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Alchemical Crafting
| Heroic levels and above | Level 1+ Augment Slot • Cannith Crafting • Deck of Many Curses • Event Items • Reaper Forge • Stone of Change
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Level 4+ Challenges • Trapmaking
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Level 5+ Cauldron of Cadence
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|---|---|---|---|---|---|---|
Level 8+ Dampened • Slave Lords Crafting• Viktranium Experiment Crafting |
Level 11+ Green Steel items
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Level 12+ Alchemical Crafting • Cauldron of Sora Katra
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Level 14+ Dragonscale Armor • Stormreaver Monument • Trace of Madness
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Level 15+ Fountain of Necrotic Might • Nearly Finished
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Level 16+ Dragontouched Armor
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Level 18+ Incredible Potential • Suppressed Power • Lost Purpose • Unholy Defiler of the Hidden Hand
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| Epic levels and above | Level 20+ Epic Crafting • Sentient Weapon • Minor Artifact
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Level 22+ Mikrom Sum • Thunder-Forged
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Level 26 Legendary Green Steel items • Zhentarim Attuned
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Level 28+ Schism Shard Crafting
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|---|---|---|---|---|---|---|---|
| Legendary levels | Level 30 Legendary Crafting • Nebula Fragment Crafting • Soulforge
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Level 31 Dinosaur Bone crafting
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Level 32 Esoteric Table
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Level 33 Ritual Table • Augmentation Altar
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|---|---|---|---|---|---|---|---|
Alchemical Weapons and Shields are a new kind of customizable loot, introduced with Update 11. Various ingredients gathered within House Cannith Manufactury are used for this crafting mechanism.
Update 11 crafting also includes set bonus unlocking for named accessories, See Nearly Finished for details.
Update 42 (Masterminds of Sharn) revisited some the ingredients used in alchemical crafting to purchase Syranian Forged Weaponry and to upgrade Sharn gear with Nearly Finished and Almost There enchantments. These recipes also use additional ingredients dropping in Masterminds of Sharn quests.
Update 47 added Legendary Alchemical Crafting and simplified the crafting for Heroic Alchemical Crafting. Many of the ingredients for Heroic Alchemical Crafting are no longer used, such as Martial/Mystical Cannith Power Cells and the different tiers (Normal, Refined, and Exquisite) of Khyber Dragonshards of Binding and Elemental Spirits. The recipes that make or use these ingredients are also no longer used, but still remain in the Cannith Binding Station. New recipes exist in the Cannith Binding Station that allow players to turn in their old ingredients for other ingredients that are still used in the Cannith Melting Station.
Crafting devices and recipes[edit]
See the following for recipe details
- Cannith Melting Station
- Located in House Cannith Manufactury, to create manufactured ingredients
- Cannith Reforging Station
- Located in Artificer Workshops and Toven's Workshop, also used for Nearly Finished unlocking
- Cannith Binding Station
- Located in Research Facility and Eldritch Site Prime
Crafting devices are also available in Sharn docks.
Heroic[edit]
Alchemical blank items (Prototype)[edit]

Alchemical weapons and shields can be obtained from The Master Artificer raid end chest and every 5th MA reward list.
Alchemical weapons and shields are level 12 unbound when acquired, level 12 BtA when a material type is added, level 16 BtC when a tier 1 upgrade is added, level 18 BtC when a tier 2 upgrade is added, and level 20 BtC when a tier 3 upgrade is added.
Weapons[edit]
Weapons are +5 and have 3.0[W] weapon dice modifier. All weapon types are available, unlike Green Steel Weapons (Alchemical Light Hammer, Alchemical Handwraps, etc. exist).
Shields[edit]
Note that on-attack proc effects (such as Shocking Burst, Lightning Strike, Electrifying Blast, Earth Grab, etc.) on a shield only go off on a shield-bash.
Static effects (such as Magnetism 90, Doublestrike 6%, Seeker +10, Stunning +10) and guard effects (Fire Shield (Cold) on you being hit, etc.) work fine from a shield. Stunning +10 and Seeker +10 affect both main-hand attacks (ranged and melee) and shield bashes. Doublestrike 6% affects main-hand melee attacks, regardless of where the Doublestrike effect comes from.
Crafting steps[edit]
- Acquire an alchemical "blank" weapon/shield from The Master Artificer raid or other players (unbound).
- Add a material type to the blank at the Cannith Reforging Station (becomes BtA).
- Add effects to the blank at the Cannith Binding Station. There are three tiers of effects, and each tier can be either Martial or Mystical (becomes BtC).
Refinement - Cannith Reforging Station[edit]
Weapon Minimum Level 12 This step upgrades the Alchemical Blank with a metal type from the following list. This material type also determines what bonus Mystical effects you receive at Tier 1 and 2, if you choose Mystical effects for those tiers.
