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Exceptional Swashbuckler weapons

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While Swashbuckling, the following weapons receive Competence bonuses to their critical profiles1:

1 Critical threat range bonuses are doubled with the appropriate Improved Critical feat, but not with keen or impact
2 Not proficient by default
3 With Inquisitive tier 4 enhancement: Inquisition Style: Dashing Inquisition
4 With Tempest 2nd core ability: Tempest

Most of the above weapons become 15-20x3 with Keen or the appropriate Improved Critical feat, except Light Picks (17-20x4). Some named weapons improve on this even further.

Weapons[edit]

Name Type ML Crit Damage Enhancements Quests
Epic Assassin's Kiss Dagger 26 19-20 / x3 5[1d4] + 7 Pierce, Magic Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two end chests, rare encounter chests, pyramid chest
Assassin's Kiss Dagger 7 19-20 / x3 1.50[1d4] + 3 Pierce, Magic Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two end chests, rare encounter chests, pyramid chest
Blade of the High Priestess Dagger 21 19-20 / x2 2[1d4] + 6 Pierce, Magic The Portal Opens, End chest ; Menace of the Underdark: City of Portals, Quest chain end reward
Earthcarver Shard Dagger 20 19-20 / x3 2[1d4] + 6 Pierce, Epic, Magic
  • +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • IncandescenceIcon tooltip.pngIncandescence: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit.
  • Ooze BaneIcon tooltip.pngOoze Bane: A bane weapon excels at attacking one type or subtype of creature. Against Oozes, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Aberration BaneIcon tooltip.pngAberration Bane: A bane weapon excels at attacking one type or subtype of creature. Against Aberrations, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Magical Beast BaneIcon tooltip.pngMagical Beast Bane: A bane weapon excels at attacking one type or subtype of creature. Against Magical Beasts, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Acidic ReapingIcon tooltip.pngAcidic Reaping: While this item is equipped, any killing blows you strike against enemies grants you 40 Acid resistance for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
In the Belly of the Beast, Special quest only temporary weapon
Agony, the Knife in the Dark Dagger 23 17-20 / x2 2.50 [2d4] + 7 Pierce, Magic Caught in the Web, End Chest
Drow Dagger of the Weapon Master Dagger 21 17-20 / x2 3[1d4] + 6 Pierce, Magic The House of Rusted Blades, End Chest
Dull Dagger Dagger 29 17-20 / x2 7[1d4+3] + 15 Pierce, Cold Iron, Magic Legendary Vision of Destruction, End chest
Spectral Dagger (level 24) Dagger 24 19-20 / x2 2.50[1d4] + 7 Pierce, Magic The Night Revels
Fell Shiv (Level 25) Dagger 25 19-20 / x2 2[1d4] + 3 Pierce, Magic The Thrill of the Hunt, Devouring Shadow chest (Epic Normal);
Shadow Over Wheloon, Quest chain end reward (Epic)
Fell Shiv (Level 14) Dagger 14 19-20 / x2 2[1d4] + 1 Pierce, Magic The Thrill of the Hunt, Devouring Shadow chest (Heroic Normal);
Shadow Over Wheloon, Quest chain end reward (Heroic)
Fell Shiv (Level 26) Dagger 26 19-20 / x2 2[1d4] + 4 Pierce, Magic The Thrill of the Hunt, Devouring Shadow chest (Epic Hard)
Fell Shiv (Level 27) Dagger 27 19-20 / x2 2[1d4] + 4 Pierce, Magic The Thrill of the Hunt, Devouring Shadow chest (Epic Elite)
