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Half-Orc enhancements (history)

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History
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Alchemist ArtificerDog Barbarian Bard Cleric
ApoBomVCh ATBERM FBOSRav SBSSWC DDRSWar
DruidWolf Fighter Favored Soul Monk Paladin
NWNPSH KenStDVan AoVBoHWar HeMNiSShi KotCSaDVan
Ranger Rogue Sorcerer Wizard Warlock
AADWSTem AssMecTA ASESFSWSEK AMEKPM ESSETS

Falconry     ~     Illusionist     ~     Harper     ~     Inquisitive     ~     Vistani

Reaper
Aasimar 1,395 DP1,395 DDO Points Dragonborn 1,295 DP1,295 DDO Points Drow Free by turning in 400 Total favor per server 995 DP995 DDO Points Dwarf Elf / W-Elf 795 DP795 DDO Points (& AA) Gnome 1,295 DP1,295 DDO Points
Half-Elf 1,295 DP1,295 DDO Points (& AA) Half-Orc 1,295 DP1,295 DDO Points Halfling Human Shifter TBD DPTBD DDO Points Tiefling 1,595 DP1,595 DDO Points Warforged 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw TBD DPTBD DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points

Level Progression[edit]

LV 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Orcish Brute Fighting I II III IV
Orcish Fury I II III
Orcish Great Weapon Aptitude I II III
Orcish Melee Damage I II
Orcish Power Attack I II III
Orcish Power Rage I II
Orcish Strength I II
Racial Toughness I II
Extra Dragonmark Use I II III IV
Improved Balance I II III IV
Improved Bluff I II III IV
Improved Concentration I II III IV
Improved Diplomacy I II III IV
Improved Disable device I II III IV
Improved Haggle I II III IV
Improved Heal I II III IV
Improved Hide I II III IV
Improved Intimidate I II III IV
Improved Jump I II III IV
Improved Listen I II III IV
Improved Move Silently I II III IV
Improved Open Lock I II III IV
Improved Perform I II III IV
Improved Repair I II III IV
Improved Search I II III IV
Improved Spot I II III IV
Improved Swim I II III IV
Improved Tumble I II III IV
Tharashk Search I II III IV
Orcish Extra Action Boost I II III
Racial Summoning I II III IV
LV 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Melee Fighting Related[edit]

