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Healing Pillar
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| Name: | Healing Pillar |
|---|---|
| School: | Evocation (Healing) (Cure Wounds) |
| SLA: | Exalted Angel |
| Cost: | 5 spell points |
| Metamagic: | Empower, Empower Healing, Intensify, Maximize, Quicken |
| Target: | Ally, Undead Foe |
| Range: | Double |
| Duration: | Instantaneous |
| Saving Throw: | None |
| DC: | None |
| Spell Resistance: | No |
| Cooldown: | 6 seconds |
| Augmentation: | Divine |
Description
Epic Strike: A pillar of Healing strikes an ally or undead foe, healing 3d6+6 points of Positive Energy, plus an additional point per caster level (max 3d6+21 at caster level 15). Undead foes instead take the same amount in Positive Energy damage.
Notes
- As an Epic Strike, using Healing Pillar puts all other Epic Strikes on a 6 second cooldown. Epic Strikes use your Character Level for base caster level.
- With the T3 Exalted Angel enhancement Holy Command, hostile targets must make a Will saving throw (DC: 20 + Highest of INT/WIS/CHA modifiers + Evocation bonuses) or be tripped, blinded, and made helpless for 12 seconds.
- This appears to be a mind-affecting effect: mindless undead are immune to all parts of the debuff, including the trip.
- This spell can have its Maximum Caster level increased by Radiant Servant: Cure Focus, gaining +50 Maximum Caster Level.
See Also:
