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Halfling enhancements (history)

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Alchemist ArtificerDog Barbarian Bard Cleric
ApoBomVCh ATBERM FBOSRav SB2SSSt1WC DA1DDRS2War
DruidWolf Fighter Favored Soul Monk Paladin
BC1NWNP2SH Dra1Ken2Rav1StDVan2 AoVBoHWar HeMNiSShi

KotC2RS1SaDSF1Van2

Ranger Rogue Sorcerer Wizard Warlock
AA2DH1DWSTem AssMecTA ASESFSWSEK AMEKPM AotS1ES2SETS

Falconry     ~     Feydark Illusionist     ~     Harper Agent     ~     Horizon Walker     ~     Inquisitive     ~     Vistani Knife Fighter

Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dragonborn Drow Dwarf Elf / W-Elf (& AA) Gnome Half-Elf (& AA)
Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Note that enhancements do not stack with other enhancements from the same series. Each element of a series requires everything previous in that series before it can be taken.

Level Progression[edit]

LV 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Halfling Thrown Weapon Attack I II
Halfling Thrown Weapon Damage I II III
Halfling Cunning I II III IV
Halfling Guile I II III IV
Halfling Fear Resistance I II
Halfling Luck I (Fortitude) I II III
Halfling Luck I (Reflex) I II III
Halfling Luck I (Will) I II III
Halfling Hero's Companion I II III IV
Halfling Dexterity I II
Racial Toughness I II
Extra Dragonmark Use I II III IV
Halfling Athletics I II III IV
Halfling Hiding I II III IV
Halfling Keen Ears I II III IV
Halfling Silent Moves I II III IV
Improved Balance I II III IV
Improved Bluff I II III IV
Improved Concentration I II III IV
Improved Diplomacy I II III IV
Improved Disable device I II III IV
Improved Haggle I II III IV
Improved Heal I II III IV
Improved Hide I II III IV
Improved Intimidate I II III IV
Improved Jump I II III IV
Improved Listen I II III IV
Improved Move Silently I II III IV
Improved Open Lock I II III IV
Improved Perform I II III IV
Improved Repair I II III IV
Improved Search I II III IV
Improved Spot I II III IV
Improved Swim I II III IV
Improved Tumble I II III IV
Jorasco Healing I II III IV
Racial Summoning I II III IV
LV 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Racial Weapon Enhancements[edit]

Halfling Thrown Weapon Attack.gif
Halfling Thrown Weapon Attack I: You gain an additional +1 bonus to attack rolls when using a thrown weapon.
AP Cost: 2 Level: 4 Progression: 10 No requirements
Halfling Thrown Weapon Attack.gif
Halfling Thrown Weapon Attack II: You gain an additional +1 bonus to attack rolls when using a thrown weapon, bringing the total increase to 2.
AP Cost: 4 Level: 10 Progression: 32 Requires: Halfling Thrown Weapon Attack I
Halfling Thrown Weapon Damage.gif
Halfling Thrown Weapon Damage I: You gain an additional +1 bonus to damage rolls when using a thrown weapon.
AP Cost: 2 Level: 1 Progression: 0 No requirements
Halfling Thrown Weapon Damage.gif
Halfling Thrown Weapon Damage II: You gain an additional +1 bonus to damage rolls when using a thrown weapon, bringing the total increase to 2.
AP Cost: 4 Level: 7 Progression: 20 Requires: Halfling Thrown Weapon Damage I
Halfling Thrown Weapon Damage.gif
Halfling Thrown Weapon Damage III: You gain an additional +1 bonus to damage rolls when using a thrown weapon, bringing the total increase to 3.
AP Cost: 6 Level: 13 Progression: 42 Requires: Halfling Thrown Weapon Damage II

Flanking/Backstabbing Enhancements[edit]