Fell Shiv (Level 15) Dagger 15 19-20 / x2 2[1d4] + 2 Pierce, Magic The Thrill of the Hunt, Devouring Shadow chest (Heroic Hard)
Fell Shiv (Level 16) Dagger 16 19-20 / x2 2[1d4] + 2 Pierce, Magic The Thrill of the Hunt, Devouring Shadow chest (Heroic Elite)
Legendary Dagger of the Liturgist Dagger 29 19-20 / x2 5.50[1d4+2] + 15 Pierce, Magic The Sacred Bounty, End chest
Dagger of Inquisition Dagger 2 19-20 / x2 [1d4] + 2 Pierce, Silver, Magic Return to the Sanctuary, Fitzwood's chest
Dice Dagger 14 19-20 / x2 2[1d4] + 5 Pierce, Magic Multitude of Menace, End chest
Keeper of the Crimson Covenant Dagger 29 17-20 / x2 7[1d4+3] + 15 Pierce, Cold Iron, Magic The Mark of Death, Upgraded form of Dull Dagger
Epic Flotsam (Level 20) Dagger 20 19-20 / x2 2[1d4] + 6 Pierce, Magic Treasure of Crystal Cove
Spectral Dagger (level 12) Dagger 12 19-20 / x2 2[1d4] + 4 Pierce, Magic The Night Revels
Legendary Sunslice Dagger 29 19-20 / x2 5 [1d4+2] + 15 Pierce, Magic No Refunds, End chest
Legendary Moonslice Dagger 29 19-20 / x2 5.50[1d4+2] + 15 Pierce, Magic House of Pain, End Chest
Spectral Dagger (level 28) Dagger 28 19-20 / x2 5.50[1d4] + 12 Pierce, Magic The Night Revels
Epic Flotsam (Level 28) Dagger 28 19-20 / x2 5[1d4] + 12 Pierce, Magic Treasure of Crystal Cove
Epic Flotsam (Level 24) Dagger 24 19-20 / x2 2.50[1d4] + 7 Pierce, Magic Treasure of Crystal Cove
Flotsam (Level 16) Dagger 16 19-20 / x2 1.75[1d4] + 5 Pierce, Magic Treasure of Crystal Cove
Epic Dice Dagger 28 19-20 / x2 5.50[1d4] + 12 Pierce, Magic Multitude of Menace, End chest
Flotsam (Level 12) Dagger 12 19-20 / x2 1.5[1d4] + 4 Pierce, Magic Treasure of Crystal Cove
Spectral Dagger (level 20) Dagger 20 19-20 / x2 2.50[1d4] + 6 Pierce, Magic The Night Revels
Epic Dagger of Inquisition Dagger 23 19-20 / x2 3[1d4] + 6 Pierce, Good, Silver, Magic Return to the Sanctuary, Fitzwood's chest
Pain, the Half of Whole Dagger 28 19-20 / x2 5.50[1d4+3] + 15 Pierce, Magic The Curse of Strahd, Raid chest
Spectral Dagger (level 8) Dagger 8 19-20 / x2 1.50[1d4] + 3 Pierce, Magic The Night Revels
Spectral Dagger (level 4) Dagger 4 19-20 / x2 [1d4] + 2 Pierce, Magic The Night Revels
Sky Pirate's Dagger Dagger 4 17-20 / x3 [1d6] + 2 Pierce, Magic Three-Barrel Cove (heroic), Ilmarin Tychonn's Chest (Rare Encounter)
Ethereal Dagger Dagger 2 19-20 / x2 [1d4] + 1 Pierce, Magic Morten Edgewright
Spectral Dagger (level 16) Dagger 16 19-20 / x2 2[1d4] + 5 Pierce, Magic The Night Revels
Sheridan's Wrack Dagger 8 17-20 / x2 1.50[2d3] + 4 Slash, Pierce, Magic Cult of the Six
Nightforge Stiletto Dagger 8 17-20 / x2 1.50[1d4] + 5 Slash, Pierce, Adamantine, Magic A Relic of a Sovereign Past
Epic Bejeweled Letter Opener Dagger 20 17-20 / x2 2[1d4] + 6 Pierce, Magic Unknown
Epic Ethereal Dagger Dagger 20 19-20 / x2 3[1d4] + 6 Pierce, Adamantine, Magic Morten Edgewright
Epic Phiarlan Spy Dagger Dagger 20 19-20 / x2 2[1d4] + 6 Pierce, Magic Epic Crafting, upgrade of Phiarlan Spy Dagger
Tenebrous Stiletto Dagger 8 19-20 / x2 1.25[1d4] + 4 Slash, Pierce, Adamantine, Magic The Shadow Crypt, Middle End chest, Optional "big chest"
Bejeweled Letter Opener Dagger 10 17-20 / x2 1.50[1d4] + 4 Slash, Pierce, Magic The Chamber of Raiyum, Treasure Room Chest
Bottled Fear Dart 5 20 / x1 [1] + 0 Bludgeon The Night Revels
Pumpkin Head Dart 5 20 / x1 [1] + 0 Bludgeon

None

