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List of Swashbuckler weapons with improved crit profile

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While Swashbuckling, the following weapons receive Competence bonuses to their critical profiles:

Most of the above weapons become 15-20x3 with Keen or the appropriate Improved Critical feat, except Light Picks (17-20x4). Some named weapons improve on this even further.

List[edit]

Name Type ML Profile Bonus Damage Effects Augments
Sky Pirate's Dagger Dagger 4 15-20x4 +2 [1d6] Keen IKeen I: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Empty Red Augment Slot Red AugmentsColorless Augments
Tiefling Assassin's Blade Short Sword 4 13-20x3 +2 [1d6] Keen IKeen I: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat., WoundingWounding: A wounding weapon does 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon., PoisonPoison: This weapon is dripping with poison. It deals an additional 1 to 6 poison damage on a successful hit. Empty Red Augment Slot Red AugmentsColorless Augments
Sickle of Sypheros Sickle 6 13-20x3 +3 1.50[1d6] FrostFrost: This weapon is sheathed in icy cold. A frost weapon deals an extra 1 to 6 points of cold damage on a successful hit. Empty Red Augment Slot Red AugmentsColorless Augments
Assassin's Kiss Dagger 7 15-20x4 +3 1.5[1d4] Greater Incorporeal BaneGreater Incorporeal Bane: A bane weapon excels at attacking one type or subtype of creature. Against Incorporeals, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe., DeceptionDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Greater DispellingGreater Dispelling: This weapon is infused with a holy power that purges out the magical energies of those that it strikes. On an attack roll of 20 which is confirmed as a critical hit is will apply a Greater Dispel Magic effect to the target, stripping away its protective spells., Assassination +2Assassination +2: +2 enhancement bonus to the DC to resist the character's Assassinate attempts. Empty Purple Augment Slot Red AugmentsBlue AugmentsColorless Augments
Luck Blade Short Sword 8 13-20x3 +2 [1d7] Good Luck +1Good Luck +1: This item gives a +1 Luck bonus to all saves and skill checks. Empty Red Augment Slot Red AugmentsColorless Augments, Empty Orange Augment Slot Orange AugmentsYellow AugmentsRed AugmentsColorless Augments, Empty Purple Augment Slot Red AugmentsBlue AugmentsColorless Augments
Nightforge Spike Dart 8 11-20x4 +5 1.5[1d4] AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures., ReturningReturning: This missile will return to you. Empty Red Augment Slot Red AugmentsColorless Augments
Nightforge Stiletto Dagger 8 13-20x3 +5 1.5[1d4] AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures. Empty Red Augment Slot Red AugmentsColorless Augments
Tharkuul's Bane Sickle 10 13-20x3 +5 1.25[2d4] Holy Holy : On Hit: 00 to 0 Good damage. Good-aligned creatures are immune to this effect.
Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
, Cold IronCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics.
Empty Red Augment Slot Red AugmentsColorless Augments
Widowblight Sickle 10 13-20x3 +3 1.50[1d6] ParalyzingParalyzing: Any creature struck by this weapon must succeed on a DC 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute. Certain creatures, such as the Undead and Constructs, cannot be paralyzed., BewilderingBewildering: Targets of this weapon can feel their willpower slipping away. They lose -1 Wisdom on a successful attack. Empty Red Augment Slot Red AugmentsColorless Augments
Cutthroat's Smallblade Short Sword 12 to 24 13-20x3 +3 to +7 [1d6] to 2.50[1d6] Doublestrike, SlicingSlicing: This weapon is incredibly sharp and will do an additional 1 to 4 damage to targets that are vulnerable to bleeding., BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding., Hide, Move Silently
Skullsmasher Light Mace 12 to 25 15-20x4 +5 to +7 1.75[1d6] to 3.50[1d6] Intimidate, Ribcracker Empty Red Augment Slot Red AugmentsColorless Augments
Axe of the Unseen Blow Handaxe 14 15-20x4 +5 1.50[2d4] Finesse Finesse: This weapon has a small air elemental bound to it. The wielder can use a finesse weapon as if he had the Weapon Finesse feat. In addition, the weapon grants a +2 enhancement bonus to the wielder's Dexterity score.
Note: Wielder's second weapon does not benefit from Finesse.
, True ChaosTrue Chaos: This weapon is infused with the power of true chaos. It does an additional 1 to 6 damage to non-chaotic targets and can only be wielded by chaotic aligned characters.
Empty Red Augment Slot Red AugmentsColorless Augments
Razorend Short Sword 14 13-20x3 +5 1.50[1d8] Keen IKeen I: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat., Tendon Slice 10%Tendon Slice 10%: This effect gives a 10% chance to Hamstring the target for each attack that does damage. Empty Red Augment Slot Red AugmentsColorless Augments
Treason Short Sword 14 13-20x3 +5 [1d6] DeceptionDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Sneak Attack Bonus, TreasonTreason: This item reduces the threat generated by melee damage by 20%., Armor-Piercing
