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Frenzied Berserker enhancements

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Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dragonborn Drow Dwarf Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer *Requires ultimate edition of Magic of Myth Drannor Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Frenzied Berserker enhancements

Frenzied Berserker enhancements tree

Core abilities[edit]

Icon Enhancement Die Hard.png
Die Hard: You gain the Die Hard feat, automatically stabilizing when incapacitated.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Barbarian Level 1
Icon Enhancement Toughness.png
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Die Hard, Barbarian Level 3
Icon Enhancement Frenzy.png
Frenzy: Activation Cost: 10 Hit Points. Cooldown: 30 seconds.
  • Imbue Toggle: Expend 10 HP to coat your weapon in blood, entering a frenzy. This Frenzy adds 1d8 Bane damage to your attacks, scaling with 100% Melee Power.
  • Passive: +5 Melee Power.
Note: Imbue only works with Melee weapons.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Frenzied Toughness, Barbarian Level 6
Icon Enhancement Toughness.png
Frenzied Toughness:
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Frenzy, Barbarian Level 12
Icon Enhancement Death Frenzy.png
Death Frenzy: Activation Cost: 20 Hit Points. Cooldown: 30 seconds.

Expend 20 hit points to enter a Death Frenzy for one minute:

  • +6 strength.
  • +1 critical damage multiplier on rolls of 19-20.
  • +3 Imbue dice
Passive: +10 Melee Power
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Frenzied Toughness, Barbarian Level 18
Icon Enhancement Storm's Eye.png
Storm's Eye: Activation Cost: 100 Hit Points. Cooldown: 2.5 minutes.

Activate: You gain 25 stacks of Storm's Eye.

Storm's Eye: +1 damage. One stack fades away every three seconds.

Passive:

  • +4 Constitution
  • +10 Melee Power
  • When raging your melee attacks have a 5% chance to deal 400 bludgeoning damage. This damage scales with 100% Melee Power.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Death Frenzy, Barbarian Level 20

Tier One[edit]

Requires Die Hard, Barbarian level 1

Icon Enhancement Extra Rage.png
Extra Rage: +2/+4/+6 Rage use per rest
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Cracking Attack.png
Cracking Attack: Melee Attack: Deals +10%/+20%/+30% Damage. On Hit: -1/-2/-3 AC and -5/-10/-20% Fortification for 20 seconds. Cooldown: 12 seconds. (There appears to be an unlisted DC save for at least the fortification reduction of this attack)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Die Harder.png
Die Harder: Your range of unconsciousness extends +5/+10/+15 HP. When you drop below 1 health, you gain 10/20/30 temp hitpoints. This can only trigger once every five minutes.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Power Rage.png
Power Rage: +1/+2/+3 Strength while raging
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Athletic.png
Athletics: +1/+2/+3 Balance, Jump, Swim.
  • Rank 3: When you activate Barbarian Rage, you gain +35% Action Boost bonus to movement speed for 20 seconds. Note: This lasts even when the rage is dismissed.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Barbarian Level 2, 5 APs spent in tree

Icon Enhancement Angry Arms.png
Angry Arms: +5/10/20% Strikethrough chance.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Two Handed Fighting
Icon Enhancement Body Blow.png
Body Blow: Damaging enemies with Cracking Attack reduces their Fortitude saving throws by 1/2/3 for 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Cracking Attack
Icon Enhancement Blood Tribute.png
Blood Tribute: Gain +50/+100/+150 Temporary Health for one minute. Each Epic and Legendary level adds +25 temporary hitpoints. You have a stacking -1 penalty to constitution until you rest or die. (Cooldown: 3 seconds)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Extra Action Boost.png
Extra Action Boost: +1/+2/+3 additional Action Boost use per rest.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Sprint Boost.png
Sprint Boost: +30%/40%/50% Action Boost bonus to movement speed for 20 seconds. Cooldown: 30 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Barbarian Level 3, 10 APs spent in tree

Icon Enhancement Mad Munitions.png
Mad Munitions: +5/10/20% Strikethrough chance.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Greater Two Handed Fighting, Angry Arms
Icon Enhancement Blood Trail.png
Blood Trail: Supreme Cleave costs 3/6/10 fewer hitpoints to activate.
(Unlisted) Rank 3: Supreme Cleave gives +1 Temp HP per hit, up to +10.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Blood Tribute, Supreme Cleave
Icon Enhancement Supreme Cleave.png
Supreme Cleave: Tactical Melee Cleave: Deals +10%/+20%/+30% Damage. Attack enemies all around you. (Activation Cost: 10 Hit Points. Cooldown: 9/6/3 seconds)
Note: Deals damage in a forward-facing arc, not "all around you".
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
ConstitutionColored.png
Constitution: +1 Constitution
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Barbarian Level 4, 20 APs spent in tree

Icon Enhancement Crazy Strike.png
Crazy Strike: When you hit with Cracking Attack, for 12 seconds you gain +0.5/+1/+2[W] damage and 1/2/3 Melee Power.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Body Blow
Icon Enhancement Exhausting Blow.png
Exhausting Blow: Melee Attack: Deals +20%/+30%/+40% Damage. On Damage: Deals 1d6/2d6/3d6 Strength, and 1d6/2d6/3d6 Dexterity damage. (Cooldown: 20 seconds)
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Wade In.png
Wade In: When you Supreme Cleave, you gain +1 Primal bonus to Attack and -1 AC per enemy damaged, up to 3/6/10 maximum. Lasts for 4 seconds.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Supreme Cleave
ConstitutionColored.png
Constitution: +1 Constitution
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Constitution (Tier 3)

Tier Five[edit]

Requires Barbarian Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Focus Wide.png
Focus Wide: When you score a vorpal hit, you gain +50% Strikethrough chance for 12 seconds.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Mad Munitions
Icon Enhancement Focused Wrath.png
Focused Wrath: +1/2 competence bonus to Critical Multiplier.
AP Cost: 1 Ranks: 2 Progression: 30 No requirements
Icon Enhancement Lash Out.png
Lash Out: Supreme Cleave has a 50%/75%/82% chance to bleed damaged enemies, inflicting up to 1/2/3 stacks. This can stack up to 5 times. Your Supreme Cleave also reduces the AC of enemies by 1/2/3 for six seconds. This stacks up to five times.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Enhancement Accelerated Metabolism.png
Healing or Hurt: Choose one:
  • Icon Enhancement Accelerated Metabolism.png Accelerated Metabolism: While barbarian raging, you gain 20 healing amplification and heal 3d6 hit points every 4 seconds. This healing scales with 100% Melee Power. +25% Competence bonus to maximum hit points.
  • Icon Enhancement Raging Blows.png Raging Blows: While barbarian raging, you gain +5 Melee Power and your melee attacks gain +1[W] to damage. +25% Competence bonus to maximum hit points.
AP Cost: 1 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Tantrum.png
Tantrum: Activation Cost: 25 Hit Points. Cooldown: 30 seconds

Tactical Melee Cleave: Deals +50% Damage. Expend 25 hit points to activate this ability and attack enemies around you. This has a 50% to knock down each damaged enemy briefly on a failed Fortitude save vs. (10 + Strength modifier + Barbarian Level). Downed enemies become helpless.

Abilities that trigger on Supreme Cleave also trigger on Tantrum. (Blood Trail, Wade In, Lash Out, Sundering Spin).
AP Cost: 2 Ranks: 1 Progression: 30 No requirements