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Dwarf enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP | Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
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Bladeforged 1,295 DDO Points | Chaosmancer *Requires ultimate edition of Magic of Myth Drannor | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Dwarf enhancements
Core abilities[edit]
Dwarven Toughness: You gain 10 HP.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Dwarven Constitution: +1 Constitution
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AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Dwarven Toughness | |
Dwarven Toughness: You gain 10 HP.
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Dwarven Constitution | |
Dwarven Constitution: +1 Constitution
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Dwarven Toughness | |
Dwarven Toughness: You gain 10 HP.
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Dwarven Constitution |
Tier One[edit]
Requires Dwarven Toughness
Kundarak Dragonmark Focus: +1/+2/+3 dragonmark use per day, +1/+2/+3 Search
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Least Dragonmark of Warding | |
Iron Stomach: When you drink you gain a Remove Poison/+Remove Disease/+Heroism effect for 2 Minutes.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Stout: +1/+2/+3 Balance and Saves against Poison.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Dwarven Weapon Training: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
Dwarven Armor Mastery: +1/+2/+3 Armor Class and Armor Maximum Dexterity Bonus.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
Lesser Dragonmark of Warding: Lesser Dragonmark Spell: Spell Resistance. No spell point cost. (Cooldown: 10 seconds.)
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Least Dragonmark of Warding, Kundarak Dragonmark Focus | |
Dwarven Tactics: Grants a +1/+2/+3 bonus on the DC of your combat feats.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Child of the Mountain: Grants a +1/+2/+3 bonus to fortitude saves. Tier 3: Grants a +5% Quality bonus to maximum hit points
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements | |
Dwarven Weapon Training: Choose the same Training from Dwarven Weapon Training, Tier 1:
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Dwarven Weapon Training (Tier 1) | |
Dwarven Shield Mastery: +5%/+10%/+15% Shield Armor Class and +1/+2/+3 Tower Shield Maximum Dexterity Bonus.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Armor Mastery of equal rank |
Tier Three[edit]
Requires 10 APs spent in tree
Greater Dragonmark of Warding: Greater Dragonmark Spell: Radiant Forcefield. No spell point cost. (Cooldown: 1 minute.)
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Lesser Dragonmark of Warding | |
Dwarven Runes: Gain +1/+2/+3 to saves against spell effects.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Stand Like Stone: Action Boost: For 12/15/20 seconds you gain +10/+20/+30 Balance, Physical Resistance Rating, and stacking Energy Resistance, but have a 50% penalty to movement speed, sink in water, and cannot fly. (Cooldown: 3 minutes.)
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Child of the Mountain of equal rank | |
Dwarven Weapon Training: Choose the same Training from Dwarven Weapon Training, Tier 2:
Bug: Dwarven Wareaxes are counted as exotic weapons for the purposes of the Child of Faith and Beloved of the Divine feats when Dwarves should treat them as martial weapons. | ||||
AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Dwarven Weapon Training (Tier 2) |
Tier Four[edit]
Requires 15 APs spent in tree
Hands of Stone: (Cooldown: 30 seconds. Metamagic: Empower, Maximize. Spell Resistance: No.)
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Greater Dragonmark of Warding | |
Dwarf Fortress: While wearing full plate and using a shield, you gain +1/+2/+3 Armor Class, Intimidate, and Will saving throws vs. Fear, Melee and Ranged power is increased by +3/+5/+7.
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AP Cost: 1 | Ranks: 3 | Progression: 15 | Requires: Stand Like Stone of equal rank | |
Dwarven Weapon Training: Choose the same Training from Dwarven Weapon Training, Tier 3:
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Dwarven Weapon Training (Tier 3) | |
Throw Your Weight Around: Choose the same Weapon Type from Dwarven Weapon Training, Tier 4:
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Dwarven Weapon Training (Tier 4) |