance to miss you due to concealment., Empty Colorless Augment Slot
Colorless Augments
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Dynastic Falcata - +5 Khopesh: Adamantine
Adamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures., True Law
True Law: This weapon is infused with the power of true law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by lawful aligned characters., Empty Purple Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Mummy Wrappings - +5 Padded armor: Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Fearsome: This item causes those who strike the user to be overcome with terror, as from the fear spell. (Thumok the Mad)
- Ring of Spell Storing - Ring: Spell Store
Spell Store
Caster level: 4
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3), Exclusive (General Thanak) - Robe of Fire - Robe: Armor Bonus +6
Armor Bonus +6: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor., Combustion +60
Combustion +60: Passive: +60 Equipment bonus to Fire Spell Power., Evocation Focus +1
Evocation Focus +1: +1 Equipment bonus to the DC of Evocation spells., Improved Fire Resistance
Improved Fire Resistance: This property absorbs the first 20 points of fire damage per attack that the wearer would normally take., Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Weathered Targe - +5 Light shield: Densewood, Improved Lightning Resistance
Improved Lightning Resistance: This property absorbs the first 20 points of lightning damage per attack that the wearer would normally take., Empty Purple Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Resistance +3: Passive: +3 Resistance bonus to Fortitude, Reflex, and Will Saving Throws. (Whirling Ozann)
Windlasher Area[edit]
- Hyena Claw Necklace - Necklace: Constitution +4
Constitution +4: This item gives the wearer improved health, granting a +4 enhancement bonus to Constitution., Intimidate +10
Intimidate +10: Passive: +10 Competence bonus to the Intimidate skill., Empty Yellow Augment Slot
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Stinkpelt's Hide - +5 Hide armor: Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Colorless Augments
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Charisma -1: This item makes the wearer ugly, granting -1 Charisma. (Stinkpelt)
- Thornlord - +4 Longbow 1.50[1d8+2]: Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Whirlwind - +5 Greatsword 1.50[2d6] 18-20x2: Telekinetic, Screaming
Screaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage., Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Wolf Whistle - Necklace: Charm Canine
Charm Canine
Caster level: 10
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3), Empty Yellow Augment SlotYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Colorless Augments
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Zephyr - +4 Shortsword 2[2d4]: Empty Red Augment Slot
Red Augments
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Monsters[edit]
Monsters in the zone not found on the rare encounters list.
Monster Information
Gnolls of Menechtarun[edit]
- Elder Air Elementals (only the ones that spawn in the Windlasher camp)
- Elder Fire Elementals
- Fiendish Firebrands
- Fire Mephits
- Firebrand Commanders
- Firebrand Conjurers
- Firebrand Eremites
- Firebrand Gnolls
- Firebrand Lieutenants
- Firebrand Pyromancers
- Firebrand Ritualists
- Firebrand Sergeants
- Greater Fire Elementals
- Menechtarun Hyenas
- Menechtarun Packmasters
- Windlasher Aeromancers
- Windlasher Ascetics
- Windlasher Berserkers
- Windlasher Gnolls
- Windlasher Harriers
- Windlasher Packmasters
- Windlasher Shamans
- Windlasher Spirit Callers
Scorrow of Menechtarun[edit]
- Drow Fanatics
- Drow Missionaries
- Drow Pilgrims
- Drow Proselytes
- Drow Seekers
- Drow Scholars
- Drow Stalkers
- Drow Zealots
- Hatchlings
- Menechtarun Cleavers
- Menechtarun Crushers
- Scorrow Pilgrims
- Scorrow Raiders
- Scorrow Seekers
- Vulkoorim Dervishes
- Vulkoorim Priests
- Vulkoorim Prophets
- Vulkoorim Savants
Undead of Menechtarun[edit]
DDOwiki maintenance categories
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Root > DDO library > Zones > Wilderness Adventure Areas > Level 11 wilderness adventure areas
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