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Fey Lights
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| Name: | Fey Lights |
|---|---|
| School: | Illusion (Force) |
| SLA: | Shiradi Champion |
| Cost: | 10 |
| Metamagic: | Embolden, Empower, Heighten, Intensify, Maximize, Quicken |
| Target: | Foe, Breakable, Directional |
| Range: | Standard Conal AOE |
| Duration: | 3 seconds |
| Saving Throw: | None vs damage + Will vs Daze, Fortitude vs Blind, Reflex vs Slience |
| DC: | 20 + highest of INT/WIS/CHA Modifier + illusion bonuses |
| Spell Resistance: | No |
| Cooldown: | 6 seconds |
Description
Epic Strike: Enemies in a cone take 1d6+3 Force damage per caster level (max 20d6+60 at caster level 20) and must make a save DC (20 + Highest of INT/WIS/CHA + Illusion bonuses) versus Will, Fort, and Reflex for a Daze, Blind, and Silence effect. Each effect lasts up to 3 seconds.
Notes
- As an Epic Strike, using Fey Lights puts all other Epic Strikes on a 6 second cooldown. Epic Strikes use your Character Level for base caster level.
- This spell is essentially just an epic-level Color Spray.
- With the T2 Shiradi Champion enhancement Stay, this spell's damage type can be changed, although this does not change this spell's descriptors:
- Stay Good changes the damage type to Light
- Stay Loud changes the damage type to Sonic
- Stay Toxic chances the damage type to Poison
- Stay Strong does not change the damage type
- With the T3 Shiradi Champion enhancement Strike Upgrade: Fey Flash, this spell can now Daze and Blind Undead, Plants, Constructs and Oozes, who might otherwise be immune to these effects.
- With the T4 Shiradi Champion enhancement Strike Upgrade: Fey Flare, this spell now Stuns enemies on a failed Will save for 3 seconds, rendering them Helpless.
