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Frenzied Berserker enhancements

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Frenzied Berserker enhancements

Frenzied Berserker enhancements tree

Core abilities[edit]

Icon Enhancement Die Hard.png
Die Hard: You gain the Die Hard feat, automatically stabilizing when incapacitated.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Barbarian Level 1
Icon Enhancement Toughness.png
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Die Hard, Barbarian Level 3
Icon Enhancement Frenzy.png
Frenzy: Activation Cost: 10 Hit Points. Cooldown: 30 seconds.
  • Imbue Toggle: Expend 10 HP to coat your weapon in blood, entering a frenzy. This Frenzy adds 1d8 Bane damage to your attacks, scaling with 100% Melee Power.
  • Passive: +5 Melee Power.
Note: Imbue only works with Melee weapons.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Frenzied Toughness, Barbarian Level 6
Icon Enhancement Toughness.png
Frenzied Toughness:
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Frenzy, Barbarian Level 12
Icon Enhancement Death Frenzy.png
Death Frenzy: Activation Cost: 20 Hit Points. Cooldown: 30 seconds.

Expend 20 hit points to enter a Death Frenzy for one minute:

  • +6 strength.
  • +1 critical damage multiplier on rolls of 19-20.
  • +3 Imbue dice
Passive: +10 Melee Power
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Frenzied Toughness, Barbarian Level 18
Icon Enhancement Storm's Eye.png
Storm's Eye: Activation Cost: 100 Hit Points. Cooldown: 2.5 minutes.

Activate: You gain 25 stacks of Storm's Eye.

Storm's Eye: +1 damage. One stack fades away every three seconds.

Passive:

  • +4 Constitution
  • +10 Melee Power
  • When raging your melee attacks have a 5% chance to deal 400 bludgeoning damage. This damage scales with 100% Melee Power.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Death Frenzy, Barbarian Level 20

Tier One[edit]

Requires Die Hard, Barbarian level 1

Icon Enhancement Extra Rage.png
Extra Rage: +2/+4/+6 Rage use per rest
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Cracking Attack.png
Cracking Attack: Melee Attack: Deals +10%/+20%/+30% Damage. On Hit: -1/-2/-3 AC and -5/-10/-20% Fortification for 20 seconds. Cooldown: 12 seconds. (There appears to be an unlisted DC save for at least the fortification reduction of this attack)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Die Harder.png
Die Harder: Your range of unconsciousness extends +5/+10/+15 HP. When you drop below 1 health, you gain 10/20/30 temp hitpoints. This can only trigger once every five minutes.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Power Rage.png
Power Rage: +1/+2/+3 Strength while raging
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Athletic.png
Athletics: +1/+2/+3 Balance, Jump, Swim.
  • Rank 3: When you activate Barbarian Rage, you gain +35% Action Boost bonus to movement speed for 20 seconds. Note: This lasts even when the rage is dismissed.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Barbarian Level 2, 5 APs spent in tree

Icon Enhancement Angry Arms.png
Angry Arms: +5/10/20% Strikethrough chance.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Two Handed Fighting
Icon Enhancement Body Blow.png
Body Blow: Damaging enemies with Cracking Attack reduces their Fortitude saving throws by 1/2/3 for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Cracking Attack
Icon Enhancement Blood Tribute.png
Blood Tribute: Gain +50/+100/+150 Temporary Health for one minute. Each Epic and Legendary level adds +25 temporary hitpoints. You have a stacking -1 penalty to constitution until you rest or die. (Cooldown: 3 seconds)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Extra Action Boost.png
Extra Action Boost: +1/+2/+3 additional Action Boost use per rest.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Sprint Boost.png
Sprint Boost: +30%/40%/50% Action Boost bonus to movement speed for 20 seconds. Cooldown: 30 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Barbarian Level 3, 10 APs spent in tree

Icon Enhancement Mad Munitions.png
Mad Munitions: +5/10/20% Strikethrough chance.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Greater Two Handed Fighting, Angry Arms
Icon Enhancement Blood Trail.png
Blood Trail: Supreme Cleave costs 3/6/10 fewer hitpoints to activate. Rank 3: Supreme Cleave gives +1 Temp HP per hit, up to +10. (Hidden Effect)
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Blood Tribute, Supreme Cleave
Icon Enhancement Supreme Cleave.png
Supreme Cleave: Tactical Melee Cleave: Deals +10%/+20%/+30% Damage. Attack enemies all around you. (Activation Cost: 10 Hit Points. Cooldown: 9/6/3 seconds) Deals damage in a forward-facing arc, not "all around you".
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
ConstitutionColored.png
Constitution: +1 Constitution
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Barbarian Level 4, 20 APs spent in tree

Icon Enhancement Crazy Strike.png
Crazy Strike: When you hit with Cracking Attack, for 12 seconds you gain +0.5/+1/+2[W] damage and 1/2/3 Melee Power.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Body Blow
Icon Enhancement Exhausting Blow.png
Exhausting Blow: Melee Attack: Deals +20%/+30%/+40% Damage. On Damage: Deals 1d6/2d6/3d6 Strength, and 1d6/2d6/3d6 Dexterity damage. (Cooldown: 20 seconds)
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Wade In.png
Wade In: When you Supreme Cleave, you gain +1 Primal bonus to Attack and -1 AC per enemy damaged, up to 3/6/10 maximum. Lasts for 4 seconds.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Supreme Cleave
ConstitutionColored.png
Constitution: +1 Constitution
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Constitution (Tier 3)

Tier Five[edit]

Requires Barbarian Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Focus Wide.png
Focus Wide: When you score a vorpal hit, you gain +50% Strikethrough chance for 12 seconds.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Mad Munitions
Icon Enhancement Focused Wrath.png
Focused Wrath: +1/2 competence bonus to Critical Multiplier.
AP Cost: 1 Ranks: 2 Progression: 30 No requirements
Icon Enhancement Lash Out.png
Lash Out: Supreme Cleave has a 50%/75%/82% chance to bleed damaged enemies, inflicting up to 1/2/3 stacks. This can stack up to 5 times. Your Supreme Cleave also reduces the AC of enemies by 1/2/3 for six seconds. This stacks up to five times.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Enhancement Accelerated Metabolism.png
Healing or Hurt: Choose one:
  • Icon Enhancement Accelerated Metabolism.png Accelerated Metabolism: While barbarian raging, you gain 20 healing amplification and heal 3d6 hit points every 4 seconds. This healing scales with 100% Melee Power. +25% Competence bonus to maximum hit points.
  • Icon Enhancement Raging Blows.png Raging Blows: While barbarian raging, you gain +5 Melee Power and your melee attacks gain +1[W] to damage. +25% Competence bonus to maximum hit points.
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Tantrum.png
Tantrum: Activation Cost: 25 Hit Points. Cooldown: 30 seconds

Tactical Melee Cleave: Deals +50% Damage. Expend 25 hit points to activate this ability and attack enemies around you. This has a 50% to knock down each damaged enemy briefly on a failed Fortitude save vs. (10 + Strength modifier + Barbarian Level). Downed enemies become helpless.

Abilities that trigger on Supreme Cleave also trigger on Tantrum. (Blood Trail, Wade In, Lash Out, Sundering Spin, <) -->
AP Cost: 2 Ranks: 1 Progression: 30 No requirements