The Night Revels, costs 10 Piece of Darkest Chocolate
Skull Head Dart 5 20 / x1 [1] + 0 Bludgeon

None

The Night Revels, costs 10 Piece of Darkest Chocolate
Epic Returning Snowball Dart 27 18-20 / x2 5[1d4] + 13 Bludgeon, Cold, Magic Tower of Frost, End chest
Legendary Twisted Missile Dart 29 20 / x2 5.50[1d4+2] +15 Pierce, Magic Soul Survivor, end chest
Returning Snowball Dart 14 18-20/ x2 1.50[1d4] + 5 Bludgeon, Cold, Magic Tower of Frost, End chest
Snowball Dart 1 20 / x1 [1] + 0 Bludgeon
  • Icy BurstIcon tooltip.pngIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
Risia Ice Games
Bottled Tornado Dart 1 20 / x1 [1] +0 Bludgeon Anniversary Card Collection
Gloaming Philter Dart 27 20 / x1 [1] + 0 Bludgeon The Ruins of Thunderholme, Any Rare Encounter chests
Bottled Healing Dart 1 20 / x1 [1] +0 Bludgeon Anniversary Card Collection
Bottled Fireball Dart 1 20 / x1 [1] +0 Bludgeon Anniversary Card Collection
Vial of Seafog Dart 5 20 / x1 [1d8] + 0 Bludgeon Treasure of Crystal Cove, Euphonia's Barter Box, 25 silver doubloons
Legendary Spectre Striker Dart 29 20 / x2 5[1d4+2] +15 Pierce, Magic Housekeeping, Either End chest
Coffin Nail Dart 24 19-20 / x2 4[1d4] + 7 Pierce, Magic A Legend Revisited, End chest
Ethereal Dart Dart 2 20 / x2 [1d4] + 1 Pierce, Magic Morten Edgewright
Lesser Vial of Seafog Dart 5 20 / x1 [1d4] + 0 Bludgeon Treasure of Crystal Cove, Euphonia's Barter Box, 50 copper doubloons
Bottled Flesh to Stone Dart 1 20 / x1 [1] +0 Bludgeon Anniversary Card Collection
Nightforge Spike Dart 8 18-20 / x3 1.50[1d4] + 5 Pierce, Adamantine, Magic A Relic of a Sovereign Past
Greater Vial of Seafog Dart 5 20 / x1 [2d6] + 0 Bludgeon Treasure of Crystal Cove
Jolly Roger Bomb Dart 5 20 / x1 [1] + 0 Bludgeon Treasure of Crystal Cove, Euphonia's Barter Box, 100 silver doubloons
Spectre Striker Dart 3 20 / x2 [1d4] + 3 Pierce, Magic Housekeeping, Either End chest
Forgotten Axe Hand Axe 10 19-20 / x3 1.50[1d6] + 4 Slash, Magic Black and Blue, end chest
Legendary Forgotten Axe Hand Axe 28 19-20 / x3 5[1d6] + 13 Slash, Magic Black and Blue, end chest
Legendary Sinister Handaxe Hand Axe 29 19-20 / x3 7[1d6+2] + 15 Slash, Magic Ravens' Bane, end chest
Sinister Handaxe Hand Axe 10 19-20 / x3 1.50[1d6] + 5 Slash, Magic Ravens' Bane, end chest
Axe of the Unseen Blow Hand Axe 14 20 / x4 1.50[2d4] + 5 Slash, Chaotic, Magic Litany of the Dead, Cholthulzz Chest, Mentau Chest, High Priest of Vol Chest Cinnis Chest
The Magmatic Reaver Handaxe 29 19-20 / x3 7[1d6+3] + 15 Slash, Magic The Dryad and the Demigod, End chest and optional chest
Ethereal Hand Axe Handaxe 2 20 / x3 [1d6] + 1 Slash, Magic Morten Edgewright
Sunken Radiance Kama 15 19-20 / x2 1.50[1d6] + 5 Slash, Good, Magic Lost at Sea, Gift of the Devourer optional chest
Legendary Sunken Radiance Kama 29 19-20 / x2 7[1d6+2] +15 Slash, Good, Magic Lost at Sea, Gift of the Devourer optional chest
Sunken Virtue Kama 15 19-20 / x2 1.50[1d6] + 5 Slash, Good, Lawful, Silver, Magic Lost at Sea, Gift of the Devourer optional chest
Forester's Brush Hook (Level 15) Kama 15 18-20 / x3 1.50[1d6] +4 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Overgrowth, Wood Woad chest (Heroic Normal) ;
The Druid's Deep, Quest chain end reward (Heroic & Epic)
Forester's Brush Hook (Level 22) Kama 22 18-20 / x3 1.50[1d6] + 6 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Overgrowth, Wood Woad chest
