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Half-Orc

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Half-Orc
Added Update 7
Setting Eberron
Starting Level
Availability
Type Free
Point Cost
Bundles
Favor
Note
Past Life feats
First +1 Intimidate
Second +1 Strength
Passive
Active

Half-Orcs are of mixed human and orc ancestry. They have much of the physical strength of their wild orcish forbears, and the human side of them allows them to be more disciplined in their training.

Overview[edit]

Half-Orcs are extremely strong and have a bonus modifier to Strength. Half-Orcs also have a penalty to Charisma and Intelligence. Half-Orcs excel in melee combat.

Although they are occasionally shunned in social settings because of their appearance, no one can deny their formidable combat ability.

Originally a premium race, Half-Orc was made free in Update 53.

Racial Traits[edit]



Deities[edit]

Further information: Deity feats

Feats[edit]

Dragonmark feats[edit]

Further information: Dragonmarks

There is only one dragonmark carried by Half-Orcs - The Mark of Finding, carried by House Tharashk.

Racial Feats[edit]

Racial past life feats[edit]

Enhancements[edit]

Half-Orc enhancements tree

Core abilities[edit]

Orcish Fury: When below 80% health, you gain a +2 morale bonus to strength.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Orcish Strength: +1 Strength
AP Cost: 2 Level: 4 Progression: 1 Requires: Orcish Fury
Orcish Fury: When below 60% health, you gain a +4 morale bonus to strength.
AP Cost: 1 Level: 7 Progression: 3 Requires: Orcish Strength
Orcish Strength: +1 Strength
AP Cost: 2 Level: 11 Progression: 4 Requires: Orcish Fury
Orcish Fury: When below 40% health, you gain a +8 morale bonus to strength.
AP Cost: 1 Level: 16 Progression: 6 Requires: Orcish Strength

Tier One[edit]

Requires Orcish Fury

Tharashk Dragonmark Focus: +[1/2/3] dragonmark use per day, +[1/2/3] Search
AP Cost: 1 Ranks: 3 Progression: 1 Requires: Least Dragonmark of Finding
Mighty Sundering: +[1/2/3] to Sunder DC's.
AP Cost: 1 Ranks: 3 Progression: 1
Brute Force: Your attacks or spells make enemies more likely to attack you.

Choose one:

  • Brutal Fighting: Activate this ability to cause your melee attacks to generate [25/50/75]% more hate, making enemies more likely to attack you.
  • Brutal Spellcasting: Your damaging spells generate [25/50/75]% more hate than they normally would, making enemies more likely to attack you.
AP Cost: 1 Ranks: 3 Progression: 1
Orcish Weapon Training: +1 to hit and damage when using one-handed Melee weapons, and +2 with two-handed Melee weapons.
AP Cost: 2 Ranks: 1 Progression: 1
Stubborn: You gain +[1/2/3] bonus to Will saving throws.
AP Cost: 1 Ranks: 3 Progression: 1

Tier Two[edit]

Requires 5 APs spent in tree

Lesser Dragonmark of Finding: Lesser Dragonmark Spell: Knock (Skill = Character Level + Charisma Modifier). Also allows you to use your Least Dragonmark of Finding an extra time per rest.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Least Dragonmark of Finding, Tharashk Dragonmark Focus
Lock Bash: Attempt to pick a lock - with your fists. This ability operates as an Open Lock check using your Intimidate skill + Strength modifier. Thieves' Tools are not required, nor do they modify this check. (Cooldown 6 seconds) Bug: Lock Bash uses only Intimidate skill plus d20 roll.
AP Cost: 1 Ranks: 1 Progression: 5
Extra Action Boost: Half-Orcs keep fighting long after other races tire. You can use each of your action boosts 1/2/3 additional times per rest.
AP Cost: 2 Ranks: 3 Progression: 5
Orcish Weapon Training: +1 to hit and damage when using one-handed Melee weapons, and +2 with two-handed Melee weapons.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Orcish Weapon Training
Orcish Rage: Action Boost: You become enraged, and gain +40 Melee Power and a +2 Primal Bonus to Strength. Using this ability prevents spellcasting and uncenters you. This Action Boost shares a cooldown with other Action Boosts. (Cooldown: 30 seconds)
AP Cost: 2 Ranks: 1 Progression: 5

Tier Three[edit]

Requires 10 APs spent in tree

Greater Dragonmark of Finding: Greater Dragonmark Spell: Treasure Finding. Activate this ability to harness the bloodline of House Tharashk to cast Treasure Finding once per rest. Also allows you to use your Least and Lesser Marks of Finding an extra time per rest. Treasure Finding lets you target an unopened chest and twist fate for a chance at better rewards for the entire party. Chests can only be improved in this way once time, and there is a chance of failure based on your Charisma. (There is no special drawback on failure.) (Cooldown: 15 seconds)
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Lesser Dragonmark of Finding
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Two Handed Fighting
Improved Power Attack: Your Power Attack feat does 1/2/3 additional point of bonus damage but also has an additional -1/-2/-3 to your attack bonus.
Note: Stacks with Barbarian Power Attack. Damage is doubled when Two Handed Fighting or fighting in an animal form.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Power Attack
Orcish Weapon Training: +1 to hit and damage when using one-handed Melee weapons, and +2 with two-handed Melee weapons.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Orcish Weapon Training

Tier Four[edit]

Requires 15 APs spent in tree

Raging Crush: Melee Attack: Deals +40% Damage. +100 Critical Threat Range. Brutally smash an enemy. This attack is guaranteed to be a Critical Hit.(Cooldown: 30 seconds)
AP Cost: 1 Ranks: 1 Progression: 15
Brutality: Your Melee attacks deal an additional 20% damage to helpless opponents.
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Orcish Weapon Training
Orcish Weapon Training: +1 to hit and damage when using one-handed Melee weapons, and +2 with two-handed Melee weapons.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Orcish Weapon Training
Power Rage: When raging, you gain an additional +1/+2/+3 Strength, but also get an additional -1/-2/-3 penalty to AC.
AP Cost: 1 Ranks: 3 Progression: 15