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Enlightened Spirit enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP | Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
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Bladeforged 1,295 DDO Points | Chaosmancer *Requires ultimate edition of Magic of Myth Drannor | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Enlightened Spirit enhancements[edit]
Although the fiendish origins of some warlocks' powers can’t be denied, not all Warlocks embrace the darkness. Some turn toward the light. Such rare individuals are called Enlightened Spirits.
Core abilities[edit]
Eldritch Aura: Stance: While this is active, your Eldritch Blast changes into an aura that deals the same damage as your Eldritch Blast to all foes in range every 5 seconds, and scales with 130% spell power. You cannot fire Eldritch Blasts while in this stance, but may attack normally with weapons and cast spells. Stance cooldown: 8 seconds.
Note: Not affected by Arcane Spell Failure.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Warlock Level 1 | |
Aura of Courage: You gain immunity to Fear, and all allies around you gain a +4 morale bonus to saving throws against fear. Cooldown: 2 seconds. Does not persist through a logout. Passive: +5 Healing Amplification.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Eldritch Aura, Warlock Level 3 | |
Shape Vestments: Passive:While wearing Light Armor, you gain +10 Maximum HP and +5 Magical Resistance Rating. While wearing Medium Armor you are proficient with, you gain +20 Maximum HP and +10 MRR. Passive: Your Eldritch Aura now affects enemies every 4 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Aura of Courage, Warlock Level 6 | |
Aura of Menace: Toggle: You project a 15 meter Aura of Menace, decreasing the saving throws, attack, and armor class of nearby enemies by 2. Toggle cooldown: 2 seconds. Passive: Your Eldritch Aura now affects enemies every 3 seconds and you gain proficiency with all Martial weapons.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Shape Vestments, Warlock Level 12 | |
Celestial Spirit: Major form toggle: When enabled, you float above the ground, gain Feather Falling, are immune to most knockdown effects, and you gain +3 Imbue Dice (chains into effect of Tier 4 Spiritual Retribution). Passive: Your Eldritch Aura now affects enemies every 2 seconds. Stance cooldown: 8 seconds. Does not persist through a logout or death.
Warning: While this says "effects", this does not work against "prone" abilities like Greater Command. It seems to only work on physical-type knockdowns, like trips. Attacks known to still work to trip you: Web Line Trip Not compatible with Druid Wild Shape or other Transformation effects. (DDO Forums). | ||||
AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Aura of Menace, Warlock Level 18 | |
Ultimate Enlightenment: Passive: +2 CON, +2 CHA, +20% Competence bonus to Maximum HP, +10 Universal Spellpower, +20 Light Spellpower. While your Eldritch Aura is enabled, you gain full Base Attack Bonus, +10 Melee Power, and +10 Ranged Power.
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Celestial Spirit, Warlock Level 20 |
Tier One[edit]
Requires Eldritch Aura, Warlock level 1
Resilience of Body: +2/+4/+6 PRR
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Spiritual Defense: While your Eldritch Aura is active, you and nearby allies get a +1/2/3 bonus to AC. You personally receive +5/+10/+15 Maximum Hitpoints (while Aura is active).
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Resilience of Soul: +2/+4/+6 MRR
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Rewards of Tribute: +1/+2/+3 Heal, Balance, and Intimidate. Rank 3: +1 Fortitude Save
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Warlock Level 2, 5 APs spent on tree
Resist Energies: Gives an ally [or self] an Enhancement bonus against Fire, Cold, Electric, Acid, and Sonic damage, reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11. (Activation Cost: 60/50/40 Spell Points. Cooldown: 2 seconds. Metamagic: Extend, Quicken, Enlarge. Spell Resistance: No.)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Spiritual Bastion: While your Eldritch Aura is active, you get +3/+6/+10 PRR, and in addition you and nearby allies get a +1/+2/+3 Determination Bonus to PRR.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Spiritual Defense | |
Power of Enlightenment: Light: You gain +5/+10/+15 Light Spell Power and +2/+4/+6 Universal Spell Power.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
Action Boost: Defense: Activate to gain a +5/+10/+15 Action Boost Bonus to AC and PRR for 20 seconds. (Cooldown: 30 seconds.)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Warlock Level 3, 10 APs spent on tree
Eldritch Burst: Fire your Eldritch Blast in an AOE centered on you. All enemies caught in the burst take 1d6 Light Damage, plus any other effects and damage your Eldritch Blasts produce. This ability shares a cooldown with Cleave, and the damage scales with 100% spell power. Affected by ASF. (Cooldown: 8/6/5 seconds. Metamagic: Empower, Maximize, Quicken, Intensify. Spell Resistance: No).