EnhIcon HalflingCunning.png
Halfling Cunning I: You gain an additional +1 bonus to attack rolls when flanking an enemy.
AP Cost: 1 Level: 2 Progression: 2 No requirements
EnhIcon HalflingCunning.png
Halfling Cunning II: You gain an additional +1 bonus to attack rolls when flanking an enemy, bringing the total increase to 2.
AP Cost: 2 Level: 6 Progression: 16 Requires: Halfling Cunning I
EnhIcon HalflingCunning.png
Halfling Cunning III: You gain an additional +1 bonus to attack rolls when flanking an enemy, bringing the total increase to 3.
AP Cost: 3 Level: 10 Progression: 30 Requires: Halfling Cunning II
EnhIcon HalflingCunning.png
Halfling Cunning IV: You gain an additional +1 bonus to attack rolls when flanking an enemy, bringing the total increase to 4.
AP Cost: 4 Level: 14 Progression: 48 Requires: Halfling Cunning III
EnhIcon HalflingGuile.png
Halfling Guile I: You gain +2 to your sneak attack damage and +1 to bluff.
AP Cost: 1 Level: 3 Progression: 7 Requires: Halfling Cunning I
EnhIcon HalflingGuile.png
Halfling Guile II: You gain an additional +2 to your sneak attack damage, bringing the total increase to 4, and an additional +1 to bluff, bringing the total increase to 2.
AP Cost: 2 Level: 7 Progression: 22 Requires: Halfling Cunning II, Halfling Guile I
EnhIcon HalflingGuile.png
Halfling Guile III: You gain an additional +2 to your sneak attack damage, bringing the total increase to 6, and an additional +1 to bluff, bringing the total increase to 3.
AP Cost: 3 Level: 11 Progression: 37 Requires: Halfling Cunning III, Halfling Guile II
EnhIcon HalflingGuile.png
Halfling Guile IV: You gain an additional +2 to your sneak attack damage, bringing the total increase to 8, and an additional +1 to bluff, bringing the total increase to 4.
AP Cost: 4 Level: 15 Progression: 52 Requires: Halfling Cunning IV, Halfling Guile III

Racial Defense Enhancements[edit]

Halfling Fear Resistance.gif
Halfling Fear Resistance I: Grants a +1 bonus on saving throws against fear.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Halfling Fear Resistance.gif
Halfling Fear Resistance II: Grants a +2 bonus on saving throws against fear.
AP Cost: 2 Level: 5 Progression: 14 Requires: Halfling Fear Resistance I
Halfling Fear Resistance.gif
Halfling Fear Resistance III: Grants a +3 bonus on saving throws against fear.
AP Cost: 3 Level: 9 Progression: 29 Requires: Halfling Fear Resistance II
Halfling Luck.gif
Halfling Luck I (Fortitude): Grants a +1 bonus on fortitude saving throws.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Halfling Luck.gif
Halfling Luck II (Fortitude): Grants a +2 bonus on fortitude saving throws.
AP Cost: 2 Level: 5 Progression: 14 Requires: Halfling Luck I (Fortitude)
Halfling Luck.gif
Halfling Luck III (Fortitude): Grants a +3 bonus on fortitude saving throws.
AP Cost: 3 Level: 9 Progression: 29 Requires: Halfling Luck II (Fortitude)
Halfling Luck.gif
Halfling Luck I (Reflex): Grants a +1 bonus on reflex saving throws.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Halfling Luck.gif
Halfling Luck II (Reflex): Grants a +2 bonus on reflex saving throws.
AP Cost: 2 Level: 5 Progression: 14 Requires: Halfling Luck I (Reflex)
Halfling Luck.gif
Halfling Luck III (Reflex): Grants a +3 bonus on reflex saving throws.
AP Cost: 3 Level: 9 Progression: 29 Requires: Halfling Luck II (Reflex)
Halfling Luck.gif
Halfling Luck I (Will): Grants a +1 bonus on will saving throws.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Halfling Luck.gif
Halfling Luck II (Will): Grants a +2 bonus on will saving throws.
AP Cost: 2 Level: 5 Progression: 14 Requires: Halfling Luck I (Will)
Halfling Luck.gif
Halfling Luck III (Will): Grants a +3 bonus on will saving throws.
AP Cost: 3 Level: 9 Progression: 29 Requires: Halfling Luck II (Will)

