Name
|
Type
|
ML
|
Crit
|
Damage
|
Enhancements
|
Quests
|
Flotsam (Level 16)
|
Dagger
|
16
|
19-20 / x2
|
1.75[1d4] + 5 Pierce, Magic
|
|
Treasure of Crystal Cove
|
Fell Shiv (Level 26)
|
Dagger
|
26
|
19-20 / x2
|
2[1d4] + 4 Pierce, Magic
|
- +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
- Greater Vorpal
Greater Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
- One of the following:
- Dazing VI
Dazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
- Deception VI
Deception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +6 to Attack Rolls, +12 to Damage.
- Doublestrike 6%
Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Draining VI
Draining VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +12 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.)
- Feeding VI
Feeding VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
- Ghostbane VI
Ghostbane VI: On Hit: 6 to 24 Bane Damage vs Undead. (Bane damage cannot be resisted.) Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
- Heartseeker VI
Heartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 Piercing damage from weapons with a x3 Critical Multiplier, and 13 to 130 Piercing damage from weapons with a x4 or greater Critical Multiplier.
- Humanoid Bane VI
Humanoid Bane VI: On Hit: 6 to 24 Bane Damage vs Humanoids and Giants. (Bane damage cannot be resisted.)
|
The Thrill of the Hunt, Devouring Shadow chest (Epic Hard)
|
Sky Pirate's Dagger
|
Dagger
|
4
|
17-20 / x3
|
[1d6] + 2 Pierce, Magic
|
|
Three-Barrel Cove (heroic), Ilmarin Tychonn's Chest (Rare Encounter)
|
Blade of the High Priestess
|
Dagger
|
21
|
19-20 / x2
|
2[1d4] + 6 Pierce, Magic
|
|
The Portal Opens, End chest ; Menace of the Underdark: City of Portals, Quest chain end reward
|
Earthcarver Shard
|
Dagger
|
20
|
19-20 / x3
|
2[1d4] + 6 Pierce, Epic, Magic
|
- +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- Incandescence
Incandescence: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit.
- Ooze Bane
Ooze Bane: A bane weapon excels at attacking one type or subtype of creature. Against Oozes, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
- Aberration Bane
Aberration Bane: A bane weapon excels at attacking one type or subtype of creature. Against Aberrations, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
- Magical Beast Bane
Magical Beast Bane: A bane weapon excels at attacking one type or subtype of creature. Against Magical Beasts, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
- Acidic Reaping
Acidic Reaping: While this item is equipped, any killing blows you strike against enemies grants you 40 Acid resistance for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
|
In the Belly of the Beast, Special quest only temporary weapon
|
Agony, the Knife in the Dark
|
Dagger
|
23
|
17-20 / x2
|
2.50 [2d4] + 7 Pierce, Magic
|
|
Caught in the Web, End Chest
|
Flotsam (Level 12)
|
Dagger
|
12
|
19-20 / x2
|
1.5[1d4] + 4 Pierce, Magic
|
|
Treasure of Crystal Cove
|
Spectral Dagger (level 16)
|
Dagger
|
16
|
19-20 / x2
|
2[1d4] + 5 Pierce, Magic
|
|
The Night Revels
|
Drow Dagger of the Weapon Master
|
Dagger
|
21
|
17-20 / x2
|
3[1d4] + 6 Pierce, Magic
|
|
The House of Rusted Blades, End Chest
|
Spectral Dagger (level 12)
|
Dagger
|
12
|
19-20 / x2
|
2[1d4] + 4 Pierce, Magic
|
|
The Night Revels
|
Spectral Dagger (level 28)
|
Dagger
|
28
|
19-20 / x2
|
5.50[1d4] + 12 Pierce, Magic
|
|
The Night Revels
|
Legendary Ferrocrystal Dagger
|
Dagger
|
29
|
20 / x2
|
5[1d4+2] + 15 Pierce, Cold Iron, Magic, Crystal
|
|
Fables of the Feywild, any chest, or turn in 20 Legendary Chunks of Ferrocrystal at the Cauldron of Cadence
|
Fell Shiv (Level 25)
|
Dagger
|
25
|
19-20 / x2
|
2[1d4] + 3 Pierce, Magic
|
- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Greater Vorpal
Greater Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
- One of the following:
- Dazing VI
Dazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
- Deception VI
Deception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +6 to Attack Rolls, +12 to Damage.
- Doublestrike 6%
Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Draining VI
Draining VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +12 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.)
- Feeding VI
Feeding VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
- Ghostbane VI
Ghostbane VI: On Hit: 6 to 24 Bane Damage vs Undead. (Bane damage cannot be resisted.) Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
- Heartseeker VI
Heartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 Piercing damage from weapons with a x3 Critical Multiplier, and 13 to 130 Piercing damage from weapons with a x4 or greater Critical Multiplier.
