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Drow enhancements (history)

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History
This page is about an enhancement tree that no longer exists in-game.
If you can verify that the enhancement tree still exists, please edit this page and remove this template.
Alchemist ArtificerDog Barbarian Bard Cleric
ApoBomVCh ATBERM FBOSRav SB2SSSt1WC DA1DDRS2War
DruidWolf Fighter Favored Soul Monk Paladin
BC1NWNP2SH Dra1Ken2Rav1StDVan2 AoVBoHWar DD1HeM2NiSShi

KotC2RS1SaDSF1Van2

Ranger Rogue Sorcerer Wizard Warlock
AA2DH1DWSTem AssMecTA ASESFSWSEK2WM1 AMEKPM AotS1ES2SETS

Falconry     ~     Feydark Illusionist     ~     Harper Agent     ~     Horizon Walker     ~     Inquisitive     ~     Vistani Knife Fighter

Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store.
1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dhampir 1,595 DP1,595 DDO Points Dragonborn Drow Dwarf Eladrin 1,595 DP1,595 DDO Points Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer 1,395 DP1,395 DDO Points Dark Bargainer 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Note that enhancements do not stack with other enhancements from the same series. Each element of a series requires everything previous in that series before it can be taken.

Level Progression[edit]

LV 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Drow Racial Weapon Attack I II
Drow Racial Weap. Damage I II
Elven Enchantment Resistance I II III
Elven Arcane Fluidity I II III
Elven Dexterity I II
Racial Toughness I II
Elven Perception I II III IV
Elven Keen Eyes I II III IV
Elven Keen Hearing I II III IV
Improved Balance I II III IV
Improved Bluff I II III IV
Improved Concentration I II III IV
Improved Diplomacy I II III IV
Improved Disable device I II III IV
Improved Haggle I II III IV
Improved Heal I II III IV
Improved Hide I II III IV
Improved Intimidate I II III IV
Improved Jump I II III IV
Improved Listen I II III IV
Improved Move Silently I II III IV
Improved Open Lock I II III IV
Improved Perform I II III IV
Improved Repair I II III IV
Improved Search I II III IV
Improved Spot I II III IV
Improved Swim I II III IV
Improved Tumble I II III IV
Racial Summoning I II III IV
LV 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Racial Weapon Enhancements[edit]

Drow Racial Weapon Attack I: You gain an additional +1 bonus to attack rolls when using a Rapier, or a Shortsword, or a Shuriken.
AP Cost: 2 Level: 4 Progression: 10 Requires: Drow
Drow Racial Weapon Attack II: You gain an additional +1 bonus to attack rolls when using a Rapier, or a Shortsword, or a Shuriken, bringing the total increase to 2.
AP Cost: 4 Level: 10 Progression: 32 Requires: Drow Racial Weapon Attack I
Drow Racial Weapon Damage I: You gain an additional +1 bonus to damage rolls when using a Rapier, or a Shortsword, or a Shuriken.
AP Cost: 2 Level: 1 Progression: 0 No requirements
Drow Racial Weapon Damage II: You gain an additional +1 bonus to damage rolls when using a Rapier, or a Shortsword, or a Shuriken, bringing the total increase to +2.
AP Cost: 4 Level: 7 Progression: 20 Requires: Drow Racial Weapon Damage I

Spell Resistances[edit]

As of Update 8 the Drow Spell Resistance enhancements have been removed, instead the free Drow Spell Resistance feat now gives Spell Resistance 10 + Character Level.


Elven Enchantment Resistance I: Grants a +1 bonus on saving throws against enchantments.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Elven Enchantment Resistance II: Grants a +2 bonus on saving throws against enchantments.
AP Cost: 2 Level: 5 Progression: 14 Requires: Elven Enchantment Resistance I
Elven Enchantment Resistance III: Grants a +3 bonus on saving throws against enchantments.
AP Cost: 3 Level: 9 Progression: 29 Requires: Elven Enchantment Resistance II

Arcane spell failure Reduction[edit]