Hero's Companion[edit]

Heros Companion.gif
Halfling Hero's Companion I: Grant one of your companions a short-term +2 to damage and saves while he is by your side. (Cooldown 30 seconds)
AP Cost: 1 Level: 2 Progression: 3 No requirements
Heros Companion.gif
Halfling Hero's Companion II: Grant one of your companions a short-term +3 to damage and saves and +2 to attack while he is by your side.
AP Cost: 2 Level: 5 Progression: 14 Requires: Halfling Hero's Companion I
Heros Companion.gif
Halfling Hero's Companion III: Grant one of your companions a short-term +4 to damage and saves, +3 to attacks, and +2 to AC while he is by your side.
AP Cost: 3 Level: 8 Progression: 25 Requires: Halfling Hero's Companion II
Heros Companion.gif
Halfling Hero's Companion IV: Grant one of your companions a short-term +5 to damage and saves, +4 to attacks, and +3 to AC while he is by your side.
AP Cost: 4 Level: 11 Progression: 36 Requires: Halfling Hero's Companion III

Racial Stat Enhancements[edit]

EnhIcon Dexterity.png
Halfling Dexterity I: Grants a +1 increase to Dexterity Score.
AP Cost: 2 Level: 3 Progression: 6 No requirements
EnhIcon Dexterity.png
Halfling Dexterity II: Grants a +2 increase to Dexterity Score.
AP Cost: 4 Level: 8 Progression: 24 Requires: Halfling Dexterity I

Racial Toughness[edit]

EnhIcon Toughness.png
Racial Toughness I: Grants +10 hit points.
AP Cost: 1 Level: 3 Progression: 7 Requires: Toughness or Past Life: Berserker's Fury
EnhIcon Toughness.png
Racial Toughness II: Grants +10 additional hit points, for a total of +20.
AP Cost: 2 Level: 6 Progression: 18 Requires: Racial Toughness I

Racial Dragonmark Enhancements[edit]

ExtraDragonmarkUse.png
Extra Dragonmark Use I: You gain 1 additional use of your Least, Lesser, and Greater Dragonmarks per rest.
AP Cost: 1 Level: 2 Progression: 3 Requires: Dwarf, Elf, Half-Elf, Half-Orc, Halfling, Human, and one of Least Dragonmark of Finding, Least Dragonmark of Healing, Least Dragonmark of Making, Least Dragonmark of Passage, Least Dragonmark of Sentinel, Least Dragonmark of Shadow, Least Dragonmark of Storm, Least Dragonmark of Warding
ExtraDragonmarkUse.png
Extra Dragonmark Use II: You gain 2 additional uses of your Least, Lesser, and Greater Dragonmarks per rest.
AP Cost: 2 Level: 6 Progression: 18 Requires: Extra Dragonmark Use I
ExtraDragonmarkUse.png
Extra Dragonmark Use III: You gain 3 additional uses of your Least, Lesser, and Greater Dragonmarks per rest.
AP Cost: 3 Level: 10 Progression: 33 Requires: Extra Dragonmark Use II
ExtraDragonmarkUse.png
Extra Dragonmark Use IV: You gain 4 additional uses of your Least, Lesser, and Greater Dragonmarks per rest.
AP Cost: 4 Level: 14 Progression: 48 Requires: Extra Dragonmark Use III

Racial Skill Enhancements[edit]

Jump Skill.gif
Halfling Athletics I: Grants a +1 bonus to the Jump skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Jump Skill.gif
Halfling Athletics II: Grants a +2 bonus to the Jump skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Halfling Athletics I
Jump Skill.gif
Halfling Athletics III: Grants a +3 bonus to the Jump skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Halfling Athletics II
Jump Skill.gif
Halfling Athletics IV: Grants a +4 bonus to the Jump skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Halfling Athletics III
Skill Hide.gif
Halfling Hiding I: Grants a +1 bonus to the Hide skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Skill Hide.gif
Halfling Hiding II: Grants a +2 bonus to the Hide skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Halfling Hiding I
Skill Hide.gif
Halfling Hiding III: Grants a +3 bonus to the Hide skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Halfling Hiding II
Skill Hide.gif
Halfling Hiding IV: Grants a +4 bonus to the Hide skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Halfling Hiding III
Skill Listen.gif
Halfling Keen Ears I: Grants a +1 bonus to the Listen skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Skill Listen.gif
Halfling Keen Ears II: Grants a +2 bonus to the Listen skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Halfling Keen Ears I
Skill Listen.gif
Halfling Keen Ears III: Grants a +3 bonus to the Listen skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Halfling Keen Ears II
Skill Listen.gif
Halfling Keen Ears IV: Grants a +4 bonus to the Listen skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Halfling Keen Ears III
EnhIcon MoveSilently.png
Halfling Silent Moves I: Grants a +1 bonus on the Move Silently skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
EnhIcon MoveSilently.png
Halfling Silent Moves II: Grants a +2 bonus on the Move Silently skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Halfling Silent Moves I
EnhIcon MoveSilently.png
Halfling Silent Moves III: Grants a +3 bonus on the Move Silently skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Halfling Silent Moves II
EnhIcon MoveSilently.png
Halfling Silent Moves IV: Grants a +4 bonus on the Move Silently skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Halfling Silent Moves III
Balance.gif
Improved Balance I: Grants a +1 bonus to the Balance skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Monk Level 1, Rogue Level 1
Balance.gif
Improved Balance II: Grants a +2 bonus to the Balance skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Balance I, and one of Bard Level 4, Monk Level 4, Rogue Level 4
Balance.gif
Improved Balance III: Grants a +3 bonus to the Balance skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Balance II, and one of Bard Level 8, Monk Level 8, Rogue Level 8
Balance.gif
Improved Balance IV: Grants a +4 bonus to the Balance skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Balance III, and one of Bard Level 12, Monk Level 12. Rogue Level 12
EnhIcon Bluff.png
Improved Bluff I: Grants a +1 bonus to the Bluff skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Rogue Level 1, Sorcerer Level 1
EnhIcon Bluff.png
Improved Bluff II: Grants a +2 bonus to the Bluff skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Bluff I, and one of Bard Level 4, Rogue Level 4, Sorcerer Level 4
EnhIcon Bluff.png
Improved Bluff III: Grants a +3 bonus to the Bluff skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Bluff II, and one of Bard Level 8, Rogue Level 8, Sorcerer Level 8
EnhIcon Bluff.png
Improved Bluff IV: Grants a +4 bonus to the Bluff skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Bluff III, and one of Bard Level 12, Rogue Level 12, Sorcerer Level 12
Skill concentration.gif
Improved Concentration I: Grants a +1 bonus to Concentration skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Cleric Level 1, Favored Soul Level 1, Monk Level 1, Paladin Level 1, Ranger Level 1, Sorcerer Level 1, Wizard Level 1
Skill concentration.gif
Improved Concentration II: Grants a +2 bonus to Concentration skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Concentration I, and one of Bard Level 4, Cleric Level 4, Favored Soul Level 4, Monk Level 4, Paladin Level 4, Ranger Level 4, Sorcerer Level 4, Wizard Level 4
Skill concentration.gif
Improved Concentration III: Grants a +3 bonus to Concentration skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Concentration II, and one of Bard Level 8, Cleric Level 8, Favored Soul Level 8, Monk Level 8, Paladin Level 8, Ranger Level 8, Sorcerer Level 8, Wizard Level 8
Skill concentration.gif
Improved Concentration IV: Grants a +4 bonus to Concentration skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Concentration III, and one of Bard Level 12, Cleric Level 12, Favored Soul Level 12, Monk Level 12, Paladin Level 12, Ranger Level 12, Sorcerer Level 12, Wizard Level 12
Skill Interaction.gif
Improved Diplomacy I: Grants a +1 bonus to Diplomacy skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Cleric Level 1, Favored Soul Level 1, Monk Level 1, Paladin Level 1, Rogue Level 1
Skill Interaction.gif
Improved Diplomacy II: Grants a +2 bonus to Diplomacy skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Diplomacy I, and one of Bard Level 4, Cleric Level 4, Favored Soul Level 4, Monk Level 4, Paladin Level 4, Rogue Level 4
Skill Interaction.gif
Improved Diplomacy III: Grants a +3 bonus to Diplomacy skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Diplomacy II, and one of Bard Level 8, Cleric Level 8, Favored Soul Level 8, Monk Level 8, Paladin Level 8, Rogue Level 8
Skill Interaction.gif
Improved Diplomacy IV: Grants a +4 bonus to Diplomacy skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Diplomacy III, and one of Bard Level 12, Cleric Level 12, Favored Soul Level 12, Monk Level 12, Paladin Level 12, Rogue Level 12
RogueDisableDevice.png
Improved Disable Device I: Grants a +1 bonus to the Disable Device skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: Rogue Level 1
RogueDisableDevice.png
Improved Disable Device II: Grants a +2 bonus to the Disable Device skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Disable Device I, Rogue Level 4
RogueDisableDevice.png
Improved Disable Device III: Grants a +3 bonus to the Disable Device skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Disable Device II, Rogue Level 8
RogueDisableDevice.png
Improved Disable Device IV: Grants a +4 bonus to the Disable Device skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Disable Device III, Rogue Level 12
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EnhIcon Haggle.png
Improved Haggle I: Grants a +1 bonus to Haggle skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Rogue Level 1
EnhIcon Haggle.png
Improved Haggle II: Grants a +2 bonus to Haggle skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Haggle I, and one of Bard Level 4, Rogue Level 4
EnhIcon Haggle.png
Improved Haggle III: Grants a +3 bonus to Haggle skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Haggle II, and one of Bard Level 8, Rogue Level 8
EnhIcon Haggle.png
Improved Haggle IV: Grants a +4 bonus to Haggle skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Haggle III, and one of Bard Level 12, Rogue Level 12
Skill heal.gif
Improved Heal I: Grants a +1 bonus to Heal skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Cleric Level 1, Favored Soul Level 1, Paladin Level 1, Ranger Level 1
Skill heal.gif
Improved Heal II: Grants a +2 bonus to Heal skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Heal I, and one of Cleric Level 4, Favored Soul Level 4, Paladin Level 4, Ranger Level 4
Skill heal.gif
Improved Heal III: Grants a +3 bonus to Heal skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Heal II, and one of Cleric Level 8, Favored Soul Level 8, Paladin Level 8, Ranger Level 8
Skill heal.gif
Improved Heal IV: Grants a +4 bonus to Heal skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Heal III, and one of Cleric Level 12, Favored Soul Level 12, Paladin Level 12, Ranger Level 12
Skill Hide.gif
Improved Hide I: Grants a +1 bonus to Hide skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1
Skill Hide.gif
Improved Hide II: Grants a +2 bonus to Hide skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Hide I, and one of Bard Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4
Skill Hide.gif
Improved Hide III: Grants a +3 bonus to Hide skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Hide II, and one of Bard Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8
Skill Hide.gif
Improved Hide IV: Grants a +4 bonus to Hide skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Hide III, and one of Bard Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12
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Intimidate.gif
Improved Intimidate I: Grants a +1 bonus to the Intimidate skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Barbarian Level 1, Fighter Level 1, Paladin Level 1, Rogue Level 1
Intimidate.gif
Improved Intimidate II: Grants a +2 bonus to the Intimidate skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Intimidate I, and one of Barbarian Level 4, Fighter Level 4, Paladin Level 4, Rogue Level 4
Intimidate.gif
Improved Intimidate III: Grants a +3 bonus to the Intimidate skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Intimidate II, and one of Barbarian Level 8, Fighter Level 8, Paladin Level 8, Rogue Level 8
Intimidate.gif