Forester's Brush Hook (Level 23) Kama 23 18-20 / x3 1.50[1d6] + 6 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Overgrowth, Wood Woad chest
Sunken Obscurity Kama 15 19-20 / x2 1.5[1d6] +5 Slash, Cold Iron, Magic Lost at Sea, Gift of the Devourer optional chest
Sunken Blasphemy Kama 15 19-20 / x2 1.50[1d6] + 5 Slash, Evil, Adamantine, Magic Lost at Sea, Gift of the Devourer optional chest
Legendary Sunken Blasphemy Kama 29 19-20 / x2 7[1d6+2] + 15 Slash, Evil, Adamantine, Magic Lost at Sea, Gift of the Devourer optional chest
Legendary Sunken Virtue Kama 29 19-20 / x2 7[1d6+2] + 15 Slash, Good, Lawful, Silver, Magic Lost at Sea, Gift of the Devourer optional chest
Legendary Sunken Obscurity Kama 29 19-20 / x2 7[1d6+2] + 15 Slash, Cold Iron, Magic Lost at Sea, Gift of the Devourer optional chest
Forester's Brush Hook (Level 24) Kama 24 18-20 / x3 1.50[1d6] + 7 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Overgrowth, Wood Woad chest
Forester's Brush Hook (Level 16) Kama 16 18-20 / x3 1.50[1d6] + 5 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Overgrowth, Wood Woad chest
Dream Edge Kama 18 20 / x3 [1d7] + 5 Slash, Good, Evil, Lawful, Chaotic, Magic
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • MaimingIcon tooltip.pngMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
  • AlignedIcon tooltip.pngAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • BodyfeederIcon tooltip.pngBodyfeeder: Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hit points that last for up to 1 minute.
  • Random effect:
    • Absolute LawIcon tooltip.pngAbsolute Law: This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful-aligned characters.
    • Acid Absorption 20%Icon tooltip.pngAcid Absorption 20%: Passive: 20% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
    • Armor Bonus +8Icon tooltip.pngArmor Bonus +8: This item surrounds the wearer with an invisible but tangible field of force, granting +8 armor bonus to AC, just as though he were wearing armor.
    • BanishingIcon tooltip.png Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
      On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
    • Cold Absorption 20%Icon tooltip.pngCold Absorption 20%: Passive: 20% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
    • Competence Healing Amplification +60Icon tooltip.pngHealing Amplification: This effect amplifies all incoming positive energy healing by +60 (Competence bonus). Includes spells, potions, and other effects.
    • CursespewingIcon tooltip.pngCursespewing: On Vorpal Hit: Your enemy is cursed with a -4 morale penalty on attack rolls, saving throws, and skill checks. This painful curse also causes the victim to take 1d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
    • DeceptionIcon tooltip.pngDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
    • DestructionIcon tooltip.pngDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
    • Electric Absorption 20%Icon tooltip.pngElectric Absorption 20%: Passive: 20% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
    • Elf BaneIcon tooltip.pngElf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Elves, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
    • Enhanced Ki +1Icon tooltip.pngEnhanced Ki +1: Increases the rate at which the user gains ki with each successful attack.
