DDO Server Transfers 2025: 32b World Packing: Open 32b → 64b World Transferring: Open 64b World Unpacking: Open
32-bit server "ghost worlds" are available to Prepare, Pack, & Transfer to the new 64-bit game worlds until October 1, 2027. See Ghost worlds for more details.
Looking for which server your guild leader and guild transferred to? Check out our "Where did my guild go!?" page.
Newbie guideIn developmentDDO Store (Coupons)Social media
ClassesCraftingEnhancementsEpic DestiniesFavorFeatsItems
MapsMonstersPlacesQuestsRacesReincarnationSkillsSpells
Please create an account or log in to get the most updated information (this is up to 8 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges.
Please visit DDO wiki's Discord chat server if you need any help!

Inflict Damage spells

From DDO wiki
Jump to navigation Jump to search

Inflict damage spells transmute the structure of enemy constructs to deal damage. The damage dealt by Inflict Damage spells is affected by the caster's Repair spell power, as the damage type being dealt is Rust. If learned, these spells are automatically prepared for Artificers through Artificer: Spontaneous Casting.

See also Rust spells, a broader category for all spells which deal Rust damage, but are not prepared by Spontaneous Casting.

The opposite of Inflict Damage spells are Repair Damage spells, which use Repair energy to restore constructs instead.

Spells[edit]

Name Description Classes
Alc Art Brd Clr DDM Drd FvS Pal Rgr Sor Wiz War
Inflict Critical Damage, Mass Transmutes the structure of a construct enemies to deal 4d6+8 damage plus an additional 1d4 for every caster level up to caster level 40.
Inflict Critical Damage Transmutes the structure of a construct enemy to deal 4d6+8 damage plus an additional 1d4 for every caster level up to caster level 20.
Inflict Light Damage, Mass Transmutes the structure of a construct enemies to deal 1d6+2 damage plus an additional 1d4 for every caster level up to caster level 25.
Inflict Light Damage Transmutes the structure of a construct enemy to deal 1d6+2 damage plus an additional 1d4 for every caster level up to caster level 5.
Inflict Moderate Damage, Mass Transmutes the structure of a construct enemies to deal 2d6+4 damage plus an additional 1d4 for every caster level up to caster level 30.
Inflict Moderate Damage Transmutes the structure of a construct enemy to deal 2d6+4 damage plus an additional 1d4 for every caster level up to caster level 10.
Inflict Serious Damage, Mass Transmutes the structure of a construct enemies to deal 3d6+6 damage plus an additional 1d4 for every caster level up to caster level 35.
Inflict Serious Damage Transmutes the structure of a construct enemy to deal 3d6+6 damage plus an additional 1d4 for every caster level up to caster level 15.

See Also: