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Healing Pillar

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Name: Healing Pillar
School: Evocation (Healing) (Cure Wounds)
Primer: [[SLAs|]]
Spell Level:
Special:
Components: None
SLA: Exalted Angel
Cost: 5 spell points
Metamagic: Empower, Empower Healing, Intensify, Maximize, Quicken
Target: Ally, Undead Foe
Range: Double
Duration: Instantaneous
Saving Throw: None
DC: None
Spell Resistance: No
Cooldown: 6 seconds
Augmentation: Divine

Description

Epic Strike: A pillar of Healing strikes an ally or undead foe, healing 3d6+6 points of Positive Energy, plus an additional point per caster level (max 3d6+21 at caster level 15). Undead foes instead take the same amount in Positive Energy damage.

Notes

  • As an Epic Strike, using Healing Pillar puts all other Epic Strikes on a 6 second cooldown. Epic Strikes use your Character Level for base caster level.
  • With the T3 Exalted Angel enhancement Holy Command, hostile targets must make a Will saving throw (DC: 20 + Highest of INT/WIS/CHA modifiers + Evocation bonuses) or be tripped, blinded, and made helpless for 12 seconds.
    • This appears to be a mind-affecting effect: mindless undead are immune to all parts of the debuff, including the trip.
  • This spell can have its Maximum Caster level increased by Radiant Servant: Cure Focus, gaining +50 Maximum Caster Level.

See Also:

Flame Pillar
Sun Pillar
Healing Pillar