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Epic Resilience
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Introduced in Update 14, monsters in Epic Elite difficulty receive a bonus to their saving throws versus magic depending on their health.
- +6 at full health
- +4 when slightly hurt
- +2 between 50% and 75% health
- no bonus below 50%
There's a similar but smaller bonus on Epic Hard.
The Epic Resilience mechanic is not used in The Temple of Elemental Evil.
Epic Resilience was cut from the game in Update 50 with the stat squish.
