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Favored Soul
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Alchemist |
Artificer |
Barbarian |
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Monk |
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Favored Soul |
Bard |
Cleric |
Druid |
Paladin |
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| Favored Soul |
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| Starting a... |
A Favored Soul is a divine spellcaster like the Cleric but there are a few major differences. As a Favored Soul you are able to cast more spells per rest period, represented by your greater amount of spell points, but unlike the Cleric you can only learn a small number of the available spells. In short, as far as spell casting, the Favored Soul is the Divine version of a Sorcerer.
The Favored Soul class must be purchased in the DDO store for 995
or unlocked on a per-server basis by earning 2,500 total favor on a single character. (Note that on Hardcore, this unlock will reset each season.) The Favored Soul class is not free to VIPs.
It was available to unlock for free with the Coupon Code FAVOREDMEMORIES (to use through Redeem Code in the DDO Store in-game) between 11th August and 14th September 2025.<ref>https://forums.ddo.com/index.php?threads/free-coupon-code-to-unlock-certain-favor-grants.21609/</ref>
Class Summary[edit]
Class Skills
- Skill points at 1st level: (2 + Intelligence modifier) x4
- Skill points at each additional level: 2 + Intelligence modifier
Weapon and Armor Proficiencies[edit]
Additionally at first level, you will choose which deity Favored Soul follows. Your favored soul will be skilled in this deity's particular weapon.
Past Lives[edit]
| Past Life: Favored Soul | You were a Favored Soul in a past life. You occasionally find yourself wishing to leap off of tall things. Each time you acquire this feat you gain +1 to spell penetration checks and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times.
Past Life: Favored Soul is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up. | |
| Past Life: Acolyte of Divine Secrets | You recall more about your past life as a Favored Soul. You have +2 to your Diplomacy skill and can call down the wrath of your former deity, producing an Avenging Light effect ten times per rest. (Activate this Favored Soul ability to cause a searing orb of radiant light to smite your target, dealing 1d8 hit points of light damage plus an additional 1d8 per three caster levels.) |
Paths[edit]
Prestige Enhancements[edit]
Advancement table[edit]
Favored Soul gain additional spell points when they increase level or by having high charisma or wisdom, check the tables here.
| Table: The Favored Soul | Preparable Spells | ||||||||||||||
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spell points* | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
| 1st | +0/+0 | +2 | +2 | +2 | Follower of (your faith) | 180 | 2 | - | - | - | - | - | - | - | - |
| 2nd | +1/+1/+6 | +3 | +3 | +3 | Grace of Battle or Knowledge of Battle | 230 | 3 | - | - | - | - | - | - | - | - |
| 3rd | +2/+2/+7 | +3 | +3 | +3 | Child of (your faith) | 280 | 4 | - | - | - | - | - | - | - | - |
| 4th | +3/+3/+8 | +4 | +4 | +4 | - | 330 | 4 | 1 | - | - | - | - | - | - | - |
| 5th | +3/+3/+8 | +4 | +4 | +4 | Energy Absorption | 380 | 4 | 2 | - | - | - | - | - | - | - |
| 6th | +4/+4/+9 | +5 | +5 | +5 | Deity Based Active Feat | 435 | 4 | 2 | 1 | - | - | - | - | - | - |
| 7th | +5/+5/+10/+15 | +5 | +5 | +5 | Stout of Heart or Purity of Heart | 495 | 4 | 3 | 2 | - | - | - | - | - | - |
| 8th | +6/+6/+11/+16 | +6 | +6 | +6 | - | 560 | 4 | 3 | 2 | 1 | - | - | - | - | - |
| 9th | +6/+6/+11/+16 | +6 | +6 | +6 | - | 630 | 4 | 4 | 3 | 2 | - | - | - | - | - |
| 10th | +7/+7/+12/+17 | +7 | +7 | +7 | Energy Absorption | 705 | 4 | 4 | 3 | 2 | 1 | - | - | - | - |
| 11th | +8/+8/+13/+18 | +7 | +7 | +7 | - | 785 | 4 | 4 | 4 | 3 | 2 | - | - | - | - |
| 12th | +9/+9/+14/+19 | +8 | +8 | +8 | Beloved of (your faith) | 870 | 4 | 4 | 4 | 3 | 2 | 1 | - | - | - |
| 13th | +9/+9/+14/+19 | +8 | +8 | +8 | - | 960 | 4 | 4 | 4 | 4 | 3 | 2 | - | - | - |
| 14th | +10/+10/+15/+20 | +9 | +9 | +9 | - | 1055 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | - | - |
| 15th | +11/+11/+16/+21 | +9 | +9 | +9 | Energy Absorption | 1155 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | - | - |
| 16th | +12/+12/+17/+22 | +10 | +10 | +10 | - | 1260 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | - |
| 17th | +12/+12/+17/+22 | +10 | +10 | +10 | Leap of Faith | 1370 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | - |
| 18th | +13/+13/+18/+23 | +11 | +11 | +11 | - | 1485 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 1 |
| 19th | +14/+14/+19/+24 | +11 | +11 | +11 | - | 1605 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 2 |
| 20th | +15/+15/+20/+25 | +12 | +12 | +12 | Damage Reduction | 1730 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 |
A Favored Soul also gets bonus spell points from his Charisma or Wisdom modifier (higher ability applies). Favored Soul also gain double the spell points from items. Multi-classed Favored Souls get a percentage of this bonus based on how many levels of Favored Soul they have. e.g. An 18/2 Favored Soul/Monk will get only 190% from SP items.
