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Epic Destiny Feats
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Epic Destiny Feats[edit]
Epic Destiny feats requires that you earn maximum experience for a number of destinies in this feat's related spheres.
All characters are granted their choice at levels 26, 28, and 29.
- Level 26 feats require 1 capped destiny in the related sphere.
- Level 28 feats require 2 capped destinies in the related sphere.
- Level 29 feats require 3 capped destinies in the related sphere.
- Some Level 29 feats are associated with multiple spheres. These feats require either related sphere to have 3 capped destinies.
A capped Epic Destiny will display Maximum Epic XP Achieved in the XP bar. If this is not displayed, the Epic Destiny is not capped.
- If no Epic Destiny is completely capped the only choice will be Toughness.
Arcane sphere[edit]
Icon | Feat | Type | Description | Prerequisites |
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Epic Arcane Eldritch Blast | Passive | +4d6 Eldritch Blast dice. |
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Epic Mage Armor | Active - Spell | Spell Point Cost: 5. Target: Friend, Self. +20 Armor bonus to AC |
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Epic Skill Focus | Passive | +5 Concentration or Disable Device or Perform or Repair or Spellcraft. Epic Skill Feats require 20 trained ranks of the corresponding skill. |
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Epic Spell Power: Force | Passive | +20 Force Spell Power |
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Epic Spell Power: Repair | Passive | +20 Repair Spell Power |
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Hellball | Active - Spell | Spell Point Cost: 45
Deal 3d20 + 15 acid, electric, fire, and sonic damage to enemies in an area. Successful Reflex saving throws may negate each type of damage. Taking this feat provides two versions, one based on Charisma and another based on Intelligence. |
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Lasting Inspiration | Passive | +3 Bard Songs per rest. You sing your Bardic Inspiration as if you had 6 additional Bard levels. |
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Arcane Pulse | Active | A magical pulse of force reverberates through the target's body, dealing 3d6+6 force damage every 2 seconds for a duration of 16 seconds. This spell can stack on the target up to 5 times, increasing the damage with each stack. |
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Arcane or Primal sphere[edit]
Icon | Feat | Type | Description | Prerequisites |
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Epic Spell Power: Acid | Passive | +20 Acid Spell Power |
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Epic Spell Power: Cold | Passive | +20 Cold Spell Power |
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Epic Spell Power: Electricity | Passive | +20 Electricity Spell Power |
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Epic Spell Power: Fire | Passive | +20 Fire Spell Power |
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Epic Spell Power: Poison | Passive | +20 Poison Spell Power |
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Epic Spell Power: Sonic | Passive | +20 Sonic Spell Power |
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Divine sphere[edit]
Icon | Feat | Type | Description | Prerequisites |
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Epic Skill Focus | Passive | +5 Bluff or Diplomacy or Haggle or Heal or Listen. Epic Skill Feats require 20 trained ranks of the corresponding skill. |
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Epic Spell Power: Light | Passive | +20 Light Spell Power |
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Epic Spell Power: Negative | Passive | +20 Negative Spell Power |
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Forced Escape | Active - Spell | Spell Point Cost: 30. Target: Self, Foe Directional, Breakable
You radiate destruction, dealing 20d20 sonic damage to enemies around you. Enemies succeeding a Fortitude saving throw vs. (20 + Wisdom modifier) take half damage. This dispells crowd control effects such as stuns on you, and can be used when stunned or otherwise incapacitated (but still conscious). NOTE: Currently does NOT seem to dispel any crowd control effects on you, although it can be used while otherwise incapacitated but still conscious. |
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Guardian Angel | Passive | When you drop below 50% HP, for thirty seconds you gain Physical Resistance equal to your Wisdom and saving throws equal to your epic level. This won't trigger again for three minutes. |
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Holy Strike | Passive | Your weapons gain Ghost Touch. Your vorpal strikes deal 10d6 untyped damage vs. Evil enemies. (This bonus damage works with melee, unarmed, and ranged attacks.) |
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Deific Warding | Passive | +10 PRR and MRR. When you take damage from an enemy's attack or spell, add one stack of Deific Warding (+2 to PRR and MRR). This effect can stack up to 10 times. One stack is removed every 3 seconds. |
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Divine or Primal sphere[edit]
Icon | Feat | Type | Description | Prerequisites |
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Epic Spell Power: Positive | Passive | +20 Positive Spell Power |
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Martial sphere[edit]
Icon | Feat | Type | Description | Prerequisites |
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Elusive Target | Passive | Each time you would be physically damaged, you have a +5% chance to completely ignore the damage.