    • EverbrightIcon tooltip.pngEverbright: Flecks of marble and pearl shimmer across this shield, set within images of bursting stars and beaming suns. An everbright shield will never take damage from rust or acid and can emit a Blinding Flash 3/rest.
    • Feather FallingIcon tooltip.pngFeather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
    • FinesseIcon tooltip.pngFinesse: This weapon has a Small air elemental bound to it. The wielder can use a finesse weapon as if he had the Weapon Finesse feat. In addition, the weapon grants a +2 enhancement bonus to the wielder's Dexterity score.
    • Fire Absorption 20%Icon tooltip.pngFire Absorption 20%: Passive: 20% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
    • GhostlyIcon tooltip.png Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
    • Gnoll BaneIcon tooltip.pngGnoll Bane: A bane weapon excels at attacking one type or subtype of creature. Against Gnolls, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
    • Good Luck +2Icon tooltip.pngGood Luck +2: This item gives a +2 Luck bonus to all saves and skill checks.
    • Greater Goblinoid BaneIcon tooltip.pngGreater Goblinoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Goblinoids, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
    • Greater GoodIcon tooltip.pngGreater Good: This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good-aligned characters.
    • Greater Lawful Outsider BaneIcon tooltip.pngGreater Lawful Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Lawful Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
    • Greater Monstrous Humanoid BaneIcon tooltip.pngGreater Monstrous Humanoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Monstrous Humanoids, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
    • Lesser Dwarf BaneIcon tooltip.pngLesser Dwarf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Dwarves, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Lesser Evil Outsider BaneIcon tooltip.pngLesser Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Lesser Goblinoid BaneIcon tooltip.pngLesser Goblinoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Goblinoids, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Lesser Reptilian BaneIcon tooltip.pngLesser Reptilian Bane: A bane weapon excels at attacking one type or subtype of creature. Against Reptiles, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Melee Alacrity 10%Icon tooltip.pngMelee Alacrity 10%: Gain 10% enhancement bonus to Melee attack speed. Does not stack with the Haste spell.
    • MetallineIcon tooltip.pngMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral)
    • Natural Armor +4Icon tooltip.pngNatural Armor +4: Passive: +4 Natural Armor Bonus to Armor Class.
    • ParalyzingIcon tooltip.pngParalyzing: Any creature struck by this weapon must succeed on a DC 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
    • Parrying IIcon tooltip.pngParrying I: Passive: +1 Insight bonus to Armor Class, +1 Insight bonus to Fortitude, Reflex, and Will Saving throws.
    • Plant SlayingIcon tooltip.pngPlant Slaying: This item is keyed to plants. If it strikes such a creature, the target must make a Difficulty Check 20 Fortitude save or die instantly.
    • Pure GoodIcon tooltip.pngPure Good: This weapon is infused with the power of Pure Good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by Good-aligned characters.
    • Resistance +5Icon tooltip.png Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws.
    • ShattermantleIcon tooltip.pngShattermantle: Transluscent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 3 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
    • SmitingIcon tooltip.png Smiting: On Hit: 4 to 24 Bane damage to Constructs.
      On Vorpal Hit: If a construct struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the construct has above 1000 Hit Points, it takes 100 damage.
    • TelekineticIcon tooltip.png Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
    • True LawIcon tooltip.pngTrue Law: This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful-aligned characters.
    • Underwater ActionIcon tooltip.pngUnderwater Action: This item grants the wearer the ability to breathe water as if it were air.
    • ViciousIcon tooltip.pngVicious: When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2 to 12 points of damage to the opponent and 1 to 3 points of damage to the wielder.
    • VorpalIcon tooltip.png Vorpal: Passive: +0.5[W] damage dice.
      On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
  • Suppressed PowerIcon tooltip.pngSuppressed Power: This psionic item is powerful, but you sense that it has not unlocked all of its secrets to you at this time.