- Includes Base SP from Spell point table plus 80 SP from Magical Training free feat.
Class feats[edit]
Level 1[edit]
- Religious Lore (passive): This feat grants represents your knowledge of religion. This feat is received once for every favored soul level.
Deity Based Feats[edit]
°At level 1, Favored Souls, Clerics, Dark Apostates and Paladins may choose a Deity to worship from the list below.
- A character may only worship one Deity at a time. Multiclassing as a different Divine Class will not allow you to choose another.
- Sacred Fists automatically receive Follower of the Path of Light at level 1, a Deity-like feat that replaces their starting Deity feat. Although following a similar framework, it is different than and can exist alongside another Deity feat. They may choose to worship a regular Deity by spending a standard Feat slot.
At level 3, Clerics, Dark Apostates and Paladins and Sacred Fists may take Child of Faith using a standard Feat Slot.
- Favored Souls receive Child of Faith for free.
Child of Faith provides a bonus to Hit and Damage based to all Favored Weapons based on the proficiency type of the weapon:
- Simple and Martial favored weapons receive a +2 to Hit and Damage.
- Exotic favored weapons receive a +1 to Hit and Damage.
*At level 6, Favored Souls, Clerics, Dark Apostates and Paladins automatically receive a Deity ability. The ability they receive matches their chosen Deity.
- Sacred Fists do not receive a level 6 Deity ability, even if they have taken an additional Deity through a feat or multiclass. Instead, they receive Divine Dream.
At level 12, Clerics, Dark Apostates and Paladins and Sacred Fists may take Beloved of the Divine using a standard Feat Slot.
- Favored Souls receive Beloved of the Divine for free.
- You do not need to have taken Child of Faith to take Beloved of the Divine.
Beloved of the Divine provides a bonus to Hit and Damage based to all Favored Weapons based on the proficiency type of the weapon:
- Simple favored weapons receive a +3 to Hit and Damage.
- Martial favored weapons receive a +2 to Hit and Damage.
- Exotic favored weapons receive a +1 to Hit and Damage.
†At level 20, Favored Souls receive bonus Damage Reduction, bypassed by a damage type determined by their worshiped Deity.
Starting World Religion Favored weapon Level 1 feat° Level 6 feat* Level 20 feat† Fav Weapon: Proficiency & +1 To Hit Unique Ability Damage Reduction 10, bypassed by named material Eberron Aureon
(excluding Bladeforged)Quarterstaff Follower of Aureon
You follow Aureon, member of the Sovereign Host, and use his favored weapon. You are proficient with Quarterstaves and gain +1 to hit with them.
Aureon's Instruction
You are a devoted follower of Aureon, and your faith has been rewarded. Activate this ability to channel the power of Aureon's wisdom for 24 seconds plus 6 seconds per Religious Lore feat you have.
In this state, you gain +4 Wisdom, +3 to Spell Penetration, +2 to your effective level for Turn Undead, +4 to maximum Hit Dice affected when using Turn Undead, and +4 to the total Hit Dice affected by Turn Undead.
