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Category:Basic Exotic weapons

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Any of the weapons listed on this page can be used without suffering a non-proficiency penalty if a character has the correct Exotic Weapon Proficiency feat. Exotic weapons require some specific training, and consequently do not belong to simple weapons nor martial weapons.

This table shows a summary of the basic exotic weapons in the game, followed below by links to all of the basic and magical exotic weapons recorded in the game.

Table: Basic Exotic Weapons
Name Cost Damage Critical Range Increment Weight Damage Type
Light Melee Weapons
Kama 2 gp 1d6 20/×2 Unlimited 2 lb. Slashing
One-Handed Melee Weapons
Bastard sword 35 gp 1d10 19-20/×2 Unlimited 6 lb. Slashing
Dwarven axe 30 gp 1d10 20/×3 Unlimited 8 lb. Slashing
Khopesh 20 gp 1d8 19-20/×3 Unlimited 12 lb. Slashing
Ranged Weapons
Great crossbow 100 gp 1d12 18-20/×2 Unlimited 12 lb. Piercing
Repeating heavy crossbow 400 gp 1d10 19-20/×2 Unlimited 12 lb. Piercing
Repeating light crossbow 250 gp 1d8 19-20/×2 Unlimited 6 lb. Piercing
Thrown Weapons
Shuriken (20) 2 sp 1d2 20/×2 Unlimited 0.40 lb. Slashing
Two-Handed Weapon
Handwraps - 1d6 20/×2 Unlimited 0.50 lb. Bludgeoning

Note: Unlike PnP: There are no range limits in DDO.

See also[edit]

Pages in category "Basic Exotic weapons"

The following 9 pages are in this category, out of 9 total.