|Level:||Brd 2, Sor/Wiz 2, Wlk 2|
|Spell Point Cost:||15|
|Metamagic:||Enlarge, Eschew, Extend, Quicken|
|Duration:||1 minute per caster level (no maximum)|
|Cooldown:||3 seconds (Wizard/Bard), 1.75 seconds (Sorcerer)|
An ally becomes invisible, vanishing from sight, even from darkvision. If he or she attacks a target or interacts with objects, the effect is removed.
With Update 19, Invisibility essentially gives immunity to Spot checks by an enemy against a player, provided that the target is at least 2 meters (approximately 1 human-character body length) from an enemy.
If enemies hear you while you're invisible, they will still pursue you, and attempt to attack where they believe you may be, based on their Listen skill. Enemies that have discovered you will show a large red eye above their heads.
When combined with Sneak, Invisibility lessens the ability of monsters to start to spot you at far distances, and reduces the bonus that they get at closer distances. The enemy’s Spot bonuses gained while invisible will not reveal you as long as you remain invisible, but will hamper your ability to hide if your invisibility is later broken. You can escape a pursuing enemy if you place enough distance between you and the enemy, break the line-of-sight to the enemy, and then use invisibility and stopping all motion (or go into Sneak and remaining motionless).
What removes invisibility:
Invisibility isn't removed by:
Wizard Spell inscription : Requires Level II Inscription Materials.
||Cloak of Invisibility||Cloak||
||9||Tempest's Spine, A'tchkar's chest|
||Cloak of the Zephyr||Cloak||
||11||Zawabi's Revenge, Raid Warded Chest|
||18||Genesis Point, Any end chest ; Tower of Despair, Nythirios chest|
||Epic Cloak of the Zephyr||Cloak||
||20||Epic version of Cloak of the Zephyr|