Damage Reduction: Cold Iron Blood of Vol
(excluding Bladeforged)Dagger Follower of the Blood of Vol
You follow the Blood of Vol. You are proficient with Daggers and gain +1 to hit with them.
The Blood is The Life
You are a devoted follower of The Blood of Vol, and your zeal has been rewarded. Activate this ability to draw upon the power within your own blood for 24 seconds plus 6 seconds per Religious Lore feat you have. In this state, you gain +4 Constitution, 100% Fortification, +10 to Fortitude Saves, and PRR and MRR equal to the number of Religious Lore feats you have. While in this state and have a Dagger in your main hand, you also gain Vampirism, stacking with other sources of Vampirism.
Damage Reduction: Good Lord of Blades
(Bladeforged, Warforged only)Greatsword Follower of the Lord of Blades
You follow the Lord of Blades. You are proficient with Greatswords and they are considered a Favored Weapon for you. You gain +1 to hit with Favored Weapons.
Bladesworn Transformation
You are a devoted follower of the Lord of Blades, and your faith has been rewarded. Activate this ability to attempt to become a juggernaut of destruction for 24 seconds plus 6 seconds per Religious Lore feat you have.
While transformed, you have a +4 Profane bonus to Strength, +4 natural armor bonus to AC, a +4 profane bonus on damage rolls, +10 enhancement bonus to Will saves against mind affecting magic, and proficiency in all simple and martial weapons. Your base attack bonus equals your level. You lose your spellcasting ability. You have immunity to critical hits and sneak attacks, but cannot be healed by healing spells.
-
Testing: Using the ability does not actually seem to prohibit spellcasting. It is possible that this was removing during testing and the description has not been updated.
Damage Reduction: Adamantine Olladra
(excluding Bladeforged)Sickle Follower of Olladra
You follow Olladra, member of the Sovereign Host, and use his favorite weapon. You are proficient with Sickles and gain +1 to hit with them.
Luck of Olladra
Luck of Olladra: You are a devoted follower of Olladra, and your faith has been rewarded. Activate this ability to heal yourself or an ally to full health and bestow +1d6 Luck bonus to each Ability Score, lasting 24 seconds plus 6 seconds per Religious Lore feat you have.
Damage Reduction: Cold Iron Onatar
(excluding Bladeforged)Warhammer Follower of Onatar
You follow Onatar, member of the Sovereign Host, and use his favorite weapon. You are proficient with Warhammers and gain +1 to hit with them.
Onatar's Forge
You are a devoted follower of Onatar, and your faith has been rewarded. Activate this ability to channel the power of Onatar's mighty forge for 24 seconds plus 6 seconds per Religious Lore feat you have.
In this state, you gain +3 to tactical feat DCs, +10 Melee Power, +10 Repair Spell Power, +10 Rust Spell Power, and +10 Fire Spell Power. If you are a Warforged or otherwise already benefit from Repair, you gain +30 Repair Amplification.
Damage Reduction: Cold Iron Silver Flame
(excluding Bladeforged)Longbow Follower of the Silver Flame
You follow the Silver Flame. You are proficient with Longbows and gain +1 to hit with them.
Silver Flame Exorcism
You are a devoted follower of the Silver Flame, and your faith has been rewarded. Activate this ability to attempt to exorcise an extraplanar creature, which is entirely consumed in holy fire on a failed Will save or savagely burned by the light of the Silver Flame. A successful Fortitude save reduces the damage to half. The Save DC for this ability is 10 + Cleric Level + Charisma Modifier. Cooldown: 10 minutes.
Damage Reduction: Silver Sovereign Host
(excluding Bladeforged)Longsword Follower of the Sovereign Host
You follow the Sovereign Host. You are proficient with Longswords and gain +1 to hit with them.
Unyielding Sovereignty
You are a devoted follower of the Sovereign Host, and your faith has been rewarded. Activate this ability to fully heal hit point damage done to a targeted ally, remove ability damage, death penalty effects, negative levels, and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned.
Damage Reduction: Cold Iron, Silver Undying Court
(Elf, Half-Elf, Wood Elf, Eladrin only)Scimitar Follower of the Undying Court
You follow the Undying Court. You are proficient with Scimitars and gain +1 to hit with them.
Undying Call
You are a devoted follower of the Undying Court, and your faith has been rewarded. Activate this ability to lead a dead ally's spirit back to this world, acting as a True Resurrection on high elven spirits or a Raise Dead for others.