- Humanoid Bane VI
Humanoid Bane VI: On Hit: 6 to 24 Bane Damage vs Humanoids and Giants. (Bane damage cannot be resisted.)
|
The Thrill of the Hunt, Devouring Shadow chest (Epic Normal); Shadow Over Wheloon, Quest chain end reward (Epic)
|
Legendary Bejeweled Letter Opener
|
Dagger
|
30
|
17-20 / x2
|
5[1d4+2] + 15 Pierce, Magic
|
|
Unknown
|
Fell Shiv (Level 14)
|
Dagger
|
14
|
19-20 / x2
|
2[1d4] + 1 Pierce, Magic
|
|
The Thrill of the Hunt, Devouring Shadow chest (Heroic Normal); Shadow Over Wheloon, Quest chain end reward (Heroic)
|
Fell Shiv (Level 27)
|
Dagger
|
27
|
19-20 / x2
|
2[1d4] + 4 Pierce, Magic
|
- +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
- Greater Vorpal
Greater Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
- One of the following:
- Dazing VI
Dazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
- Deception VI
Deception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +6 to Attack Rolls, +12 to Damage.
- Doublestrike 6%
Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Draining VI
Draining VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +12 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.)
- Feeding VI
Feeding VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
- Ghostbane VI
Ghostbane VI: On Hit: 6 to 24 Bane Damage vs Undead. (Bane damage cannot be resisted.) Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
- Heartseeker VI
Heartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 Piercing damage from weapons with a x3 Critical Multiplier, and 13 to 130 Piercing damage from weapons with a x4 or greater Critical Multiplier.
- Humanoid Bane VI
Humanoid Bane VI: On Hit: 6 to 24 Bane Damage vs Humanoids and Giants. (Bane damage cannot be resisted.)
|
The Thrill of the Hunt, Devouring Shadow chest (Epic Elite)
|
Legendary Moonslice
|
Dagger
|
29
|
19-20 / x2
|
5.50[1d4+2] + 15 Pierce, Magic
|
|
House of Pain, End Chest
|
Fell Shiv (Level 15)
|
Dagger
|
15
|
19-20 / x2
|
2[1d4] + 2 Pierce, Magic
|
|
The Thrill of the Hunt, Devouring Shadow chest (Heroic Hard)
|
Fell Shiv (Level 16)
|
Dagger
|
16
|
19-20 / x2
|
2[1d4] + 2 Pierce, Magic
|
|
The Thrill of the Hunt, Devouring Shadow chest (Heroic Elite)
|
Epic Flotsam (Level 28)
|
Dagger
|
28
|
19-20 / x2
|
5[1d4] + 12 Pierce, Magic
|
|
Treasure of Crystal Cove
|
Epic Assassin's Kiss
|
Dagger
|
26
|
19-20 / x3
|
5[1d4] + 7 Pierce, Magic
|
|
ToEE: Air Node, dragon's hoard chests, ToEE: Fire Node, Periron chest, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
|
Assassin's Kiss
|
Dagger
|
7
|
19-20 / x3
|
1.50[1d4] + 3 Pierce, Magic
|
|
ToEE: Air Node, dragon's hoard chests, ToEE: Fire Node, Periron chest, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
|
Epic Flotsam (Level 24)
|
Dagger
|
24
|
19-20 / x2
|
2.50[1d4] + 7 Pierce, Magic
|
|
Treasure of Crystal Cove
|
Legendary Phiarlan Spy Dagger
|
Dagger
|
30
|
19-20 / x2
|
5[1d4+2] + 15 Pierce, Magic
|
|
Legendary Crafting
|
Dice
|
Dagger
|
14
|
19-20 / x2
|
2[1d4] + 5 Pierce, Magic
|
|
Multitude of Menace, End chest
|
Epic Dice
|
Dagger
|
28
|
19-20 / x2
|
5.50[1d4] + 12 Pierce, Magic
|
|
Multitude of Menace, End chest
|
Spectral Dagger (level 4)
|
Dagger
|
4
|
19-20 / x2
|
[1d4] + 2 Pierce, Magic
|
|
The Night Revels
|
Spectral Dagger (level 8)
|
Dagger
|
8
|
19-20 / x2
|
1.50[1d4] + 3 Pierce, Magic
|
|
The Night Revels
|
Pain, the Half of Whole
|
Dagger
|
28
|
19-20 / x2
|
5.50[1d4+3] + 15 Pierce, Magic
|
|
The Curse of Strahd, Raid chest
|
Epic Flotsam (Level 20)
|
Dagger
|
20
|
19-20 / x2
|
2[1d4] + 6 Pierce, Magic
|
|
Treasure of Crystal Cove
|
Spectral Dagger (level 20)
|
Dagger
|
20
|
19-20 / x2
|
2.50[1d4] + 6 Pierce, Magic
|
|
The Night Revels
|
Legendary Sunslice
|
Dagger
|
29
|
19-20 / x2
|
5 [1d4+2] + 15 Pierce, Magic
|
|
No Refunds, End chest
|
Spectral Dagger (level 24)
|
Dagger
|
24
|
19-20 / x2
|