The Mindsunder, Disc locked optional end chest
Forester's Brush Hook (Level 17) Kama 17 18-20 / x3 1.50[1d6] + 5 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Overgrowth, Wood Woad chest (Heroic Elite)
Epic Midnight Greetings Kukri 20 18-20 / x2 2[1d6] + 6 to 10 Slash, Magic Epic Crafting
Ethereal Kukri Kukri 2 18-20 / x2 [1d4] + 1 Slash, Magic Morten Edgewright
Filthy Kukri Kukri 5 19-20 / x2 [1d4] + 1 Slash, Magic
  • +1 Enhancement BonusIcon tooltip.png+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • DeceptionIcon tooltip.pngDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
  • Unraveling EnchantmentsIcon tooltip.pngUnraveling Enchantments: The enchantments on this item have become unstable and weakened with time, but those serving House Deneith may be able to restore it. Combine this item in Visbane's Folly atop Sentinel's Tower in House Deneith Enclave with a Sigil of the Goat, a Sigil of the Lion, and a Sigil of the Dragon to restore its original enchantments.
The Tide Turns, Any End chest
The Labrythine Edge Kukri 29 15-20 / x2 7[1d4+3] +15 Slash, Magic Project Nemesis, End chest
Ratcatcher Light Crossbow 8 18-20 / x3 1.50[1d8] + 4 Pierce, Magic The Abandoned Excavation
Guidance Light Crossbow 2 19-20 / x2 [1d8] + 2 Pierce, Silver, Magic The Old Archives, End chest (by the third Fragment)
Ethereal Light Crossbow Light Crossbow 2 19-20 / x2 [1d8] + 1 Pierce, Magic Morten Edgewright
Legendary Nightshade Shooter Light Crossbow 29 19-20 / x2 5.50[1d8+2] + 15 Pierce, Magic The Same Old Song, End Chest
Epic Guidance Light Crossbow 23 19-20 / x2 3[1d8] + 6 Pierce, Good, Silver, Magic The Old Archives, End Chest
Ethereal Light Mace Light Mace 2 20 / x2 [1d6] + 1 Bludgeon, Magic Morten Edgewright
Skullsmasher (Level 13) Light Mace 13 20 / x3 2[1d6] + 5 Bludgeon, Magic The Crucible, Gorn Gut-Chewer's chest (Heroic Hard)
Skullsmasher (Level 12) Light Mace 12 20 / x3 1.75[1d6] + 5 Bludgeon, Magic The Crucible, Gorn Gut-Chewer's chest (Heroic Normal)
Skullsmasher (Level 25) Light Mace 25 20 / x3 3.50[1d6] + 7 Bludgeon, Magic The Crucible, Gorn Gut-Chewer's chest (Epic Elite)
Skullsmasher (Level 23) Light Mace 23 20 / x3 3[1d6] + 6 Bludgeon, Magic The Crucible, Gorn Gut-Chewer's chest (Epic Normal)
Skullsmasher (Level 24) Light Mace 24 20 / x3 3.25[1d6] + 7 Bludgeon, Magic The Crucible, Gorn Gut-Chewer's chest (Epic Hard)
Skullsmasher (Level 14) Light Mace 14 20 / x3 2 [1d6] +5 Bludgeon, Magic The Crucible, Gorn Gut-Chewer's chest (Heroic Elite)
Drow Light Mace of the Weapon Master Light Mace 21 18-20 / x2 3[1d6] + 6 Bludgeon, Magic The House of Rusted Blades, End Chest
Sheridan's Ruin Rapier 8 15-20 / x2 1.50[2d4] + 4 Pierce, Magic Cult of the Six
Mutineer's Blade Rapier 24 16-20 / x2 2[1d6] + 7 Pierce, Magic Old Tomb, New Tenants, End Chest; Three-Barrel Cove (epic), All Rare Encounters
Corroded Rapier Rapier 5 19-20 / x2 [1d6] + 1 Pierce, Silver, Magic The Tide Turns, End chest;
Sentinels of Stormreach, Quest chain end reward