(This applies to physical attacks and spells that deal physical damage.) |
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Epic Skill Focus | Passive | +5 Balance or Hide or Open lock or Search or Swim. Epic Skill Feats require 20 trained ranks of the corresponding skill. |
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First Blood | Passive | Melee weapons and unarmed attacks deal 50-300 extra untyped damage against enemies with 90% or more HP. This extra damage won't trigger twice within three seconds. |
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Perfect Single Weapon Fighting | Passive | While Single Weapon Fighting, your vorpal threat range is increased by +1. (Instead of scoring Vorpal hits only on 20, you score them in 19-20, assuming you confirm the critical hit afterwards.) Requires Single Weapon Fighting |
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Pierce Adamantine | Passive | Your equipped weapons are considered Adamantine, allowing them to bypass that form of damage reduction. |
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Pierce Byeshk | Passive | Your equipped weapons are considered Byeshk, allowing them to bypass that form of damage reduction. |
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Pierce Cold Iron | Passive | Your equipped weapons are considered Cold Iron, allowing them to bypass that form of damage reduction. |
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Pierce Silver | Passive | Your equipped weapons are considered Silver, allowing them to bypass that form of damage reduction. |
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Tactician | Passive | +2 Tactical feat DCs |
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Dire Charge | Active | Charge forward at the targeted foe. That foe and all nearby foes are subject to +2[w] damage and have a chance to be stunned. Stun DC is (20 + highest ability modifier + bonus to stun attacks). 12 second cooldown. |
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Primal sphere[edit]
Icon | Feat | Type | Description | Prerequisites |
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Doubleshot | Passive | +10% Doubleshot |
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Epic Skill Focus | Passive | +5 Intimidate, Jump or Move silently or Spot or Tumble . Epic Skill Feats require 20 trained ranks of the corresponding skill. |
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Mass Frog | Active - Spell | Spell Point Cost:75. Target: Self, Foe, Directional, Breakable
Up to six nearby enemies are turned into frogs. Each may avoid ribbiting on a successful Fortitude saving throw vs. DC (20+ Wisdom modifier; testing shows 30+ Wisdom modifier). |
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Perfect Two Handed Fighting | Passive | While two-handed fighting: You gain +30% Strikethrough chance. You also gain a +10 Combat Style bonus to Melee Power while two-handed fighting.
Note: Does not require any of the Two Handed Fighting feats. |
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Perfect Two Weapon Fighting | Passive | +5% Doublestrike.
+10% Offhand Doublestrike Note: Does not require any of the Two Weapon Fighting feats. |
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Wind through the Trees | Passive | When enemies hit or miss you, they have a 5% chance to be knocked down with no save. This may only trigger once every 12 seconds. |
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Multiple spheres[edit]
Icon | Feat | Type | Description | Prerequisites |
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Dreamscape | Active | Activate to pop off to the land of dreams. You are invulnerable and invisible for five seconds, then return with a random 30-second buff. 1 minute cooldown. The available buffs are:
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Harbinger of Chaos | Passive | With weapon and unarmed attacks, deal 1d20 Bane damage against all targets and an additional 2d20 Chaos damage against Lawful targets. This scales with Melee or Ranged power depending on your weapons. |
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Fount of Life | Passive | +20 Healing Amplification and Positive Spell Power |
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Embodiment of Law | Passive | With weapon and unarmed attacks, deal 10 Bane damage against all targets and an additional 20 Law damage against Chaotic targets. This scales with Melee or Ranged power depending on your weapons. |
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Spirit Blades | Active | Create a series of spectral blades which fly at a nearby opponent. Each of the five blades does 10d6 Piercing and 5d6 Force damage. |
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Arcane Warrior | Passive | Your weapon and unarmed attacks grant you a stack of Arcane Warrior: Magical (+1 Universal Spell Power). Your offensive spells grant you a stack of Arcane Warrior: Physical (+1 Melee and Ranged power). Each of these stacks to 20 times and each stack lasts for 6 seconds. You may gain a stack of each no more than once per second. |
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No sphere required[edit]
Icon | Feat | Type | Description | Prerequisites |
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Toughness | Passive | Increases your hit points by +3 at first level, and 1 additional hit point for each additional level. This feat may be acquired any number of times. |
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