2.50[1d4] + 7 Pierce, Magic
|
|
The Night Revels
|
Dagger of Inquisition
|
Dagger
|
2
|
19-20 / x2
|
[1d4] + 2 Pierce, Silver, Magic
|
|
Return to the Sanctuary, Fitzwood's chest
|
Ethereal Dagger
|
Dagger
|
2
|
19-20 / x2
|
[1d4] + 1 Pierce, Magic
|
|
Morten Edgewright
|
Legendary Flotsam (Level 32)
|
Dagger
|
32
|
19-20 / x2
|
5[1d6+2] + 15 Pierce, Magic
|
|
Treasure of Crystal Cove
|
Spectral Dagger (level 32)
|
Dagger
|
28
|
19-20 / x2
|
5.50[1d4] + 15 Pierce, Magic
|
|
The Night Revels
|
Keeper of the Crimson Covenant
|
Dagger
|
29
|
17-20 / x2
|
5[1d4+3] + 15 Pierce, Cold Iron, Magic
|
|
The Mark of Death, Upgraded form of Dull Dagger
|
Dull Dagger
|
Dagger
|
29
|
17-20 / x2
|
5[1d4+3] + 15 Pierce, Cold Iron, Magic
|
|
Legendary Vision of Destruction, End chest
|
Epic Phiarlan Spy Dagger
|
Dagger
|
20
|
19-20 / x2
|
2[1d4] + 6 Pierce, Magic
|
|
Epic Crafting, upgrade of Phiarlan Spy Dagger
|
Sheridan's Wrack
|
Dagger
|
8
|
17-20 / x2
|
1.50[2d3] + 4 Slash, Pierce, Magic
|
|
Cult of the Six
|
Legendary Bottle o' Rum
|
Dagger
|
31
|
19-20 / x2
|
5.50[1d4+2] +15 Pierce, Magic
|
|
Captive of the Hidden God, end chest
|
Tenebrous Stiletto
|
Dagger
|
8
|
19-20 / x2
|
1.25[1d4] + 4 Slash, Pierce, Adamantine, Magic
|
|
The Shadow Crypt, Middle End chest, Optional "big chest"
|
Legendary Dagger of the Liturgist
|
Dagger
|
29
|
19-20 / x2
|
5.50[1d4+2] + 15 Pierce, Magic
|
- +15 Enhancement Bonus
+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Relentless Fury
Relentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enchantment damage bonus to your melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
- Enhanced Bloodrage
Enhanced Bloodrage: This weapon is enhanced by blood - your blood! Each time you take damage or kill an enemy, there is a small chance that you will fall into an unholy bloodrage, greatly increasing your Melee Power, Constitution, and Damage. However, this rage will leave you more vulnerable to Physical attacks, slightly reducing your Armor Class.
- Blood Rage
Blood Rage: Anytime you are hit there is a chance that you will fall into a Blood Rage. Blood Rage gives up to a +8 bonus to Strength and Constitution but will also cause short periods of lethargy when your lust for blood becomes sated.
- Sovereign Vorpal
Sovereign Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
- Red Augment Slot: Empty
Red AugmentsColorless Augments
|
The Sacred Bounty, End chest
|
Nightforge Stiletto
|
Dagger
|
8
|
17-20 / x2
|
1.50[1d4] + 5 Slash, Pierce, Adamantine, Magic
|
|
A Relic of a Sovereign Past
|
Epic Bejeweled Letter Opener
|
Dagger
|
20
|
17-20 / x2
|
2[1d4] + 6 Pierce, Magic
|
|
Unknown
|
Bejeweled Letter Opener
|
Dagger
|
10
|
17-20 / x2
|
1.50[1d4] + 5 Slash, Pierce, Magic
|
|
The Chamber of Raiyum, Treasure Room Chest
|
Epic Ethereal Dagger
|
Dagger
|
20
|
19-20 / x2
|
2[1d4] + 6 Pierce, Adamantine, Magic
|
|
Morten Edgewright
|
Epic Dagger of Inquisition
|
Dagger
|
23
|
19-20 / x2
|
3[1d4] + 6 Pierce, Good, Silver, Magic
|
- +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- Holy 5
Holy 5: This weapon is wielded by the pure to smite the wicked, dealing an additional 5d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Unnatural Bane 5
Unnatural Bane 5: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 5d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
- Ghostbane 5
Ghostbane 5: This weapon is attuned specifically to hunt the risen dead, dealing an additional 5d10 bane damage vs. Undead monsters. Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Red Augment Slot: Empty
Red AugmentsColorless Augments
|
Return to the Sanctuary, Fitzwood's chest
|
The Immortal Sun Flask
|
Dart
|
30
|
20 / x2
|
5[1d4+2] + 15 Pierce, Good, Magic
|
|
Too Cold to Continue, on the floor at the end of the optional path
|
Returning Snowball
|
Dart
|
14
|
18-20/ x2
|
1.50[1d4] + 5 Bludgeon, Cold, Magic