Improved Intimidate IV: Grants a +4 bonus to the Intimidate skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Intimidate III, and one of Barbarian Level 12, Fighter Level 12, Paladin Level 12, Rogue Level 12
Jump Skill.gif
Improved Jump I: Grants a +1 bonus to the Jump skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Barbarian Level 1, Bard Level 1, Favored Soul Level 1, Fighter Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1
Jump Skill.gif
Improved Jump II: Grants a +2 bonus to the Jump skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Jump I, and one of Barbarian Level 4, Bard Level 4, Favored Soul Level 4, Fighter Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4
Jump Skill.gif
Improved Jump III: Grants a +3 bonus to the Jump skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Jump II, and one of Barbarian Level 8, Bard Level 8, Favored Soul Level 8, Fighter Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8
Jump Skill.gif
Improved Jump IV: Grants a +4 bonus to the Jump skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Jump III, and one of Barbarian Level 12, Bard Level 12, Favored Soul Level 12, Fighter Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12
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Skill Listen.gif
Improved Listen I: Grants a +1 bonus to Listen skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Barbarian Level 1, Bard Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1
Skill Listen.gif
Improved Listen II: Grants a +2 bonus to Listen skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Listen I, and one of Barbarian Level 4, Bard Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4
Skill Listen.gif
Improved Listen III: Grants a +3 bonus to Listen skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Listen II, and one of Barbarian Level 8, Bard Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8
Skill Listen.gif
Improved Listen IV: Grants a +4 bonus to Listen skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Listen III, and one of Barbarian Level 12, Bard Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12
EnhIcon MoveSilently.png
Improved Move Silently I: Grants a +1 bonus to the Move Silently skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1
EnhIcon MoveSilently.png
Improved Move Silently II: Grants a +2 bonus to the Move Silently skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Move Silently I, and one of Bard Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4
EnhIcon MoveSilently.png
Improved Move Silently III: Grants a +3 bonus to the Move Silently skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Move Silently II, and one of Bard Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8
EnhIcon MoveSilently.png
Improved Move Silently IV: Grants a +4 bonus to the Move Silently skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Move Silently III, and one of Bard Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12
RogueOpenLock.png
Improved Open Lock I: Grants a +1 bonus to the Open Lock skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: Rogue Level 1
RogueOpenLock.png
Improved Open Lock II: Grants a +2 bonus to the Open Lock skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Open Lock I, Rogue Level 4
RogueOpenLock.png
Improved Open Lock III: Grants a +3 bonus to the Open Lock skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Open Lock II, Rogue Level 8
RogueOpenLock.png
Improved Open Lock IV: Grants a +4 bonus to the Open Lock skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Open Lock III, Rogue Level 12
EnhIcon Perform.png
Improved Perform I: Grants a +1 bonus to Perform skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: Bard Level 1
EnhIcon Perform.png
Improved Perform II: Grants a +2 bonus to Perform skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Perform I, Bard Level 4
EnhIcon Perform.png
Improved Perform III: Grants a +3 bonus to Perform skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Perform II, Bard Level 8
EnhIcon Perform.png
Improved Perform IV: Grants a +4 bonus to Perform skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Perform III, Bard Level 12
Skill Repair.gif
Improved Repair I: Grants a +1 bonus to Repair skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Fighter Level 1, Rogue Level 1, Wizard Level 1
Skill Repair.gif
Improved Repair II: Grants a +2 bonus to Repair skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Repair I, and one of Fighter Level 4, Rogue Level 4, Wizard Level 4
Skill Repair.gif
Improved Repair III: Grants a +3 bonus to Repair skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Repair II, and one of Fighter Level 8, Rogue Level 8, Wizard Level 8
Skill Repair.gif
Improved Repair IV: Grants a +4 bonus to Repair skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Repair III, and one of Fighter Level 12, Rogue Level 12, Wizard Level 12