EnhIcon BruteFighting.png
Half-Orc Brute Fighting I: Activate this ability to cause your melee attacks to generate 10% more hate, making enemies more likely to attack you.
AP Cost: 1 Level: 2 Progression: 3 Requires: Half-Orc
EnhIcon BruteFighting.png
Half-Orc Brute Fighting II: Activate this ability to cause your melee attacks to generate 15% more hate, making enemies more likely to attack you.
AP Cost: 2 Level: 6 Progression: 18 Requires: Half-Orc Brute Fighting I
EnhIcon BruteFighting.png
Half-Orc Brute Fighting III: Activate this ability to cause your melee attacks to generate 20% more hate, making enemies more likely to attack you.
AP Cost: 3 Level: 10 Progression: 33 Requires: Half-Orc Brute Fighting II
EnhIcon BruteFighting.png
Half-Orc Brute Fighting IV: Activate this ability to cause your melee attacks to generate 25% more hate, making enemies more likely to attack you.
AP Cost: 4 Level: 14 Progression: 48 Requires: Half-Orc Brute Fighting III
OrcishFury.png
Orcish Fury I: When below 50% health you gain a +2 morale bonus to strength.
AP Cost: 1 Level: 1 Progression: 0 Requires: Half-Orc
OrcishFury.png
Orcish Fury II: When below 25% health you gain an additional +2 morale bonus to strength. This strength bonus stacks with Orcish Fury I.
AP Cost: 2 Level: 5 Progression: 14 Requires: Orcish Fury I
OrcishFury.png
Orcish Fury III: When below 10% health you gain an additional +4 morale bonus to strength. This strength bonus stacks with Orcish Fury I and II.
AP Cost: 3 Level: 9 Progression: 29 Requires: Orcish Fury II
WarforgedGreatWeaponAptitude.png
Orcish Great Weapon Aptitude I: Glancing blows produced by your two-handed weapon attacks have a 2% chance of producing magical weapon effects such as flaming.
AP Cost: 1 Level: 2 Progression: 3 Requires: Half-Orc, Two Handed Fighting
WarforgedGreatWeaponAptitude.png
Orcish Great Weapon Aptitude II: Glancing blows produced by your two-handed weapon attacks get an additional 2% chance of producing magical weapon effects such as flaming.
AP Cost: 2 Level: 8 Progression: 26 Requires: Orcish Great Weapon Aptitude I, Improved Two Handed Fighting
WarforgedGreatWeaponAptitude.png
Orcish Great Weapon Aptitude III: Glancing blows produced by your two-handed weapon attacks get an additional 2% chance of producing magical weapon effects such as flaming.
AP Cost: 3 Level: 14 Progression: 49 Requires: Orcish Great Weapon Aptitude II, Greater Two Handed Fighting
ValenarElfMeleeDamage.png
Orcish Melee Damage I: You gain an additional +2 bonus to damage rolls when using two handed melee weapons.
AP Cost: 2 Level: 1 Progression: 0 Requires: Half-Orc
ValenarElfMeleeDamage.png
Orcish Melee Damage II: You gain an additional +2 bonus to damage rolls when using two handed melee weapons, bringing the total increase to 4.
AP Cost: 4 Level: 7 Progression: 20 Requires: Orcish Melee Damage I
Power Attack Enhancement.gif
Orcish Power Attack I: Power Attack does additional 1 bonus damage and -1 to hit. Stacks with the Barbarian Power Attack enhancement line.
AP Cost: 1 Level: 4 Progression: 11 Requires: Half-Orc, Power Attack
Power Attack Enhancement.gif
Orcish Power Attack II: Power Attack does additional 2 bonus damage and -2 to hit. Stacks with the Barbarian Power Attack enhancement line.
AP Cost: 2 Level: 10 Progression: 34 Requires: Orcish Power Attack I
Power Attack Enhancement.gif
Orcish Power Attack III: Power Attack does additional 3 bonus damage and -3 to hit. Stacks with the Barbarian Power Attack enhancement line.
AP Cost: 3 Level: 16 Progression: 57 Requires: Orcish Power Attack II
Power Rage.gif
Orcish Power Rage I: You gain an additional +1 strength when raging, and an additional -1 to AC.
AP Cost: 1 Level: 5 Progression: 15 Requires: Half-Orc, Barbarian Level 2, and one of Orcish Brute Fighting I, Orcish Extra Action Boost I, Orcish Fury I
Power Rage.gif
Orcish Power Rage II: You gain an additional +2 strength when raging, and an additional -2 to AC.
AP Cost: 2 Level: 6 Progression: 18 Requires: Orcish Power Rage I, Barbarian Level 6, and one of Orcish Brute Fighting III, Orcish Extra Action Boost III, Orcish Fury III

Racial Stat Enhancements[edit]

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Human Strength.gif
Orcish Strength I: Grants a +1 increase to Strength score.
AP Cost: 2 Level: 3 Progression: 6 Requires: Half-Orc
Human Strength.gif
Orcish Strength II: Grants an additional +1 increase to Strength score.
AP Cost: 4 Level: 8 Progression: 24 Requires: Orcish Strength I

Racial Toughness[edit]

EnhIcon Toughness.png
Racial Toughness I: Grants +10 hit points.
AP Cost: 1 Level: 3 Progression: 7 Requires: Toughness or Past Life: Berserker's Fury
EnhIcon Toughness.png
Racial Toughness II: Grants +10 additional hit points, for a total of +20.
AP Cost: 2 Level: 6 Progression: 18 Requires: Racial Toughness I

Racial Dragonmark Enhancements[edit]