Damage Reduction: Cold Iron Vulkoor
(Drow only)Shortsword Follower of Vulkoor
You follow Vulkoor.You are proficient with Shortswords and gain +1 to hit with them.
Vulkoor's Avatar
Duration: 10 minutes
You are a devoted follower of Vulkoor, and your faith has been rewarded. Activate this ability to to ask Vulkoor to send one of his servants to destroy your enemies.
Damage Reduction: Good Forgotten Realms Amaunator Heavy Mace Favored by Amaunator
You follow Amaunator. You are proficient with heavy maces and gain +1 to hit with them.
Amaunator's Flames
You are a devoted follower of Amaunator, and your faith has been rewarded. Toggling this on gives you Amaunator's Flames: You are wreathed in flames that deal 1d8 fire damage enemies who hit you, and provide a Sacred bonus that reduces 25% cold damage.
Damage Reduction: Silver Helm
(excluding Morninglord)Bastard Sword Favored by Helm
You follow Helm. You are proficient with bastard swords and gain +1 to hit with them.
Ever Watchful
You are a devoted follower of Helm, and your faith has been rewarded. Activate this ability to draw upon the vigilance of Helm for 24 seconds plus 6 seconds per Religious Lore feat you have.
In this state, you gain True Seeing, +5 Sacred bonus to Spot and Search, +4 Wisdom, +5 to Fortitude saves, and PRR equal to the number of Religious Lore feats you have.
Damage Reduction: Adamantine Silvanus
(excluding Morninglord)Maul Favored by Silvanus
You follow Silvanus. You are proficient with mauls and gain +1 to hit with them.
Blessing of Silvanus
You are a devoted follower of Silvanus, and your faith has been rewarded. Toggling this on gives you Blessing of Silvanus: You permanently gain a +4 natural armor bonus to AC, and Mauls you wield gain +2 to their Critical Threat Range.
Damage Reduction: Silver Special Path of Light
(Sacred Fist only)Handwraps Follower of the Path of Light
You follow The Path of Light. You are proficient with Handwraps and they are considered a Favored Weapon for you. You gain +1 to hit with Favored Weapons.
Divine Dream
While centered, you are considered to be wearing Heavy Armor for the purpose of the Sacred Defender tree, and may use your Charisma score for Attack and Damage with Ki weapons.
—
As worshiping the Path of Light requires at least one level of Sacred Fist and does not count as a standard Deity, it does not have a level 20 Deity feat.
Level 2[edit]
- Grace of Battle: Your faith allows you to use your Charisma bonus for to-hit and damage purposes with your deities' Favored Weapon if it is higher than your Strength bonus. This benefit only applies if your Favored Soul level is equal to or greater than half of your total Heroic Character level.
- Knowledge of Battle: Your faith allows you to use your Wisdom bonus for to-hit and damage purposes with your deities' Favored Weapon if it is higher than your Strength bonus. This benefit only applies if your Favored Soul level is equal to or greater than half of your total Heroic Character level.
Level 7[edit]
- Stout of Heart: You gain 4 Hit Points per Favored Soul level, in addition to 4 hit points per Epic level.
- Purity of Heart: You gain 20 Spell Points per Favored Soul level, and 30 Spell Points per Epic level.
Energy Absorption[edit]
At level 5, 10 and 15 a Favored Soul selects one of the following Energy Absorption feats. Each grants stacking energy absorption 10[Unverified
"10" has not been verified in-game. Please verify it!] and can only be taken once.
- Energy Resistance: Acid
- Energy Resistance: Cold
- Energy Resistance: Electricity
- Energy Resistance: Fire
- Energy Resistance: Sonic
Spells[edit]
- A Favored Soul casts divine spells. See Favored Soul spell list.
- The list is nearly identical to Cleric spell list, the only difference being Seek Eternal Rest spell which is not available to Favored Souls.
- To learn and cast a spell, a Favored Soul must have a Charisma or Wisdom score equal to at least 10 + spell level.
- The Difficulty Class for a saving throw against a Favored Soul's spell is 10 + spell level + Favored Soul's Charisma or Wisdom modifier.
- A Favored Soul has same casting speed and casting cooldown as a Wizard or Cleric.
- See also spell usefulness.