|
|
Tower of Frost, End chest
|
Bottled Flesh to Stone
|
Dart
|
1
|
20 / x1
|
[1] +0 Bludgeon
|
|
Anniversary Card Collection
|
Epic Ethereal Dart
|
Dart
|
20
|
20 / x2
|
2[1d4] + 6 Pierce, Adamantine, Magic
|
|
Morten Edgewright
|
Bottled Fireball
|
Dart
|
1
|
20 / x1
|
[1] +0 Bludgeon
|
|
Anniversary Card Collection
|
Bottled Healing
|
Dart
|
1
|
20 / x1
|
[1] +0 Bludgeon
|
|
Anniversary Card Collection
|
Legendary Splintermast
|
Dart
|
30
|
20 / x2
|
5[1d4+2] + 15 Pierce, Magic
|
|
Under the Cover of Darkness, end chest, or Legendary version of Epic Splintermast
|
Snowball
|
Dart
|
1
|
20 / x1
|
[1] + 0 Bludgeon
|
- Icy Burst
Icy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
|
Risia Ice Games
|
Coffin Nail
|
Dart
|
24
|
19-20 / x2
|
3[1d4] + 7 Pierce, Magic
|
|
A Legend Revisited, End chest
|
Epic Returning Snowball
|
Dart
|
27
|
18-20 / x2
|
5[1d4] + 13 Bludgeon, Cold, Magic
|
|
Tower of Frost, End chest
|
Spectre Striker
|
Dart
|
3
|
20 / x2
|
[1d4] + 3 Pierce, Magic
|
|
Housekeeping, Either End chest
|
Nightforge Spike
|
Dart
|
8
|
18-20 / x3
|
1.50[1d4] + 5 Pierce, Adamantine, Magic
|
|
A Relic of a Sovereign Past
|
Legendary Twisted Missile
|
Dart
|
29
|
20 / x2
|
5.50[1d4+2] +15 Pierce, Magic
|
- +15 Enhancement Bonus
+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- The Dragging of the Depths 6
The Dragging of the Depths 6: Attuned to the dark depths of the waves below, this weapon is cold to the touch and unholy. Each hit drains life from your enemies, dealing 6d6 Evil damage, and when striking Good enemies, it also deals an additional 6d6 Cold damage.
- Sovereign Vorpal
Sovereign Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
- Maiming 6
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
- Weaken Undead
Weaken Undead: Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its Fortification for the next 20 seconds. This effect does not stack with itself.
- Returning
Returning: This missile will return to you.
- Red Augment Slot: Empty
Red AugmentsColorless Augments
|
Soul Survivor, End chest
|
Greater Vial of Seafog
|
Dart
|
5
|
20 / x1
|
[2d6] + 0 Bludgeon
|
|
Treasure of Crystal Cove
|
Jolly Roger Bomb
|
Dart
|
5
|
20 / x1
|
[1] + 0 Bludgeon
|
|
Treasure of Crystal Cove, Euphonia's Barter Box, 100 silver doubloons
|
Lesser Vial of Seafog
|
Dart
|
5
|
20 / x1
|
[1d4] + 0 Bludgeon
|
|
Treasure of Crystal Cove, Euphonia's Barter Box, 50 copper doubloons
|
Vial of Seafog
|
Dart
|
5
|
20 / x1
|
[1d8] + 0 Bludgeon
|
|
Treasure of Crystal Cove, Euphonia's Barter Box, 25 silver doubloons
|
Epic Splintermast
|
Dart
|
20
|
20 / x2
|
2[1d4] + 6 Pierce, Magic
|
|
Epic Crafting
|
Pumpkin Head
|
Dart
|
5
|
20 / x1
|
[1] + 0 Bludgeon
|
None
|
The Night Revels
|
Skull Head
|
Dart
|
5
|
20 / x1
|
[1] + 0 Bludgeon
|
None
|
The Night Revels
|
Bottled Fear
|
Dart
|
5
|
20 / x1
|
[1] + 0 Bludgeon
|
|
The Night Revels
|
Gloaming Philter
|
Dart
|
27
|
20 / x1
|
[1] + 0 Bludgeon
|
|
The Ruins of Thunderholme, Any Rare Encounter chests
|
Bottled Tornado
|
Dart
|
1
|
20 / x1
|
[1] +0 Bludgeon
|
|
Anniversary Card Collection
|
Legendary Spectre Striker
|
Dart
|
29
|
20 / x2
|
5[1d4+2] +15 Pierce, Magic
|
|
Housekeeping, Either End chest
|
Ethereal Dart
|
Dart
|
2
|
20 / x2
|
[1d4] + 1 Pierce, Magic
|
|
Morten Edgewright
|
Legendary Sinister Handaxe
|
Hand Axe
|
29
|
19-20 / x3
|
5[1d6+2] + 15 Slash, Magic
|
|
Ravens' Bane, end chest
|
Axe of the Unseen Blow
|
Hand Axe
|
14
|
20 / x4
|
1.50[2d4] + 5 Slash, Chaotic, Magic
|
- +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Finesse
Finesse: This weapon has a small Air Elemental bound to it. The wielder can use a finesse weapon as if they had the Weapon Finesse feat. In addition, the weapon grants a +2 enhancement bonus to the wielder's Dexterity score. Note: Wielder's second weapon does not benefit from Finesse.
