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Feats/Passive
Passive Feats[edit]
General passive feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Diehard | Passive | You automatically stabilize when incapacitated. |
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Dodge | Passive | This feat grants 3% to the characters dodge bonus. |
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Mobility | Passive | Increases the maximum dexterity bonus permitted by armor and tower shields by 2, and adds a +4 bonus to Armor Class while the character is tumbling. You will also gain a 2% dodge bonus. | ||
Spring Attack | Passive/Active | Passive: Character suffers no penalty to their attack roll when meleeing and moving. You also gain a 2% dodge bonus. Active: Charge attack causes you to leap forward, striking a target and all those around them. Requires that you are holding a melee weapon. |
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Improved Critical | Passive | Adds 1, 2, or 3 to critical threat range based on the weapon type's unmodified threat range.This feat is taken for a certain weapon type (Bludgeoning, Piercing, Ranged, Slashing or Thrown), and can be taken multiple times, though each time must be for a different type. | ||
Power Critical | Passive | Provides a +2 bonus to confirm critical hits and +2 bonus to critical hit damage (before multipliers are applied). |
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Toughness | Passive | This feat Increases your hit points by +3 at first level, and adds +1 additional hit point for each additional level. This feat can be taken multiple times, so that the effects stack. |
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Weapon Finesse | Passive | This feat allows the character to apply their dexterity modifier to hit instead of the strength modifier when making melee attacks with light weapons and rapiers. The strength modifier is still used as a bonus to the damage roll. |
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Knight's Training | Passive | You have undergone rigorous military training with the traditional weapons of war. These weapons receive one of the following morale bonuses in your hands.
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Swords to Plowshares | Passive | You are an expert with the usage of traditionally nonviolent weapons in impressive ways. When wielding one of the following weapons, you are granted the following:
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Shield Passive Feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Shield Mastery | Passive | You are skilled with the use of a shield, and your Physical Resistance Rating is increased by 3 when using a buckler or small shield, 5 when using a large shield, or 10 when using a tower shield. You gain 3% chance to Doublestrike while using a shield. Add +3 Melee Power. Does not function in animal forms. | ||
Improved Shield Mastery | Passive | You are exceptionally skilled with the use of a shield, and your Physical Resistance Rating is increased by 5 when using a buckler or small shield, 10 when using a large shield, or 15 when using a tower shield. Your Doublestrike chance while using a shield is increased by 5% to a total of 8%. Add +3 Melee Power (for a total of +6). Does not function in animal forms. | ||
Greater Shield Mastery | Passive | You are exceptionally skilled with the use of a shield, and your Physical Resistance Rating is increased by 10 when using a buckler or small shield, 15 when using a large shield, or 20 when using a tower shield. Your Doublestrike chance while using a shield is increased by 2% to a total of 10%. Your Combat Style Bonus to Melee Power is increased by 4 to a total of +10). Does not function in animal forms. | ||
Improved Shield Bash | Passive | Enables the character to retain the shield bonus to its Armor Class when using Shield Bash, and grants a 20% chance to make a secondary Shield Bash while attacking with a melee weapon. | ||
Shield Deflection | Passive | When actively blocking with any type of Shield you are proficient with, you gain a Competence bonus based on the type of shield to completely ignore Acid, Cold, Electric and Fire damage. Buckler: 20%, Small Shield: 25%, Large Shield 30%, Tower Shield: 40% |
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Single Weapon Fighting Passive Feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Single Weapon Fighting | Passive | While Single Weapon Fighting, you gain +10% Combat Style bonus to attack speed and 2 Melee Power.
Single Weapon Fighting: Requires fighting with a single one-handed weapon, and wielding only an orb, runearm, or nothing in your off hand. (Mutually exclusive with Two-Handed Fighting and Two-Weapon Fighting.)
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Improved Single Weapon Fighting | Passive | Your Single-Weapon Fighting bonus is increased to a +20% Combat Style bonus to attack speed and an additional 2 Melee Power (for a total of 4). You now apply 25% more of your appropriate ability score to your damage instead of just your ability score (for instance, you add 1.25 times your Strength as damage).
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Greater Single Weapon Fighting | Passive | Your Single-Weapon Fighting bonus is increased to a +30% Combat Style bonus to attack speed and 2 additional Melee Power (for a total of 6) and 50% more of your appropriate ability score to your damage (similar to Two-Handed Fighting).