ExtraDragonmarkUse.png
Extra Dragonmark Use I: You gain 1 additional use of your Least, Lesser, and Greater Dragonmarks per rest.
AP Cost: 1 Level: 2 Progression: 3 Requires: Dwarf, Elf, Half-Elf, Half-Orc, Halfling, Human, and one of Least Dragonmark of Finding, Least Dragonmark of Healing, Least Dragonmark of Making, Least Dragonmark of Passage, Least Dragonmark of Sentinel, Least Dragonmark of Shadow, Least Dragonmark of Storm, Least Dragonmark of Warding
ExtraDragonmarkUse.png
Extra Dragonmark Use II: You gain 2 additional uses of your Least, Lesser, and Greater Dragonmarks per rest.
AP Cost: 2 Level: 6 Progression: 18 Requires: Extra Dragonmark Use I
ExtraDragonmarkUse.png
Extra Dragonmark Use III: You gain 3 additional uses of your Least, Lesser, and Greater Dragonmarks per rest.
AP Cost: 3 Level: 10 Progression: 33 Requires: Extra Dragonmark Use II
ExtraDragonmarkUse.png
Extra Dragonmark Use IV: You gain 4 additional uses of your Least, Lesser, and Greater Dragonmarks per rest.
AP Cost: 4 Level: 14 Progression: 48 Requires: Extra Dragonmark Use III

Racial Skill Enhancements[edit]