Elven Arcane Fluidity I: Your arcane spell failure chance while wearing light armor is decreased by 5%.
AP Cost: 1 Level: 2 Progression: 3 Requires: Drow, Elf, Half-Elf
Elven Arcane Fluidity II: Your arcane spell failure chance while wearing light armor is decreased by 10%, and your arcane spell failure chance while wearing medium armor is decreased by 5%.
AP Cost: 2 Level: 6 Progression: 18 Requires: Elven Arcane Fluidity I
Elven Arcane Fluidity III: Your arcane spell failure chance while wearing light armor decreased by 15%, your arcane spell failure chance while wearing medium armor is decreased by 10%, and your arcane spell failure chance while wearing heavy armor or using shields is decreased by 5%.
AP Cost: 3 Level: 10 Progression: 33 Requires: Elven Arcane Fluidity II

Racial Stat Enhancements[edit]

Elven Dexterity I: Grants a +1 increase to Dexterity score.
AP Cost: 2 Level: 4 Progression: 0 Requires: Elven Accuravy I
Elven Dexterity II: Grants a +1 increase to Dexterity score.
AP Cost: 2 Level: 11 Progression: 0 Requires: Elven Accuravy II

Racial Toughness[edit]

Racial Toughness I: Grants +10 hit points.
AP Cost: 1 Level: 3 Progression: 7 Requires: Toughness or Past Life: Berserker's Fury
Racial Toughness II: Grants +10 additional hit points, for a total of +20.
AP Cost: 2 Level: 6 Progression: 18 Requires: Racial Toughness I

Racial Skill Enhancements[edit]

Elven Perception I: +1 Search.
AP Cost: 1 Level: 1 Progression: 0 No requirements
AP Cost: 1 Level: 4 Progression: 11 Requires: Elven Perception I
AP Cost: 1 Level: 8 Progression: 27 Requires: Elven Perception II
AP Cost: 1 Level: 12 Progression: 43 Requires: Elven Perception III
Elven Keen Eyes I: Grants a +1 bonus to the Spot skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Elven Keen Eyes II: Grants a +2 bonus to the Spot skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Elven Keen Eyes I
Elven Keen Eyes III: Grants a +3 bonus to the Spot skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Elven Keen Eyes II
Elven Keen Eyes IV: Grants a +4 bonus to the Spot skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Elven Keen Eyes III
Elven Keen Hearing I: Grants a +1 bonus to the Listen skill.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Elven Keen Hearing II: Grants a +2 bonus to the Listen skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Elven Keen Hearing I
Elven Keen Hearing III: Grants a +3 bonus to the Listen skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Elven Keen Hearing II
Elven Keen Hearing IV: Grants a +4 bonus to the Listen skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Elven Keen Hearing III
Improved Balance I: Grants a +1 bonus to the Balance skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Monk Level 1, Rogue Level 1
Improved Balance II: Grants a +2 bonus to the Balance skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Balance I, and one of Bard Level 4, Monk Level 4, Rogue Level 4
Improved Balance III: Grants a +3 bonus to the Balance skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Balance II, and one of Bard Level 8, Monk Level 8, Rogue Level 8
Improved Balance IV: Grants a +4 bonus to the Balance skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Balance III, and one of Bard Level 12, Monk Level 12. Rogue Level 12
Improved Bluff I: Grants a +1 bonus to the Bluff skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Rogue Level 1, Sorcerer Level 1
Improved Bluff II: Grants a +2 bonus to the Bluff skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Bluff I, and one of Bard Level 4, Rogue Level 4, Sorcerer Level 4
Improved Bluff III: Grants a +3 bonus to the Bluff skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Bluff II, and one of Bard Level 8, Rogue Level 8, Sorcerer Level 8
Improved Bluff IV: Grants a +4 bonus to the Bluff skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Bluff III, and one of Bard Level 12, Rogue Level 12, Sorcerer Level 12
Improved Concentration I: Grants a +1 bonus to Concentration skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Cleric Level 1, Favored Soul Level 1, Monk Level 1, Paladin Level 1, Ranger Level 1, Sorcerer Level 1, Wizard Level 1
Improved Concentration II: Grants a +2 bonus to Concentration skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Concentration I, and one of Bard Level 4, Cleric Level 4, Favored Soul Level 4, Monk Level 4, Paladin Level 4, Ranger Level 4, Sorcerer Level 4, Wizard Level 4
Improved Concentration III: Grants a +3 bonus to Concentration skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Concentration II, and one of Bard Level 8, Cleric Level 8, Favored Soul Level 8, Monk Level 8, Paladin Level 8, Ranger Level 8, Sorcerer Level 8, Wizard Level 8
Improved Concentration IV: Grants a +4 bonus to Concentration skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Concentration III, and one of Bard Level 12, Cleric Level 12, Favored Soul Level 12, Monk Level 12, Paladin Level 12, Ranger Level 12, Sorcerer Level 12, Wizard Level 12
Improved Diplomacy I: Grants a +1 bonus to Diplomacy skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Cleric Level 1, Favored Soul Level 1, Monk Level 1, Paladin Level 1, Rogue Level 1
Improved Diplomacy II: Grants a +2 bonus to Diplomacy skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Diplomacy I, and one of Bard Level 4, Cleric Level 4, Favored Soul Level 4, Monk Level 4, Paladin Level 4, Rogue Level 4
Improved Diplomacy III: Grants a +3 bonus to Diplomacy skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Diplomacy II, and one of Bard Level 8, Cleric Level 8, Favored Soul Level 8, Monk Level 8, Paladin Level 8, Rogue Level 8
Improved Diplomacy IV: Grants a +4 bonus to Diplomacy skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Diplomacy III, and one of Bard Level 12, Cleric Level 12, Favored Soul Level 12, Monk Level 12, Paladin Level 12, Rogue Level 12
Improved Disable Device I: Grants a +1 bonus to the Disable Device skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: Rogue Level 1
Improved Disable Device II: Grants a +2 bonus to the Disable Device skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Disable Device I, Rogue Level 4
Improved Disable Device III: Grants a +3 bonus to the Disable Device skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Disable Device II, Rogue Level 8
Improved Disable Device IV: Grants a +4 bonus to the Disable Device skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Disable Device III, Rogue Level 12
History
This page is about a subject that no longer exists in-game.
If you can verify that the subject still exists, please edit this page and remove this template.
Improved Haggle I: Grants a +1 bonus to Haggle skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Rogue Level 1
Improved Haggle II: Grants a +2 bonus to Haggle skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Haggle I, and one of Bard Level 4, Rogue Level 4
Improved Haggle III: Grants a +3 bonus to Haggle skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Haggle II, and one of Bard Level 8, Rogue Level 8
Improved Haggle IV: Grants a +4 bonus to Haggle skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Haggle III, and one of Bard Level 12, Rogue Level 12
Improved Heal I: Grants a +1 bonus to Heal skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Cleric Level 1, Favored Soul Level 1, Paladin Level 1, Ranger Level 1
Improved Heal II: Grants a +2 bonus to Heal skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Heal I, and one of Cleric Level 4, Favored Soul Level 4, Paladin Level 4, Ranger Level 4
Improved Heal III: Grants a +3 bonus to Heal skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Heal II, and one of Cleric Level 8, Favored Soul Level 8, Paladin Level 8, Ranger Level 8
Improved Heal IV: Grants a +4 bonus to Heal skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Heal III, and one of Cleric Level 12, Favored Soul Level 12, Paladin Level 12, Ranger Level 12
Improved Hide I: Grants a +1 bonus to Hide skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1
Improved Hide II: Grants a +2 bonus to Hide skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Hide I, and one of Bard Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4