Forester's Brush Hook Kama 15 to 24 13-20x4 +4 to +7 1.50[1d6] to 3[1d6] MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral), AlignedAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful), Sharp
Death's Touch Sickle 18 13-20x3 +5 [1d7] Negative Energy SpikeNegative Energy Spike: This weapon is pulsating with negative energy. It deals an extra 2 to 12 points of negative energy damage on a successful hit., Lesser VampirismLesser Vampirism: This weapon drains a tiny portion of the targets life force whenever it does damage. Provides 1 hp of healing per hit., Nullification +84Nullification +84: Passive: +84 Equipment bonus to Negative (Necrotic) Spell Power., Void Lore IVVoid Lore IV: Passive: Your Negative Energy spells gain a 14% Equipment bonus to their chance to critical hit., Taint of EvilTaint of Evil: Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
Dream Edge Kama 18 15-20x4 +5 [1d7] MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18., AlignedAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful), BodyfeederBodyfeeder: Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hitpoints that last for up to 1 minute., Random Ability
Drow Dagger of the Weapon Master Dagger 21 13-20x3 +6 3[1d4] MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18., Tactics (random)
Drow Light Mace of the Weapon Master Light Mace 21 13-20x3 +6 3[1d6] MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18., Tactics (random)
Drow Rapier of the Weapon Master Rapier 21 13-20x3 +6 3[1d6] MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18., Tactics (random)
Balizarde, Protector of the King Rapier 23 to 25 15-20x4 +7 to +8 2.50[1d8] Keen IKeen I: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat., HemorrhagingHemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding., Parrying VIIIParrying VIII: Passive: +4 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving throws., Dodge +8% Dodge +8%: +8% Enhancement bonus to Dodge., Good Luck +2Good Luck +2: This item gives a +2 Luck bonus to all saves and skill checks. Empty Red Augment Slot Red AugmentsColorless Augments (fully upgraded)
Devourer's Reaping Sickle 24 13-20x3 +7 2.50[1d6] Greater VorpalGreater Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 2000 Hit Points, it is instantly slain. If the target has above 2000 Hit Points, it takes 200 damage.
, Doublestrike 14% Doublestrike 14%: Passive: 14% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), HemorrhagingHemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding.
Empty Red Augment Slot Red AugmentsColorless Augments, Empty Colorless Augment Slot Colorless Augments
Mutineer's Blade Rapier 24 13-20x3 +7 2[1d6] Dexterity +8 Dexterity +8: This item makes the wearer more nimble and dexterous, granting a +8 enhancement bonus to Dexterity., Ghostbane VIIIGhostbane VIII: On Hit: 8 to 32 Bane Damage vs Undead. (Bane damage cannot be resisted.)
Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
, BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., CoruscatingCoruscating : This weapon shines with an inner light. A coruscating weapon deals an extra 2 to 12 points of light damage on a successful hit., Improved DisruptionImproved Disruption: On Hit: 4 to 24 Bane damage to Undead.
On Vorpal Hit: If an undead struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the undead has above 1500 Hit Points, it takes 150 damage.
Empty Red Augment Slot Red AugmentsColorless Augments
Rebellion Short Sword 25 13-20x3 +7 to +8 2.50[1d8] RebellionRebellion: Passive: All threat you generate from attacks and spells is reduced by 25%.
On Critical Hit: This weapon will strike with exceptional accuracy, dealing an additional 13-78 Piercing damage.
, Sneak Attack Bonus +5Sneak Attack Bonus +5: Provides a +5 to attack bonus and a +8 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., Armor-Piercing, Improved DeceptionImproved Deception: This item makes your weapons hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
Empty Red Augment Slot Red AugmentsColorless Augments
Epic Assassin's Kiss Dagger 26 15-20x4 +7 5[1d4] Lesser Incorporeal BaneLesser Incorporeal Bane: A bane weapon excels at attacking one type or subtype of creature. Against Incorporeals, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe., Improved DeceptionImproved Deception: This item makes your weapons hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Greater DispellingGreater Dispelling: This weapon is infused with a holy power that purges out the magical energies of those that it strikes. On an attack roll of 20 which is confirmed as a critical hit is will apply a Greater Dispel Magic effect to the target, stripping away its protective spells., Assassination +6Assassination +6: +6 enhancement bonus to the DC to resist the character's Assassinate attempts., Mythic Weapon Boost +2Mythic Weapon Boost +2: +2 Mythic bonus to Melee, Ranged, and Universal Spell Power Empty Purple Augment Slot Red AugmentsBlue AugmentsColorless Augments


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