- True Chaos
True Chaos: This weapon is infused with the power of True Chaos. It does an additional 1 to 6 damage to non-chaotic targets and can only be wielded by Chaotic-aligned characters.
- Red Augment Slot: Empty
Red AugmentsColorless Augments
|
Litany of the Dead, Cholthulzz Chest, Mentau Chest, High Priest of Vol Chest Cinnis Chest
|
Sinister Handaxe
|
Hand Axe
|
10
|
19-20 / x3
|
1.50[1d6] + 5 Slash, Magic
|
|
Ravens' Bane, end chest
|
The Hunter's Handaxe
|
Hand Axe
|
29
|
20 / x3
|
5.50[1d6+3] + 15 Slash, Magic
|
|
Hunt or Be Hunted, end chest
|
Legendary Forgotten Axe
|
Hand Axe
|
28
|
19-20 / x3
|
5[1d6] + 13 Slash, Magic
|
|
Black and Blue, end chest
|
Forgotten Axe
|
Hand Axe
|
10
|
19-20 / x3
|
1.50[1d6] + 4 Slash, Magic
|
|
Black and Blue, end chest
|
Epic Ethereal Hand Axe
|
Hand Axe
|
20
|
20 / x3
|
2[1d6] + 6 Slash, Adamantine, Magic
|
|
Morten Edgewright
|
The Magmatic Reaver
|
Handaxe
|
29
|
19-20 / x3
|
5[1d6+3] + 15 Slash, Magic
|
|
The Dryad and the Demigod, End chest and optional chest
|
Crystalline Frostaxe
|
Handaxe
|
4
|
19-20 / x2
|
[1d6] + 2 Slash, Magic
|
- +2 Enhancement Bonus
+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls.
- Chilling 2
Chilling 2: This effect causes the edges of this weapon to become frozen to the touch, dealing 2d6 Ice damage on each hit.
- Minor Freezing Ice
Minor Freezing Ice:- On items: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Minor Freezing Ice ability. (When the weapon is used, an icy power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.) - (duration: 5 seconds)
- On weapons: This Weapon stores the pitiless immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
- Red Augment Slot: Empty
Red AugmentsColorless Augments
|
Snowpeaks Festival
|
Ethereal Hand Axe
|
Handaxe
|
2
|
20 / x3
|
[1d6] + 1 Slash, Magic
|
|
Morten Edgewright
|
Forester's Brush Hook (Level 17)
|
Kama
|
17
|
18-20 / x3
|
1.50[1d6] + 5 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
|
Overgrowth, Wood Woad chest (Heroic Elite)
|
The Inferno's Demands
|
Kama
|
29
|
19-20 / x2
|
5[1d6+3] + 15 Slash, Magic
|
|
Hunt or Be Hunted, end chest
|
Epic Ethereal Kama
|
Kama
|
20
|
20 / x2
|
3[1d6] + 6 Slash, Adamantine, Magic
|
|
Morten Edgewright
|
Forester's Brush Hook (Level 15)
|
Kama
|
15
|
18-20 / x3
|
1.50[1d6] +4 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
|
Overgrowth, Wood Woad chest (Heroic Normal) ; The Druid's Deep, Quest chain end reward (Heroic & Epic)
|
Forester's Brush Hook (Level 22)
|
Kama
|
22
|
18-20 / x3
|
1.50[1d6] + 6 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
|
Overgrowth, Wood Woad chest
|
Forester's Brush Hook (Level 23)
|
Kama
|
23
|
18-20 / x3
|
1.50[1d6] + 6 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
|
Overgrowth, Wood Woad chest
|
Dream Edge
|
Kama
|
18
|
20 / x3
|
[1d7] + 5 Slash, Good, Evil, Lawful, Chaotic, Magic
|
- +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Aligned
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
- Bodyfeeder
Bodyfeeder: Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hit points that last for up to 1 minute.
- Random effect:
- Absolute Law
Absolute Law: This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful-aligned characters.
- Acid Absorption +20%
Acid Absorption +20%: Passive: 20% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- Armor Bonus +8
Armor Bonus +8: This item surrounds the wearer with an invisible but tangible field of force, granting +8 armor bonus to AC, just as though he were wearing armor.
- Banishing
Banishing: On Hit: 4 to 24 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
- Cold Absorption +20%
Cold Absorption +20%: Passive: 20% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- Competence Healing Amplification +60
Healing Amplification: This effect amplifies all incoming positive energy healing by +60 (Competence bonus). Includes spells, potions, and other effects.
- Cursespewing
Cursespewing: On Vorpal Hit: Your enemy is cursed with a -4 morale penalty on attack rolls, saving throws, and skill checks. This painful curse also causes the victim to take 1d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
- Deception
Deception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
- Destruction
Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
- Electric Absorption +20%
Electric Absorption +20%: Passive: 20% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- Elf Bane
Elf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Elves, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
- Enhanced Ki +1
Enhanced Ki +1: Increases the rate at which the user gains ki with each successful attack.