Skill Search.gif
Improved Search I: Grants a +1 bonus to the Search skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Ranger Level 1, Rogue Level 1
Skill Search.gif
Improved Search II: Grants a +2 bonus to the Search skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Search I, and one of Ranger Level 4, Rogue Level 4
Skill Search.gif
Improved Search III: Grants a +3 bonus to the Search skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Search II, and one of Ranger Level 8, Rogue Level 8
Skill Search.gif
Improved Search IV: Grants a +4 bonus to the Search skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Search III, and one of Ranger Level 12, Rogue Level 12
Skill Spot.gif
Improved Spot I: Grants a +1 bonus to the Spot skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Monk Level 1, Ranger Level 1, Rogue Level 1
Skill Spot.gif
Improved Spot II: Grants a +2 bonus to the Spot skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Spot I, and one of Monk Level 4, Ranger Level 4, Rogue Level 4
Skill Spot.gif
Improved Spot III: Grants a +3 bonus to the Spot skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Spot II, and one of Monk Level 8, Ranger Level 8, Rogue Level 8
Skill Spot.gif
Improved Spot IV: Grants a +4 bonus to the Spot skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Spot III, and one of Monk Level 12, Ranger Level 12, Rogue Level 12
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Swim Skill.gif
Improved Swim I: Grants a +1 bonus to Swim skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Barbarian Level 1, Bard Level 1, Fighter Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1
Swim Skill.gif
Improved Swim II: Grants a +2 bonus to Swim skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Swim I, and one of Barbarian Level 4, Bard Level 4, Fighter Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4
Swim Skill.gif
Improved Swim III: Grants a +3 bonus to Swim skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Swim II, and one of Barbarian Level 8, Bard Level 8, Fighter Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8
Swim Skill.gif
Improved Swim IV: Grants a +4 bonus to Swim skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Swim III, and one of Barbarian Level 12, Bard Level 12, Fighter Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12
EnhIcon Tumble.png
Improved Tumble I: Grants a +1 bonus to the Tumble skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Monk Level 1, Rogue Level 1
EnhIcon Tumble.png
Improved Tumble II: Grants a +2 bonus to the Tumble skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Tumble I, and one of Bard Level 4, Monk Level 4, Rogue Level 4
EnhIcon Tumble.png
Improved Tumble III: Grants a +3 bonus to the Tumble skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Tumble II, and one of Bard Level 8, Monk Level 8, Rogue Level 8
EnhIcon Tumble.png
Improved Tumble IV: Grants a +4 bonus to the Tumble skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Tumble III, and one of Bard Level 12, Monk Level 12, Rogue Level 12
Skill heal.gif
Jorasco Healing I: Grants a +1 bonus to Heal skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: Least Dragonmark of Healing
Skill heal.gif
Jorasco Healing II: Grants a +2 bonus to Heal skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Jorasco Healing I, Lesser Dragonmark of Healing
Skill heal.gif
Jorasco Healing III: Grants a +3 bonus to Heal skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Jorasco Healing II, Greater Dragonmark of Healing
Skill heal.gif
Jorasco Healing IV: Grants a +4 bonus to Heal skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Jorasco Healing III

Racial Summoning Enhancements[edit]

Companion.png
Iron Companion: You have a loyal iron defender as a pet, and can summon it once per rest to aid you for five minutes.
AP Cost: 2 Level: 1 Progression: 0 Requires: Drow Elf, Dwarf, Elf, Half-Elf, Half-Orc, Halfling, Human, Warforged, and one of Skill Focus: Repair, Self Sufficient, Least Dragonmark of Making, Improved Repair II, Warforged Mechanics II, Rogue Mechanic I
Companion.png
Steel Companion: You have a loyal steel defender as a pet, and can summon it once per rest to aid you for five minutes.
AP Cost: 2 Level: 4 Progression: 10 Requires: Iron Companion
Companion.png
Mithral Companion: You have a loyal mithral defender as a pet, and can summon it once per rest to aid you for five minutes.
AP Cost: 2 Level: 8 Progression: 26 Requires: Steel Companion
Companion.png
Adamantine Companion: You have a loyal adamantine defender as a pet, and can summon it once per rest to aid you for five minutes.
AP Cost: 2 Level: 12 Progression: 42 Requires: Mithral Companion

Enhancement changes Alpha Testing on Lamannia[edit]