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Invisibility

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Invisibility effects
Invisibility.png
Name: Invisibility
School: Illusion
Spell Level: AotS 2, Brd 2, Sor/Wiz 2, Storm 2, Wlk 2, Wild 2
Special:
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction.
SLA:
Spell Point Cost: 15
Metamagic: Enlarge, Eschew, Extend, Quicken
Target: Friend, Self
Range: Standard
Duration: 1 minute per caster level (no maximum)
Saving Throw:
DC:
Spell Resistance:
Cooldown: 3 seconds (Wizard/Bard), 1.75 seconds (Sorcerer)

Description

An ally becomes invisible, vanishing from sight, even from darkvision. If he or she attacks a target or interacts with objects, the effect is removed.

Notes

  • With Update 19, Invisibility essentially gives immunity to Spot checks by an enemy against a player, provided that the target is at least 2 meters (approximately 1 human-character body length) from an enemy.
  • Enemies can still hear an invisible target if they are not using Sneak, or if the target's Move Silently skill while sneaking is lower then the enemy's Listen skill.
  • If enemies hear you while you're invisible, they will still pursue you, and attempt to attack where they believe you may be, based on their Listen skill. Enemies that have discovered you will show a large red eye above their heads.
  • When combined with Sneak, Invisibility lessens the ability of monsters to start to spot you at far distances, and reduces the bonus that they get at closer distances. The enemy’s Spot bonuses gained while invisible will not reveal you as long as you remain invisible, but will hamper your ability to hide if your invisibility is later broken. You can escape a pursuing enemy if you place enough distance between you and the enemy, break the line-of-sight to the enemy, and then use invisibility and stopping all motion (or go into Sneak and remaining motionless).
  • What removes invisibility:
    • Attacking and hitting a target (including breakables) - if you hit thin air or miss, it won't break. Note that ranged combat will always break invisibility, even if you don't hit anything.
    • Casting any offensive spell - anything that deals damage or would cause any aggro.
    • Interacting with most objects - opening a door, pulling a lever, activating a rune - anything that brings up a progress bar generally.
  • Invisibility isn't removed by:
    • Casting buffs or healing spells (except as an attack upon undead).
    • Playing bardic music.
    • Picking up objects such as a crest.
    • Talking to NPCs.
  • Wizard Spell inscription : Requires Level II Inscription Materials.

Scrolls[edit]

Clickies[edit]

Last Edited Item Type Enhancements ML Bind Quests
  • Update 68.0.1
  • 3 months and 19 days
  • BugTime
Ethereal Ring
Ethereal Ring.png
(edit)
Ring  3 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Final Enemy, end chest
  • Update 48.2
  • 3 years and 10 months
  • BugTime
Cloak of Invisibility
Cloak of Invisibility.png
(edit)
Cloak  9 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Tempest's Spine, A'tchkar's chest
  • Update 50.0.1
  • 3 years, 2 months, and 10 days
  • JJMC89
Cloak of the Zephyr
Cloak of the Zephyr.png
(edit)
Cloak  11 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Zawabi's Revenge, Raid Warded Chest
  • Update 48.2
  • 3 years, 9 months, and 25 days
  • BugTime
Nyoko's Necklace
Nyoko's Necklace.png
(edit)
Necklace  18 Bound to Character on Acquire, ExclusiveIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire
This is an Exclusive item. You may only carry one at a time.
Genesis Point, Any end chest ; Tower of Despair, Nythirios chest
Epic Cloak of the Zephyr
Epic Cloak of the Zephyr.png
(edit)
Cloak  20 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Epic version of Cloak of the Zephyr
Epic Ethereal Ring
Epic Ethereal Ring.jpg
(edit)
Ring  20 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Epic version of Ethereal Ring
  • Update 59
  • 1 year, 5 months, and 21 days
  • Cru121
Legendary Ethereal Ring
Legendary Ethereal Ring.png
(edit)
Ring  30 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Final Enemy, end chest, or Legendary version of Epic Ethereal Ring
  • Update 60
  • 1 year, 2 months, and 23 days
  • Ulfo
Legendary Cloak of the Zephyr
Legendary Cloak of the Zephyr.png
(edit)
Cloak  30 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Legendary version of Epic Cloak of the Zephyr
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