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Item:The Mad Lute
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The Mad Lute
| Proficiency Class | Martial Weapon Proficiency | |
|---|---|---|
| Accepts Sentience? | No | |
| Damage and Type | [2d8] + 5 Bludgeon, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk | |
| Critical threat range | 20 / x2 | |
| Weapon Type | Great Club / Bludgeoning weapons | |
| Race Absolutely Required | None | |
| Minimum Level | 18 | |
| Required Trait | Bard | |
| Use Magical Device DC | 0 | |
| Handedness | ||
| Attack Mod | STR | |
| Damage Mod | STR | |
| Binding | Bound to Character on Equip | |
| Durability | 255 | |
| Made from | Steel | |
| Hardness | 28 | |
| Base Value | 7,200pp | |
| Weight | 8 lbs | |
| Location | The Weapons Shipment, Travaxis chest or extra End chests | |
| Enchantments |
|
|
| Upgradeable? | ||
| Description | The goal of many adventurers over the years, you have finally found the Mad Lute, after fighting through the fires and flames of Shavarath. | |
| Tips |
This weapon can show up in the optional chest even if the player completes casual difficulty. |
Categories:
- Minimum level 18 weapons
- Binds to character
- Binds on equip
- Steel items
- The Weapons Shipment loot
- Adamantine items
- Byeshk items
- Cold Iron items
- Mithral items
- Silver items
- Metalline items
- Shrieking items
- Thunderclap items
- Resonance 84 items
- Spell Penetration +2 items
- Sonic Lore V items
- Proficiency: Greatclub items
- Purple augment slot items
- Great Clubs
- Bludgeoning weapons
- Two-handed weapons
- Martial weapons
- Weapons
- Great Clubs (level 18)
- Weapons that grant their own proficiency