| Material type | Refinement effect | Tier 1 Mystical effect | Tier 2 Mystical effect |
|---|---|---|---|
| Adamantine | Weapon/shield breaks Adamantine DR, Hardness increases by 10 |
Impulse +90 |
Kinetic Lore VI |
| Byeshk | Weapon/shield breaks Byeshk DR, +1 die step on handwraps |
Nullification +90 |
Void Lore VI |
| Cold Iron | Weapon/shield breaks Cold Iron DR | Resonance +90 |
Sonic Lore VI |
| Crystal | Weapon/shield breaks Crystal DR, -10% ASF on shields |
Impulse +90 |
Kinetic Lore VI |
| Flametouched Iron | Weapon/shield breaks Good DR | Devotion +90 |
Healing Lore VI |
| Silver | Weapon/shield breaks Silver DR | Radiance +90 |
Radiance Lore VI |
Tier 1 Elemental Binding - Cannith Binding Station[edit]
Weapon Minimum Level 16
| Martial effects | Mystical effects | |
|---|---|---|
| Air | Shocking Burst |
Magnetism +90 |
| Earth | Acid Burst |
Corrosion +90 |
| Water | Icy Burst
|
Glaciation +90 |
| Fire | Flaming Burst |
Combustion +90 |
Tier 2 Elemental Binding - Cannith Binding Station[edit]
Weapon Minimum Level 18
| Martial effects | Mystical effects | |
|---|---|---|
| Air | Alchemical Dexterity +2 |
Lightning Lore VI |
| Earth | Alchemical Constitution +2 |
Acid Lore VI |
| Water | Alchemical Wisdom +2 |
Ice Lore VI |
| Fire | Alchemical Strength +2 |
Fire Lore VI |
Tier 3 Elemental Binding - Cannith Binding Station[edit]
Weapon Minimum Level 20
| Martial effects | Mystical effects | |
|---|---|---|
| Air | +6 Enhancement Bonus
|
Efficient Metamagic - Enlarge II |
| Earth | +6 Enhancement Bonus
|
Efficient Metamagic - Empower II |
| Water | +6 Enhancement Bonus
|
Efficient Metamagic - Extend II |
| Fire | +6 Enhancement Bonus
|
Efficient Metamagic - Maximize II |
Raw crafting ingredients[edit]
| Alchemical ingredients | |||
|---|---|---|---|
| Name | Bind Status | Obtained from | Used at |
|
Unbound | Mob kills within the zone [1] | Cannith Melting Station |
|
Unbound | Quest and raid end chests within the area | Cannith Reforging Station |
|
Cannith Binding Station | ||
The following table lists ingredients that are no longer used as of Update 47. These ingredients can be turned in at the Cannith Binding Station for ingredients that are still used (from the previous table).
| Alchemical ingredients (NO LONGER USED) | |||
|---|---|---|---|
| Name | Bind Status | Obtained from | Used at |
|
Bound to Account | Raid end chests, both The Lord of Blades and The Master Artificer + The Lord of Blades raid Grudge Maker and Domination optional end chests | Cannith Reforging Station |
|
Bound to Character | The Lord of Blades raid end Elemental Binding optional chest (no longer exists) | Cannith Binding Station |
|
Unbound | The Lord of Blades raid end chests and 10th completion reward lists. | Cannith Binding Station |
Notes[edit]
[1] Distributed by similar mechanic to the Altar of Insanity ingredients.
Forum threads[edit]
- Lamannia forum Update11 item listings ARCHIVE ME!
- Forum user SillyWallaby's quick crafting summary ARCHIVE ME!
- Alchemical Handwraps bug information ARCHIVE ME!
Legendary[edit]
Legendary version was introduced in Update 47. It is designed for items that can be put into your off-hand slot, i.e., one-handed melee weapons, orbs, shields, and rune arms.
- Weapon blanks come from Legendary Lord of Blades and Legendary Master Artificer and are Minimum Level 29.
- All items Bound to Character on Equip
Bound to Character on Equip: This item is Bound to Character on Equip. Fully upgraded bounded items still can be traded via ASAH, unlike Heroic fully upgraded items. - Recipes use Nearly Finished ingredients and Threads of Fate.
- Recipes are crafted at the same altars as Sharn gear (The Cannith Reforging Station).
- Note that many weapon types present in heroic Alchemical Crafting do not appear to be available in Legendary. At present, no Handwraps, ranged weapons, thrown weapons, or two-handed melee weapons appear to drop, and some one-handed weapons also appear to be missing. It is, however, possible that they may be dropping rarely in chests but are not purchasable with runes.needs verification
Important: Your Tier 1 and Tier 2 choices do not have to be of the same element. However, your Tier 3 element must be equal to either your Tier 1 or Tier 2 element.
Weapon Blanks[edit]
- Legendary Master Artificer
- Legendary Alchemical Dagger
- Legendary Alchemical Handaxe
- Legendary Alchemical Kama
- Legendary Alchemical Khopesh
- Legendary Alchemical Kukri
- Legendary Alchemical Light Mace
- Legendary Alchemical Orb
- Legendary Alchemical Scimitar
- Legendary Alchemical Shortsword
- Legendary Alchemical Sickle
- Legendary Alchemical Tower Shield
- Legendary Alchemical Warhammer
Tier 0: Material[edit]
Combine item blank (Prototype) + 50 Threads of Fate.
| Material type | Refinement effect |
|---|---|
| Adamantine | Weapon/shield breaks Adamantine DR, Hardness increases by 10 |
| Byeshk | Weapon/shield breaks Byeshk DR |
| Cold Iron | Weapon/shield breaks Cold Iron DR |
| Crystal | Weapon/shield breaks Crystal DR, -10% ASF on shields |
| Flametouched Iron | Weapon/shield breaks Good DR |
| Silver | Weapon/shield breaks Silver DR |
| Mithral | Weapon/shield breaks Mithril DR |
Tier 1[edit]
Combine T0 item with 50 Threads of Fate and 1 Stabilizing Compound.
| Air |
|
| Earth |
|
| Water |
|
| Fire |
|
Tier 2[edit]
Combine Tier 1 item with 100 Threads of Fate and 1 Stabilizing Compound.
| Air |
|
| Earth |
|
| Water |
|
| Fire |
|
Tier 3[edit]
Combine Tier 2 item with 250 Threads of Fate and 1 Stabilizing Compound.
| Air |
|
| Earth |
|
| Water |
|
| Fire |
|