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AP Cost: | Ranks: 3 | Progression: 10 | No requirements | |
Spiritual Ward: While your Eldritch Aura is active, you get +3/6/10 MRR. In addition you and nearby allies get a +1/+2/+3 Determination Bonus to MRR.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Spiritual Bastion | |
Power of Enlightenment: Light: You gain +5/+10/+15 Light Spell Power and +2/+4/+6 Universal Spell Power.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Power of Enlightenment: Light (Tier 2) | |
Fortify Summons: Your summoned creatures, hirelings, and pets get 25%/50%/100% fortification, +5/+10/+20 PRR, and +5/+10/+20 MRR.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Constitution or Charisma: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Warlock Level 4, 20 APs spent on tree
Medium Armor Proficiency: Passive: You gain proficiency in Medium Armor, and the ability to cast arcane spells in medium armor without arcane spell failure. Tip: This applies to all arcane spells, including those from other classes.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Spiritual Retribution: Your Eldritch Blasts, Melee Attacks, and Ranged Attacks gain a +1d6 Light damage Imbue Dice that scales with Spell Power. Does not persist through a logoff. No saving throw.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Spiritual Ward | |
Brilliance: Your Eldritch Aura, when active, provides you and nearby allies with a Determination bonus to Temporary Hitpoints equal to your Constitution score. Level 20+ characters receive twice as many hitpoints.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | No requirements | |
Imbue Summons: Your summoned creatures/hirelings/pets gain +10/+20/+30 Melee, Ranged, and Universal Spell Power.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Fortify Summons | |
Constitution or Charisma: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Constitution or Charisma (Tier 3) |
Tier Five[edit]
Requires Warlock Level 5, Character Level 12, 30 APs spent in tree
Spirit Blast: Fire your Eldritch Blast in an AOE centered on you. All enemies caught in the burst take 4d6 Light Damage, plus any other effects and damage your Eldritch Blasts produce. This ability shares a cooldown with Great Cleave, and the damage scales with 100% spell power. Affected by ASF. (Cooldown 8/6/5 seconds. Metamagic: Empower, Maximize, Quicken, Intensify. Spell Resistance: No).
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
Beacon: While your Eldritch Aura is active, you gain +10 Healing Amplification. In addition, you and nearby allies get a +10 Determination bonus to Healing Amplification.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Shining Through: Gain a Sacred bonus to Temporary Hitpoints equal to 8x your Constitution Score that lasts for up to 10 minutes, which also stacks with Feigned Health and is affected by all damage reduction abilities such as MRR or the Resist Energies spell. The two health barriers are "layered" on top of each other; the first one to get drained is the last one to have been cast. For 20 seconds, you gain +25 Sacred bonus to Healing Amplification. (Cooldown: 30 sec. SP Cost: 8).
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Displace Summons: Your summoned creatures/hirelings/pets gain a permanent 25% Concealment, as per the item effect "Lesser Displacement", and 10% Dodge.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Imbue Summons | |
Displacement: Spell Like Ability: Displacement (Activation Cost: 6 Spell Points. Cooldown: 3 seconds). Acts just like the original spell including duration, but at a much better SP cost.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |