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Invisibility/sandbox
Invisibility | |
Spell | |
Spell LevelSpell level indicates the relative power of a spell, determining when it can normally be acquired by the relevant class(es) of caster. Not to be confused with character level. For example, Fireball lists Sorcerer 3, Wizard 3.: |
Bard 2, Sorcerer 2, Warlock 2, Wizard 2 |
---|---|
Spell SchoolEvery spell (optional for SLAs) belongs to one of eight schools of magic, such as Evocation or Necromancy. Optional descriptors, e.g. Fire, Compulsion, are also listed here.: |
Illusion |
ComponentsEvery spell requires one or more types of components, either Verbal, Somatic, or Material. These are specified using the templates{{V}} , {{S}} , and {{M}} , respectively.:
|
Verbal![]() ![]() ![]() |
Spell Point CostThe number of Spell Points used to cast the spell.: |
15 |
MetamagicThe effects of spells and SLAs can often be enhanced using metamagic, a type of toggled feat, for example,{{Maximize}} and {{Heighten}} .:
|
Enlarge, Eschew, Extend, Quicken |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Friend, Self |
RangeThe distance at which an active ability can be activated, such as Melee for Cleave, or Double for Nimbus of Light. Typical values are Personal, Melee, Ranged, Touch, Standard (spell), or Double (ray), although any value can be specified. Not to be confused with area.: |
Standard |
DurationThe length of time an effect typically lasts, along with any conditions for premature termination. For instance, the duration for most physical attacks is Instantaneous, while the duration of Invisibility is 1 minute per caster level (no maximum), or until interacting with a target or object.: |
1 minute per caster level (no maximum), or until interacting with a target or object |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
3 seconds (Wizard/Bard), 1.75 seconds (Sorcerer) |
Description
An ally becomes invisible, vanishing from sight, even from darkvision. If he or she attacks a target or interacts with objects, the effect is removed.
With Update 19, Invisibility essentially gives immunity to Spot checks by an enemy against a player, provided that the target is at least 2 meters (approximately 1 human-character body length) from an enemy.
Enemies can still hear an invisible target if they are not using Sneak, or if the target's Move Silently skill while sneaking is lower then the enemy's Listen skill.
If enemies hear you while you're invisible, they will still pursue you, and attempt to attack where they believe you may be, based on their Listen skill. Enemies that have discovered you will show a large red eye above their heads.
When combined with Sneak, Invisibility lessens the ability of monsters to start to spot you at far distances, and reduces the bonus that they get at closer distances. The enemy’s Spot bonuses gained while invisible will not reveal you as long as you remain invisible, but will hamper your ability to hide if your invisibility is later broken. You can escape a pursuing enemy if you place enough distance between you and the enemy, break the line-of-sight to the enemy, and then use invisibility and stopping all motion (or go into Sneak and remaining motionless).
What removes invisibility:
- Attacking and hitting a target (including breakables) - if you hit thin air or miss, it won't break. Note that ranged combat will always break invisibility, even if you don't hit anything.
- Casting any offensive spell - anything that deals damage or would cause any aggro.
- Interacting with most objects - opening a door, pulling a lever, activating a rune - anything that brings up a progress bar generally.
Invisibility isn't removed by:
- Casting buffs or healing spells (except as an attack upon undead).
- Playing bardic music.
- Picking up objects such as a crest.
- Talking to NPCs.
Scrolls[edit]
- Morna Wyrmtouched <Arcane Scroll Vendor - Level 2> in The Marketplace Bazaar - 15pp, UMD: 24
Clickies[edit]
<ncl>Category:Invisibility clicky items</ncl>
Enhancements with unknown tree
Epic destiny with unknown tree
Root > DDO library > Effects > Buffs
Root > DDO library > Spells > Spells by class > Bard spells
Root > DDO library > Spells > Spells by class > Sorcerer / Wizard spells
Root > DDO library > Spells > Spells by class > Warlock spells
Root > DDO library > Spells > Spells by component > Spells with a Material component
Root > DDO library > Spells > Spells by component > Spells with a Somatic component
Root > DDO library > Spells > Spells by component > Spells with a Verbal component
Root > DDO library > Spells > Spells by effect > Buff spells
Root > DDO library > Spells > Spells by school > Illusion spells