- Everbright
Everbright: Flecks of marble and pearl shimmer across this shield, set within images of bursting stars and beaming suns. An everbright shield will never take damage from rust or acid and can emit a Blinding Flash 3/rest.
- Feather Falling
Feather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
- Finesse
Finesse: This weapon has a Small air elemental bound to it. The wielder can use a finesse weapon as if he had the Weapon Finesse feat. In addition, the weapon grants a +2 enhancement bonus to the wielder's Dexterity score.
- Fire Absorption +20%
Fire Absorption +20%: Passive: 20% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- Ghostly
Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
- Gnoll Bane
Gnoll Bane: A bane weapon excels at attacking one type or subtype of creature. Against Gnolls, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
- Good Luck +2
Good Luck +2: This item gives a +2 Luck bonus to all saves and skill checks.
- Greater Goblinoid Bane
Greater Goblinoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Goblinoids, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
- Greater Good
Greater Good: This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good-aligned characters.
- Greater Lawful Outsider Bane
Greater Lawful Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Lawful Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
- Greater Monstrous Humanoid Bane
Greater Monstrous Humanoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Monstrous Humanoids, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
- Lesser Dwarf Bane
Lesser Dwarf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Dwarves, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
- Lesser Evil Outsider Bane
Lesser Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
- Lesser Goblinoid Bane
Lesser Goblinoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Goblinoids, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
- Lesser Reptilian Bane
Lesser Reptilian Bane: A bane weapon excels at attacking one type or subtype of creature. Against Reptiles, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
- Melee Alacrity 10%
Melee Alacrity 10%: Gain 10% enhancement bonus to Melee attack speed. Does not stack with the Haste spell.
- Metalline
Metalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral)
- Natural Armor +4
Natural Armor +4: Passive: +4 Natural Armor Bonus to Armor Class.
- Paralyzing
Paralyzing: Any creature struck by this weapon must succeed on a DC 15 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
- Parrying I
Parrying I: Passive: +1 Insight bonus to Armor Class, +1 Insight bonus to Fortitude, Reflex, and Will Saving throws.
- Plant Slaying
Plant Slaying: This item is keyed to plants. If it strikes such a creature, the target must make a DC 20 Fortitude save or die instantly.
- Pure Good
Pure Good: This weapon is infused with the power of Pure Good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by Good-aligned characters.
- Resistance +5
Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws.
- Shattermantle
Shattermantle: Transluscent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 3 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
- Smiting
Smiting: On Hit: 4 to 24 Bane damage to Constructs. On Vorpal Hit: If a construct struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the construct has above 1000 Hit Points, it takes 100 damage.
- Telekinetic
Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
- True Law
True Law: This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful-aligned characters.
- Underwater Action
Underwater Action: This item grants the wearer the ability to breathe water as if it were air.
- Vicious
Vicious: When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2 to 12 points of damage to the opponent and 1 to 3 points of damage to the wielder.
- Vorpal
Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
- Suppressed Power
Suppressed Power: This psionic item is powerful, but you sense that it has not unlocked all of its secrets to you at this time.
|
The Mindsunder, Disc locked optional end chest
|
Forester's Brush Hook (Level 24)
|
Kama
|
24
|
18-20 / x3
|
1.50[1d6] + 7 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
|
Overgrowth, Wood Woad chest
|
Forester's Brush Hook (Level 16)
|
Kama
|
16
|
18-20 / x3
|
1.50[1d6] + 5 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
|
Overgrowth, Wood Woad chest
|
Legendary Sunken Virtue
|
Kama
|
29
|
19-20 / x2
|
5[1d6+2] + 15 Slash, Good, Lawful, Silver, Magic
|
|
Lost at Sea, Gift of the Devourer optional chest
|
Sunken Radiance
|
Kama
|
15
|
19-20 / x2
|
1.50[1d6] + 5 Slash, Good, Magic
|
|
Lost at Sea, Gift of the Devourer optional chest
|
Sunken Obscurity
|
Kama
|
15
|
19-20 / x2
|
1.5[1d6] +5 Slash, Cold Iron, Magic
|
|
Lost at Sea, Gift of the Devourer optional chest
|
Sunken Blasphemy
|
Kama
|
15
|
19-20 / x2
|
1.50[1d6] + 5 Slash, Evil, Adamantine, Magic
|
|
Lost at Sea, Gift of the Devourer optional chest
|
Sunken Virtue
|
Kama
|
15
|
19-20 / x2
|
1.50[1d6] + 5 Slash, Good, Lawful, Silver, Magic
|
|
Lost at Sea, Gift of the Devourer optional chest
|
Legendary Sunken Obscurity
|
Kama
|
29
|
19-20 / x2
|
5[1d6+2] + 15 Slash, Cold Iron, Magic
|
|
Lost at Sea, Gift of the Devourer optional chest
|
Legendary Sunken Radiance
|
Kama
|
29
|
19-20 / x2
|
5[1d6+2] +15 Slash, Good, Magic
|
|
Lost at Sea, Gift of the Devourer optional chest
|
Legendary Sunken Blasphemy
|
Kama
|
29
|
19-20 / x2
|
5[1d6+2] + 15 Slash, Evil, Adamantine, Magic
|
|
Lost at Sea, Gift of the Devourer optional chest
|
Epic Ethereal Kukri
|
Kukri
|
20
|
18-20 / x2
|
3[1d4] + 6 Slash, Adamantine, Magic
|
|
Morten Edgewright
|
Epic Midnight Greetings
|
Kukri
|
20
|
18-20 / x2
|
2[1d6] + 6 to 10 Slash, Magic
|
- +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- Improved Deception +17
Improved Deception: This item makes your weapons hard to focus upon and thus provides a +17 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
- Disintegration
Disintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
- Improved Paralyzing
Improved Paralyzing: Any creature struck by this weapon must succeed on a DC 28 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
- Assassinate +11
Assassinate +11: +11 Enhancement bonus to the DC of character's Assassinate attempts.