Ethereal Rapier Rapier 2 18-20 / x2 [1d6] + 1 Pierce, Magic Morten Edgewright
Balizarde, Protector of the King Rapier 23 15-20 / x3 2.50[1d8] + 7 Pierce, Magic Caught in the Web, End Chest
Epic Ethereal Rapier Rapier 20 18-20 / x2 3[1d6] + 6 Pierce, Adamantine, Magic Morten Edgewright
Drow Rapier of the Weapon Master Rapier 21 16-20 / x2 3[1d6] + 6 Pierce, Magic The House of Rusted Blades, End Chest
Mirage Scimitar 10 18-20 / x2 2[1d6] + 5 Slash, Magic Sands of Menechtarun, Drow Area:Utach Sandcrawl Chest
Epic Brigand's Cutlass (level 28) Scimitar 28 18-20 / x2 5.50[1d6] + 12 Slash, Chaotic, Magic Treasure of Crystal Cove
Royal Scimitar (historic) Scimitar 12 15-20 / x2 [1d6] + 3 Slash, Magic The Prison of the Planes, Shavarath room's chest
Epic Kron'zek's Cruelty Scimitar 20 15-20 / x2 2[1d6] + 6 Slash, Magic Unknown
Drow Scimitar of the Weapon Master Scimitar 21 16-20 / x2 3[1d6] + 6 Slash, Magic The House of Rusted Blades, End chest
Rusted Shamshir Scimitar 6 15-20 / x2 1.25[1d6] + 3 Slash, Cold Iron, Magic The Tear of Dhakaan, Champion Prantag's Chest
Legendary Vulkoor's Edge Scimitar 29 15-20 / x2 7.50[1d6+2] + 15 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Toxic Treatment, End chest
Vulkoor's Edge Scimitar 14 15-20 / x2 2[1d6] +5 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Toxic Treatment, End chest
Brigand's Cutlass (level 16) Scimitar 16 18-20 / x2 2.25[1d6] + 5 Slash, Chaotic, Magic Treasure of Crystal Cove
Epic Brigand's Cutlass (level 24) Scimitar 24 18-20 / x2 3[1d6] + 7 Slash, Chaotic, Magic Treasure of Crystal Cove
Epic Brigand's Cutlass (level 20) Scimitar 20 18-20 / x2 2.50[1d6] + 6 Slash, Chaotic, Magic Treasure of Crystal Cove
T'Korcha Family Scimitar Scimitar 4 15-20 / x2 [1d6] + 3 Slash, Magic Redwillow's Ruins, Ker'xxan T'korcha's chest
Nightshard Scimitar 28 15-20 / x2 7[1d6+3] + 15 Slash, Magic, Byeshk Killing Time, end chest
Epic Mirage Scimitar 20 16-20 / x2 2[1d6] + 6 Slash, Magic Epic Crafting, upgrade of Mirage
The Fractured Elegance Scimitar 29 15-20 / x2 7[1d6+3] + 15 Slash, Pierce, Magic Project Nemesis, End chest
Legendary Moonwillow Short Sword 29 17-20 / x2 7.50[1d6+2] + 15 Pierce, Good, Silver, Magic Thralls of the Fungus Lord, End chest
Moonwillow Short Sword 15 17-20 / x2 2[1d6] +5 Pierce, Good, Silver, Magic Thralls of the Fungus Lord, End chest
Cutthroat's Smallblade (Level 16) Short Sword 16 17-20 / x2 [1d6] + 4 Pierce, Magic Treasure of Crystal Cove, Turn in 1000 Copper Doubloon.png Copper Doubloon500 Silver Doubloon.png Silver Doubloon30 Stolen Ruby.png Stolen Ruby at Dusty Old Treasure of Crystal Cove
Epic Cutthroat's Smallblade (level 28) Short Sword 28 17-20 / x2 5[1d6] + 12 Pierce, Magic Treasure of Crystal Cove
Rebellion Short Sword 25 17-20 / x2 2.50[1d8] + 7 Pierce, Magic The Fall of Truth, Raid Warded chest (Epic Normal)
Epic Cutthroat's Smallblade (Level 20) Short Sword 20 17-20 / x2 2[1d6] + 5 Pierce, Magic Treasure of Crystal Cove, Turn in 1200 Copper Doubloon.png Copper Doubloon600 Silver Doubloon.png Silver Doubloon35