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Epic Resilience

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Introduced in Update 14, monsters in Epic Elite difficulty receive a bonus to their saving throws versus magic depending on their health.

  • +6 at full health
  • +4 when slightly hurt
  • +2 between 50% and 75% health
  • no bonus below 50%

There's a similar but smaller bonus on Epic Hard.

The Epic Resilience mechanic is not used in The Temple of Elemental Evil.

Sources[edit]