- Finesse +9
Finesse +9: This weapon has a small Air Elemental bound to it. The wielder can use a finesse weapon as if they had the Weapon Finesse feat. In addition, the weapon grants a +9 enhancement bonus to the wielder's Dexterity score. Note: Wielder's second weapon does not benefit from Finesse.
- Clever Strike
Clever Strike: This item changes its enhancement bonus if your Intelligence is high enough. The enhancement bonus will be equal to your Intelligence modifier while the item is equipped (minimum 6, maximum 10).
- Red Augment Slot: Empty
Red AugmentsColorless Augments
|
Epic Crafting
|
Ethereal Kukri
|
Kukri
|
2
|
18-20 / x2
|
[1d4] + 1 Slash, Magic
|
|
Morten Edgewright
|
Filthy Kukri
|
Kukri
|
5
|
19-20 / x2
|
[1d4] + 1 Slash, Magic
|
- +1 Enhancement Bonus
+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
- Deception
Deception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
- Unraveling Enchantments
Unraveling Enchantments: The enchantments on this item have become unstable and weakened with time, but those serving House Deneith may be able to restore it. Combine this item in Visbane's Folly atop Sentinel's Tower in House Deneith Enclave with a Sigil of the Goat, a Sigil of the Lion, and a Sigil of the Dragon to restore its original enchantments.
|
The Tide Turns, Any End chest
|
The Hunter's Darkblade
|
Kukri
|
29
|
15-20 / x2
|
5[1d4+3] + 15 Slash, Evil, Magic
|
|
Hunt or Be Hunted, end chest
|
The Labrythine Edge
|
Kukri
|
29
|
15-20 / x2
|
5[1d4+3] +15 Slash, Magic
|
- +15 Enhancement Bonus
+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Nearly Finished
Nearly Finished: This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
- Purple Augment Slot: Empty
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments - Fetters of Unreality
Fetters of Unreality: This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable. Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration. - Completed Weapon
Completed Weapon: This item is fully completed, and as a result deals an additional .5W damage.
- Keen
Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification.
- Identity Crisis
Identity Crisis: Enemies hit by this weapon are plagued by visions of their past and future selves, significantly slowing their movement.
- Enhanced Bloodrage
Enhanced Bloodrage: This weapon is enhanced by blood - your blood! Each time you take damage or kill an enemy, there is a small chance that you will fall into an unholy bloodrage, greatly increasing your Melee Power, Constitution, and Damage. However, this rage will leave you more vulnerable to Physical attacks, slightly reducing your Armor Class.
- Red Augment Slot: Empty
Red AugmentsColorless Augments
|
Project Nemesis, End chest
|
Ethereal Light Crossbow
|
Light Crossbow‡
|
2
|
19-20 / x2
|
[1d8] + 1 Pierce, Magic
|
|
Morten Edgewright
|
Epic Ethereal Light Crossbow
|
Light Crossbow‡
|
20
|
19-20 / x2
|
2[1d8] + 6 Pierce, Adamantine, Magic
|
|
Morten Edgewright
|
Ratcatcher
|
Light Crossbow‡
|
8
|
18-20 / x3
|
1.50[1d8] + 4 Pierce, Magic
|
|
The Abandoned Excavation
|
Epic Guidance
|
Light Crossbow‡
|
23
|
19-20 / x2
|
3[1d8] + 6 Pierce, Good, Silver, Magic
|
- +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- Holy 5
Holy 5: This weapon is wielded by the pure to smite the wicked, dealing an additional 5d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Unnatural Bane 5
Unnatural Bane 5: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 5d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
- Ghostbane 5
Ghostbane 5: This weapon is attuned specifically to hunt the risen dead, dealing an additional 5d10 bane damage vs. Undead monsters. Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , alchemical
- Purple Augment Slot: Empty
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
|
The Old Archives, End Chest
|
Legendary Nightshade Shooter
|
Light Crossbow‡
|
29
|
19-20 / x2
|
5.50[1d8+2] + 15 Pierce, Magic
|
|
The Same Old Song, End Chest
|
Guidance
|
Light Crossbow‡
|
2
|
19-20 / x2
|
[1d8] + 2 Pierce, Silver, Magic
|
- +2 Enhancement Bonus
+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls.