Balance.gif
Improved Balance I: Grants a +1 bonus to the Balance skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Monk Level 1, Rogue Level 1
Balance.gif
Improved Balance II: Grants a +2 bonus to the Balance skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Balance I, and one of Bard Level 4, Monk Level 4, Rogue Level 4
Balance.gif
Improved Balance III: Grants a +3 bonus to the Balance skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Balance II, and one of Bard Level 8, Monk Level 8, Rogue Level 8
Balance.gif
Improved Balance IV: Grants a +4 bonus to the Balance skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Balance III, and one of Bard Level 12, Monk Level 12. Rogue Level 12
EnhIcon Bluff.png
Improved Bluff I: Grants a +1 bonus to the Bluff skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Rogue Level 1, Sorcerer Level 1
EnhIcon Bluff.png
Improved Bluff II: Grants a +2 bonus to the Bluff skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Bluff I, and one of Bard Level 4, Rogue Level 4, Sorcerer Level 4
EnhIcon Bluff.png
Improved Bluff III: Grants a +3 bonus to the Bluff skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Bluff II, and one of Bard Level 8, Rogue Level 8, Sorcerer Level 8
EnhIcon Bluff.png
Improved Bluff IV: Grants a +4 bonus to the Bluff skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Bluff III, and one of Bard Level 12, Rogue Level 12, Sorcerer Level 12
Skill concentration.gif
Improved Concentration I: Grants a +1 bonus to Concentration skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Cleric Level 1, Favored Soul Level 1, Monk Level 1, Paladin Level 1, Ranger Level 1, Sorcerer Level 1, Wizard Level 1
Skill concentration.gif
Improved Concentration II: Grants a +2 bonus to Concentration skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Concentration I, and one of Bard Level 4, Cleric Level 4, Favored Soul Level 4, Monk Level 4, Paladin Level 4, Ranger Level 4, Sorcerer Level 4, Wizard Level 4
Skill concentration.gif
Improved Concentration III: Grants a +3 bonus to Concentration skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Concentration II, and one of Bard Level 8, Cleric Level 8, Favored Soul Level 8, Monk Level 8, Paladin Level 8, Ranger Level 8, Sorcerer Level 8, Wizard Level 8
Skill concentration.gif
Improved Concentration IV: Grants a +4 bonus to Concentration skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Concentration III, and one of Bard Level 12, Cleric Level 12, Favored Soul Level 12, Monk Level 12, Paladin Level 12, Ranger Level 12, Sorcerer Level 12, Wizard Level 12
Skill Interaction.gif
Improved Diplomacy I: Grants a +1 bonus to Diplomacy skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Cleric Level 1, Favored Soul Level 1, Monk Level 1, Paladin Level 1, Rogue Level 1
Skill Interaction.gif
Improved Diplomacy II: Grants a +2 bonus to Diplomacy skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Diplomacy I, and one of Bard Level 4, Cleric Level 4, Favored Soul Level 4, Monk Level 4, Paladin Level 4, Rogue Level 4
Skill Interaction.gif
Improved Diplomacy III: Grants a +3 bonus to Diplomacy skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Diplomacy II, and one of Bard Level 8, Cleric Level 8, Favored Soul Level 8, Monk Level 8, Paladin Level 8, Rogue Level 8
Skill Interaction.gif
Improved Diplomacy IV: Grants a +4 bonus to Diplomacy skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Diplomacy III, and one of Bard Level 12, Cleric Level 12, Favored Soul Level 12, Monk Level 12, Paladin Level 12, Rogue Level 12
RogueDisableDevice.png
Improved Disable Device I: Grants a +1 bonus to the Disable Device skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: Rogue Level 1
RogueDisableDevice.png
Improved Disable Device II: Grants a +2 bonus to the Disable Device skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Disable Device I, Rogue Level 4
RogueDisableDevice.png
Improved Disable Device III: Grants a +3 bonus to the Disable Device skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Disable Device II, Rogue Level 8
RogueDisableDevice.png
Improved Disable Device IV: Grants a +4 bonus to the Disable Device skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Disable Device III, Rogue Level 12
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EnhIcon Haggle.png
Improved Haggle I: Grants a +1 bonus to Haggle skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Rogue Level 1
EnhIcon Haggle.png
Improved Haggle II: Grants a +2 bonus to Haggle skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Haggle I, and one of Bard Level 4, Rogue Level 4
EnhIcon Haggle.png
Improved Haggle III: Grants a +3 bonus to Haggle skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Haggle II, and one of Bard Level 8, Rogue Level 8
EnhIcon Haggle.png
Improved Haggle IV: Grants a +4 bonus to Haggle skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Haggle III, and one of Bard Level 12, Rogue Level 12
Skill heal.gif
Improved Heal I: Grants a +1 bonus to Heal skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Cleric Level 1, Favored Soul Level 1, Paladin Level 1, Ranger Level 1
Skill heal.gif
Improved Heal II: Grants a +2 bonus to Heal skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Heal I, and one of Cleric Level 4, Favored Soul Level 4, Paladin Level 4, Ranger Level 4
Skill heal.gif
Improved Heal III: Grants a +3 bonus to Heal skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Heal II, and one of Cleric Level 8, Favored Soul Level 8, Paladin Level 8, Ranger Level 8
Skill heal.gif
Improved Heal IV: Grants a +4 bonus to Heal skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Heal III, and one of Cleric Level 12, Favored Soul Level 12, Paladin Level 12, Ranger Level 12
Skill Hide.gif
Improved Hide I: Grants a +1 bonus to Hide skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1
Skill Hide.gif
Improved Hide II: Grants a +2 bonus to Hide skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Hide I, and one of Bard Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4
Skill Hide.gif
Improved Hide III: Grants a +3 bonus to Hide skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Hide II, and one of Bard Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8
Skill Hide.gif
Improved Hide IV: Grants a +4 bonus to Hide skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Hide III, and one of Bard Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12
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Intimidate.gif
Improved Intimidate I: Grants a +1 bonus to the Intimidate skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Barbarian Level 1, Fighter Level 1, Paladin Level 1, Rogue Level 1
Intimidate.gif
Improved Intimidate II: Grants a +2 bonus to the Intimidate skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Intimidate I, and one of Barbarian Level 4, Fighter Level 4, Paladin Level 4, Rogue Level 4
Intimidate.gif
Improved Intimidate III: Grants a +3 bonus to the Intimidate skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Intimidate II, and one of Barbarian Level 8, Fighter Level 8, Paladin Level 8, Rogue Level 8
Intimidate.gif
Improved Intimidate IV: Grants a +4 bonus to the Intimidate skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Intimidate III, and one of Barbarian Level 12, Fighter Level 12, Paladin Level 12, Rogue Level 12
Jump Skill.gif
Improved Jump I: Grants a +1 bonus to the Jump skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Barbarian Level 1, Bard Level 1, Favored Soul Level 1, Fighter Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1
Jump Skill.gif
Improved Jump II: Grants a +2 bonus to the Jump skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Jump I, and one of Barbarian Level 4, Bard Level 4, Favored Soul Level 4, Fighter Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4
Jump Skill.gif
Improved Jump III: Grants a +3 bonus to the Jump skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Jump II, and one of Barbarian Level 8, Bard Level 8, Favored Soul Level 8, Fighter Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8
Jump Skill.gif
Improved Jump IV: Grants a +4 bonus to the Jump skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Jump III, and one of Barbarian Level 12, Bard Level 12, Favored Soul Level 12, Fighter Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12
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Skill Listen.gif
Improved Listen I: Grants a +1 bonus to Listen skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Barbarian Level 1, Bard Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1
Skill Listen.gif
Improved Listen II: Grants a +2 bonus to Listen skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Listen I, and one of Barbarian Level 4, Bard Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4
Skill Listen.gif
Improved Listen III: Grants a +3 bonus to Listen skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Listen II, and one of Barbarian Level 8, Bard Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8
Skill Listen.gif
Improved Listen IV: Grants a +4 bonus to Listen skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Listen III, and one of Barbarian Level 12, Bard Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12
EnhIcon MoveSilently.png
Improved Move Silently I: Grants a +1 bonus to the Move Silently skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1
EnhIcon MoveSilently.png
Improved Move Silently II: Grants a +2 bonus to the Move Silently skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Move Silently I, and one of Bard Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4
EnhIcon MoveSilently.png
Improved Move Silently III: Grants a +3 bonus to the Move Silently skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Move Silently II, and one of Bard Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8
EnhIcon MoveSilently.png
Improved Move Silently IV: Grants a +4 bonus to the Move Silently skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Move Silently III, and one of Bard Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12
RogueOpenLock.png
Improved Open Lock I: Grants a +1 bonus to the Open Lock skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: Rogue Level 1
RogueOpenLock.png
Improved Open Lock II: Grants a +2 bonus to the Open Lock skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Open Lock I, Rogue Level 4
RogueOpenLock.png
Improved Open Lock III: Grants a +3 bonus to the Open Lock skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Open Lock II, Rogue Level 8
RogueOpenLock.png
Improved Open Lock IV: Grants a +4 bonus to the Open Lock skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Open Lock III, Rogue Level 12
EnhIcon Perform.png
Improved Perform I: Grants a +1 bonus to Perform skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: Bard Level 1
EnhIcon Perform.png
Improved Perform II: Grants a +2 bonus to Perform skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Perform I, Bard Level 4
EnhIcon Perform.png
Improved Perform III: Grants a +3 bonus to Perform skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Perform II, Bard Level 8
EnhIcon Perform.png
Improved Perform IV: Grants a +4 bonus to Perform skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Perform III, Bard Level 12
Skill Repair.gif
Improved Repair I: Grants a +1 bonus to Repair skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Fighter Level 1, Rogue Level 1, Wizard Level 1
Skill Repair.gif
Improved Repair II: Grants a +2 bonus to Repair skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Repair I, and one of Fighter Level 4, Rogue Level 4, Wizard Level 4
Skill Repair.gif
Improved Repair III: Grants a +3 bonus to Repair skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Repair II, and one of Fighter Level 8, Rogue Level 8, Wizard Level 8
Skill Repair.gif
Improved Repair IV: Grants a +4 bonus to Repair skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Repair III, and one of Fighter Level 12, Rogue Level 12, Wizard Level 12
Skill Search.gif
Improved Search I: Grants a +1 bonus to the Search skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Ranger Level 1, Rogue Level 1
Skill Search.gif
Improved Search II: Grants a +2 bonus to the Search skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Search I, and one of Ranger Level 4, Rogue Level 4
Skill Search.gif
Improved Search III: Grants a +3 bonus to the Search skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Search II, and one of Ranger Level 8, Rogue Level 8
Skill Search.gif
Improved Search IV: Grants a +4 bonus to the Search skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Search III, and one of Ranger Level 12, Rogue Level 12
Skill Spot.gif
Improved Spot I: Grants a +1 bonus to the Spot skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Monk Level 1, Ranger Level 1, Rogue Level 1
Skill Spot.gif
Improved Spot II: Grants a +2 bonus to the Spot skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Spot I, and one of Monk Level 4, Ranger Level 4, Rogue Level 4
Skill Spot.gif
Improved Spot III: Grants a +3 bonus to the Spot skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Spot II, and one of Monk Level 8, Ranger Level 8, Rogue Level 8
Skill Spot.gif
Improved Spot IV: Grants a +4 bonus to the Spot skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Spot III, and one of Monk Level 12, Ranger Level 12, Rogue Level 12
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Swim Skill.gif
Improved Swim I: Grants a +1 bonus to Swim skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Barbarian Level 1, Bard Level 1, Fighter Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1
Swim Skill.gif
Improved Swim II: Grants a +2 bonus to Swim skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Swim I, and one of Barbarian Level 4, Bard Level 4, Fighter Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4
Swim Skill.gif
Improved Swim III: Grants a +3 bonus to Swim skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Swim II, and one of Barbarian Level 8, Bard Level 8, Fighter Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8
Swim Skill.gif
Improved Swim IV: Grants a +4 bonus to Swim skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Swim III, and one of Barbarian Level 12, Bard Level 12, Fighter Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12
EnhIcon Tumble.png
Improved Tumble I: Grants a +1 bonus to the Tumble skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Monk Level 1, Rogue Level 1
EnhIcon Tumble.png
Improved Tumble II: Grants a +2 bonus to the Tumble skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Tumble I, and one of Bard Level 4, Monk Level 4, Rogue Level 4
EnhIcon Tumble.png
Improved Tumble III: Grants a +3 bonus to the Tumble skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Tumble II, and one of Bard Level 8, Monk Level 8, Rogue Level 8
EnhIcon Tumble.png
Improved Tumble IV: Grants a +4 bonus to the Tumble skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Tumble III, and one of Bard Level 12, Monk Level 12, Rogue Level 12
Skill Search.gif
Tharashk Search I: Grants a +1 bonus to your Search skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: Least Dragonmark of Finding
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Tharashk Search II: Grants an additional +1 bonus to your Search skill, bringing the total increase to 2.
AP Cost: 1 Level: 4 Progression: 11 Requires: Lesser Dragonmark of Finding, Tharashk Search I
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Tharashk Search III: Grants an additional +1 bonus to your Search skill, bringing the total increase to 3.
AP Cost: 1 Level: 8 Progression: 27 Requires: Greater Dragonmark of Finding, Tharashk Search II
Skill Search.gif
Tharashk Search IV: Grants an additional +1 bonus to your Search skill, bringing the total increase to 4.
AP Cost: 1 Level: 12 Progression: 43 Requires: Tharashk Search III

Action Boost Enhancements[edit]

Boosts last 20 seconds and can be used 5 times per rest. They have a 30 second cooldown. (Shared by all action boosts.)

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Extra Boost.gif
Orcish Extra Action Boost I: You can use each of your action boosts 1 extra time per rest.
AP Cost: 1 Level: 3 Progression: 7 Requires: Half-Orc
Extra Boost.gif
Orcish Extra Action Boost II: You can use each of your action boosts 1 extra time per rest. (For a total of 2 extra uses.)
AP Cost: 2 Level: 7 Progression: 22 Requires: Orcish Extra Action Boost I
Extra Boost.gif
Orcish Extra Action Boost III: You can use each of your action boosts 1 extra time per rest. (For a total of 3 extra uses.)
AP Cost: 3 Level: 11 Progression: 37 Requires: Orcish Extra Action Boost II

Racial Summoning Enhancements[edit]

Companion.png
Iron Companion: You have a loyal iron defender as a pet, and can summon it once per rest to aid you for five minutes.
AP Cost: 2 Level: 1 Progression: 0 Requires: Drow Elf, Dwarf, Elf, Half-Elf, Half-Orc, Halfling, Human, Warforged, and one of Skill Focus: Repair, Self Sufficient, Least Dragonmark of Making, Improved Repair II, Warforged Mechanics II, Rogue Mechanic I
Companion.png
Steel Companion: You have a loyal steel defender as a pet, and can summon it once per rest to aid you for five minutes.
AP Cost: 2 Level: 4 Progression: 10 Requires: Iron Companion
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Mithral Companion: You have a loyal mithral defender as a pet, and can summon it once per rest to aid you for five minutes.
AP Cost: 2 Level: 8 Progression: 26 Requires: Steel Companion
Companion.png
Adamantine Companion: You have a loyal adamantine defender as a pet, and can summon it once per rest to aid you for five minutes.
AP Cost: 2 Level: 12 Progression: 42 Requires: Mithral Companion

Enhancement changes Alpha Testing on Lamannia[edit]