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Hard to Kill

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Epic monsters on hard and elite are now resistant against death if their CR is above 20. This ward is called “Hard to Kill” and acts as a deathblock until the targets' HPs drop below 50% which removes the ward. The ward doesn’t restore after the monster heals.

It appeared on U14 Open Beta 1, but in response to overwhelmingly negative feedback, they scratched it and replace it with Haunting.

See also[edit]