- Ghostbane 1
Ghostbane 1: This weapon is attuned specifically to hunt the risen dead, dealing an additional 1d10 bane damage vs. Undead monsters. Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Purple Augment Slot: Empty
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
|
The Old Archives, End chest (by the third Fragment)
|
Epic Ethereal Light Hammer
|
Light Hammer
|
20
|
20 / x2
|
3[1d4] + 6 Bludgeon, Adamantine, Magic
|
|
Morten Edgewright
|
Epic Ethereal Light Mace
|
Light Mace
|
20
|
20 / x2
|
3[1d6] + 6 Bludgeon, Adamantine, Magic
|
|
Morten Edgewright
|
Ethereal Light Mace
|
Light Mace
|
2
|
20 / x2
|
[1d6] + 1 Bludgeon, Magic
|
|
Morten Edgewright
|
Drow Light Mace of the Weapon Master
|
Light Mace
|
21
|
18-20 / x2
|
3[1d6] + 6 Bludgeon, Magic
|
|
The House of Rusted Blades, End Chest
|
Skullsmasher (Level 24)
|
Light Mace
|
24
|
20 / x3
|
3.25[1d6] + 7 Bludgeon, Magic
|
|
The Crucible, Gorn Gut-Chewer's chest (Epic Hard)
|
Skullsmasher (Level 13)
|
Light Mace
|
13
|
20 / x3
|
2[1d6] + 5 Bludgeon, Magic
|
|
The Crucible, Gorn Gut-Chewer's chest (Heroic Hard)
|
Skullsmasher (Level 12)
|
Light Mace
|
12
|
20 / x3
|
1.75[1d6] + 5 Bludgeon, Magic
|
|
The Crucible, Gorn Gut-Chewer's chest (Heroic Normal)
|
Skullsmasher (Level 25)
|
Light Mace
|
25
|
20 / x3
|
3.50[1d6] + 7 Bludgeon, Magic
|
|
The Crucible, Gorn Gut-Chewer's chest (Epic Elite)
|
Skullsmasher (Level 14)
|
Light Mace
|
14
|
20 / x3
|
2 [1d6] +5 Bludgeon, Magic
|
|
The Crucible, Gorn Gut-Chewer's chest (Heroic Elite)
|
Skullsmasher (Level 23)
|
Light Mace
|
23
|
20 / x3
|
3[1d6] + 6 Bludgeon, Magic
|
|
The Crucible, Gorn Gut-Chewer's chest (Epic Normal)
|
Epic Ethereal Light Pick
|
Light Pick
|
20
|
20 / x4
|
3[1d4] + 6 Pierce, Adamantine, Magic
|
|
Morten Edgewright
|
Epic Ethereal Rapier
|
Rapier
|
20
|
18-20 / x2
|
3[1d6] + 6 Pierce, Adamantine, Magic
|
|
Morten Edgewright
|
Drow Rapier of the Weapon Master
|
Rapier
|
21
|
16-20 / x2
|
3[1d6] + 6 Pierce, Magic
|
|
The House of Rusted Blades, End Chest
|
Sheridan's Ruin
|
Rapier
|
8
|
15-20 / x2
|
1.50[2d4] + 4 Pierce, Magic
|
|
Cult of the Six
|
Ethereal Rapier
|
Rapier
|
2
|
18-20 / x2
|
[1d6] + 1 Pierce, Magic
|
|
Morten Edgewright
|
Corroded Rapier
|
Rapier
|
5
|
19-20 / x2
|
[1d6] + 1 Pierce, Silver, Magic
|
|
The Tide Turns, End chest; Sentinels of Stormreach, Quest chain end reward
|
Mutineer's Blade
|
Rapier
|
24
|
16-20 / x2
|
2[1d6] + 7 Pierce, Magic
|
|
Old Tomb, New Tenants, End Chest; Three-Barrel Cove (epic), All Rare Encounters
|
Duelist's Epee
|
Rapier
|
3
|
15-20 / x2
|
[1d6] + 2 Pierce, Magic
|
|
The Haunting of Saltmarsh, end chest
|
Pomura's Impaler
|
Rapier
|
29
|
18-20 / x2
|
5.50[1d6+3] + 15 Pierce, Magic
|
|
Hunt or Be Hunted, end chest
|
Legendary Duelist's Epee
|
Rapier
|
30
|
15-20 / x2
|
5[1d6+2] + 15 Pierce, Magic
|
|
The Haunting of Saltmarsh, end chest, or Legendary version of Epic Duelist's Epee
|
Epic Duelist's Epee
|
Rapier
|
20
|
15-20 / x2
|
2[1d6] + 6 Pierce, Magic
|
|
Epic Crafting
|
Balizarde, Protector of the King
|
Rapier
|
23
|
15-20 / x3
|
2.50[1d8] + 7 Pierce, Magic
|
|
Caught in the Web, End Chest
|
Vulkoor's Edge
|
Scimitar†
|
14
|
15-20 / x2
|
2[1d6] +5 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
|