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Greater Death Aura
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| Name: | Greater Death Aura |
|---|---|
| School: | Necromancy (Negative Energy) |
| Special: | Wlk 6 The Dark Powers pact |
| Components: | None |
| SLA: | Pale Master (Wiz) |
| Spell Point Cost: | 100 |
| Metamagic: | Embolden, Extend, Heighten, Quicken |
| Target: | Self |
| Range: | Self Centered Standard AOE |
| Duration: | 24 seconds + 3 seconds per caster level |
| Saving Throw: | Fortitude half |
| DC: | 16 + Cha Mod + Necromancy Bonuses 19 + Int Mod + Necromancy Bonuses (SLA) |
| Spell Resistance: | No (spell), Yes (SLA) |
| Cooldown: | 5 seconds, 30 seconds (SLA) |
| Augmentation: | Arcane |
Description
Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 3d4 negative energy damage plus 1 additional point per 2 caster levels (max 3d4+10 at caster level 20) every three seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Friendly Undead are instead healed by the aura.
Notes
- Bug: In-game description states damage is +1 per Caster level and not every 2.
- The spell will (while continuing its countdown) stop working when Unconscious; if brought back to consciousness the spell resumes its cycle (meaning if healed right after it reaches a multiple of 3, you missed the damage tick).
- Healing doesn't trigger Spell Penetration checks for friendly Undead (SLA version only).
- This can be cast in addition to Lesser Death Aura and Death Aura, getting healing ticks from all 3.
- Tip: The Extend Metamagic makes this spell much more spell cost friendly.
