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Item:The Mad Lute

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The Mad Lute

Proficiency Class Martial Weapon Proficiency The Mad Lute shown.jpg
Accepts Sentience? No
Damage and Type [2d8] + 5 Bludgeon, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
Critical threat range 20 / x2
Weapon Type Great Club / Bludgeoning weapons
Race Absolutely Required None
Minimum Level 18
Required Trait Bard
Use Magical Device DC 0
Attack Mod STR
Damage Mod STR
Binding Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip
Durability 175
Made from SteelIcon tooltip.pngSteel: Steel is the common metal used to make weapons and armor.
Hardness 20
Base Value 00072005007,200ppIcon tooltip.pngPlatinum Piece 5gpIcon tooltip.pngGold Piece 
Weight 8 lbs
Location The Weapons Shipment, Travaxis chest or extra End chests
The Mad Lute.png
Description The goal of many adventurers over the years, you have finally found the Mad Lute, after fighting through the fires and flames of Shavarath.

This weapon can show up in the optional chest even if the player completes casual difficulty.