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Dust to Dust
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| Name: | Dust to Dust |
|---|---|
| School: | Necromancy (Untyped) |
| Spell Level: | 5 |
| Special: | Wlk 5 The Dark Powers pact |
| Components: | Verbal |
| Spell Point Cost: | 25 |
| Metamagic: | Embolden, Empower, Eschew, Heighten, Intensify, Maximize, Quicken |
| Target: | Foe, Directional, Breakable |
| Range: | Double |
| Duration: | Instantaneous |
| Saving Throw: | Fortitude save takes partial damage |
| Spell Resistance: | No |
| Cooldown: | 5 seconds |
| Augmentation: | Arcane |
Description
A thin, green ray springs from your pointing finger. Any creature struck by the ray takes 2d3+6 points of untyped damage per caster level (max 40d3+120 at caster level 20). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A successful fortitude save reduces this damage to 5d3+15.
Notes
- This spell is identical to the spell Disintegrate but is Necromancy schooled instead of Transmutation.
Categories:
- Offensive spells
- Warlock Pact spells/Level 5
- Necromancy spells
- Untyped spells
- Spells
- Warlock spells
- Spells with a Verbal component
- Spells with a Somatic component
- Spells with a Material component
- Spells with Embolden
- Spells with Empower
- Spells with Eschew
- Spells with Heighten
- Spells with Intensify
- Spells with Maximize
- Spells with Quicken
- Spells with no SR
- Arcane augmented spells