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Offhand Versatility | Passive | You gain special bonuses for fighting with specific things in your offhand while Single Weapon Fighting. If you have nothing in your offhand, your ability score modifier contributes 25% more to your melee damage. If you have an Orb or a Runearm in your Offhand, you gain +1 bonus Imbue Dice. |
Two-Handed Fighting Passive Feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Two Handed Fighting | Passive | Increases the Strikethrough chance by 60% (from a base of 20% normal weapon damage) and gives 2x ability modifier damage scaling with two handed weapons (or 1.1x with dwarven axes and bastard swords). Also grants a +2 Combat Style bonus to Melee Power. Does not function in animal forms. (Mutually exclusive with Single-Weapon Fighting.) |
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Improved Two Handed Fighting | Passive | Increases the Strikethrough chance by an additional 30% and gives 2.5x ability modifier damage scaling with two handed weapons (or 1.35x with dwarven axes and bastard swords)). Also grants an additional +2 Combat Style bonus to Melee Power (total of +4). Does not function in animal forms. | ||
Greater Two Handed Fighting | Passive | Increases the Strikethrough chance by an additional 30% and gives 3x ability modifier damage scaling with two handed weapons (or 1.6x with dwarven axes and bastard swords)). Also grants an additional +2 to Melee Power (total of +6). Does not function in animal forms. |
Two Weapon Fighting Passive Feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Two Weapon Fighting | Passive | Reduces the to-hit penalty when using two weapons at the same time. The penalty for your primary hand lessens by 2 and the one for your off-hand lessens by 6, resulting in -4/-4 (instead of -6/-10 without this feat). If the off-hand weapon is light, both penalties decrease by another 2 points, down to -2/-2 (instead of -4/-8 without this feat). Two Weapon Fighting also increases the chance to proc an off-hand attack by 20% (applies to unarmed Monk), bringing the total chance to 40%. (Mutually exclusive with Single-Weapon Fighting.) |
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Oversized Two Weapon Fighting | Passive | When wielding a one handed weapon in your off-hand, you take penalties for fighting with two weapons as if you were wielding a light weapon on your offhand. | ||
Two Weapon Defense | Passive | Increases the amount of DR that blocking with two weapons grants you. Also grants you a +1 bonus to your AC and +5 physical resistance when you wield two weapons, as well as +10 Magical Resistance Rating cap (cap increase requires dual-wielding or handwraps). Increases the damage reduction by +2 when actively blocking with two weapons. | ||
Improved Two Weapon Fighting | Passive | This feat increases the chance to proc an off-hand attack by 20% (includes unarmed Monk), bringing the total chance to 60%. | ||
Greater Two Weapon Fighting | Passive | Increases the chance to proc an off-hand attack by 20%, bringing the total chance to 80%. |
Weapon Focus Passive Feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Weapon Focus | Passive | Provides a +1 bonus to attack rolls with the chosen weapon type Bludgeoning (includes animal form), Piercing, Ranged, Slashing or (Thrown) and +2 stacking Melee Power or Ranged Power. It can be taken multiple times, once for each of the different types. | ||
Greater Weapon Focus | Passive | Provides an additional +1 bonus to attack rolls with the chosen weapon type and additional +2 stacking Melee Power or Ranged Power. This feat stacks with Weapon Focus. |
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Superior Weapon Focus | Passive | Provides an additional +1 bonus to attack rolls with the chosen weapon type and additional +2 stacking Melee Power or Ranged Power. |
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Weapon Specialization Passive Feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Weapon Specialization | Passive | Provides a +2 bonus to damage rolls with the chosen weapon type and +2 stacking Melee Power or Ranged Power. This feat can be taken multiple times, once for each weapon type. |
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Greater Weapon Specialization | Passive | Provides an additional +2 bonus to damage rolls with the chosen weapon type and +2 stacking Melee Power or Ranged Power. This bonus stacks with the Weapon Specialization feat. |
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Tactical Passive Feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Tactical Training | Passive | +2 bonus to Tactics DC's. |
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Tactical Combatant | Passive | +4 bonus to Tactics DC's. |
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Tactical Mastery | Passive | +6 bonus to Tactics DC's. |
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Tactical Supremacy | Passive | +8 bonus to Tactics DC's. |
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- Note: they all stack with each other.
Heavy armor Passive Feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Heavy Armor Training | Passive | While in heavy armor, get +3 PRR and MRR. |
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Heavy Armor Combatant | Passive | While in heavy armor, get +6 PRR and MRR. |
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Heavy Armor Master | Passive | While in heavy armor, get +9 PRR and MRR. |
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Heavy Armor Champion | Passive | While in heavy armor, get +12 PRR and MRR. |
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- Note: they all stack with each other.