Improved Hide III: Grants a +3 bonus to Hide skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Hide II, and one of Bard Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8
Improved Hide IV: Grants a +4 bonus to Hide skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Hide III, and one of Bard Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12
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Improved Intimidate I: Grants a +1 bonus to the Intimidate skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Barbarian Level 1, Fighter Level 1, Paladin Level 1, Rogue Level 1
Improved Intimidate II: Grants a +2 bonus to the Intimidate skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Intimidate I, and one of Barbarian Level 4, Fighter Level 4, Paladin Level 4, Rogue Level 4
Improved Intimidate III: Grants a +3 bonus to the Intimidate skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Intimidate II, and one of Barbarian Level 8, Fighter Level 8, Paladin Level 8, Rogue Level 8
Improved Intimidate IV: Grants a +4 bonus to the Intimidate skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Intimidate III, and one of Barbarian Level 12, Fighter Level 12, Paladin Level 12, Rogue Level 12
Improved Jump I: Grants a +1 bonus to the Jump skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Barbarian Level 1, Bard Level 1, Favored Soul Level 1, Fighter Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1
Improved Jump II: Grants a +2 bonus to the Jump skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Jump I, and one of Barbarian Level 4, Bard Level 4, Favored Soul Level 4, Fighter Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4
Improved Jump III: Grants a +3 bonus to the Jump skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Jump II, and one of Barbarian Level 8, Bard Level 8, Favored Soul Level 8, Fighter Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8
Improved Jump IV: Grants a +4 bonus to the Jump skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Jump III, and one of Barbarian Level 12, Bard Level 12, Favored Soul Level 12, Fighter Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12
This article is an orphan, as no other articles link to it:
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Improved Listen I: Grants a +1 bonus to Listen skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Barbarian Level 1, Bard Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1
Improved Listen II: Grants a +2 bonus to Listen skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Listen I, and one of Barbarian Level 4, Bard Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4
Improved Listen III: Grants a +3 bonus to Listen skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Listen II, and one of Barbarian Level 8, Bard Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8
Improved Listen IV: Grants a +4 bonus to Listen skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Listen III, and one of Barbarian Level 12, Bard Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12
Improved Move Silently I: Grants a +1 bonus to the Move Silently skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1
Improved Move Silently II: Grants a +2 bonus to the Move Silently skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Move Silently I, and one of Bard Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4
Improved Move Silently III: Grants a +3 bonus to the Move Silently skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Move Silently II, and one of Bard Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8
Improved Move Silently IV: Grants a +4 bonus to the Move Silently skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Move Silently III, and one of Bard Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12
Improved Open Lock I: Grants a +1 bonus to the Open Lock skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: Rogue Level 1
Improved Open Lock II: Grants a +2 bonus to the Open Lock skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Open Lock I, Rogue Level 4
Improved Open Lock III: Grants a +3 bonus to the Open Lock skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Open Lock II, Rogue Level 8
Improved Open Lock IV: Grants a +4 bonus to the Open Lock skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Open Lock III, Rogue Level 12
Improved Perform I: Grants a +1 bonus to Perform skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: Bard Level 1
Improved Perform II: Grants a +2 bonus to Perform skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Perform I, Bard Level 4
Improved Perform III: Grants a +3 bonus to Perform skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Perform II, Bard Level 8
Improved Perform IV: Grants a +4 bonus to Perform skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Perform III, Bard Level 12
Improved Repair I: Grants a +1 bonus to Repair skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Fighter Level 1, Rogue Level 1, Wizard Level 1
Improved Repair II: Grants a +2 bonus to Repair skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Repair I, and one of Fighter Level 4, Rogue Level 4, Wizard Level 4
Improved Repair III: Grants a +3 bonus to Repair skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Repair II, and one of Fighter Level 8, Rogue Level 8, Wizard Level 8
Improved Repair IV: Grants a +4 bonus to Repair skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Repair III, and one of Fighter Level 12, Rogue Level 12, Wizard Level 12
Improved Search I: Grants a +1 bonus to the Search skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Ranger Level 1, Rogue Level 1
Improved Search II: Grants a +2 bonus to the Search skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Search I, and one of Ranger Level 4, Rogue Level 4
Improved Search III: Grants a +3 bonus to the Search skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Search II, and one of Ranger Level 8, Rogue Level 8
Improved Search IV: Grants a +4 bonus to the Search skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Search III, and one of Ranger Level 12, Rogue Level 12
Improved Spot I: Grants a +1 bonus to the Spot skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Monk Level 1, Ranger Level 1, Rogue Level 1
Improved Spot II: Grants a +2 bonus to the Spot skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Spot I, and one of Monk Level 4, Ranger Level 4, Rogue Level 4
Improved Spot III: Grants a +3 bonus to the Spot skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Spot II, and one of Monk Level 8, Ranger Level 8, Rogue Level 8
Improved Spot IV: Grants a +4 bonus to the Spot skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Spot III, and one of Monk Level 12, Ranger Level 12, Rogue Level 12
This article is an orphan, as no other articles link to it:
Please introduce links to this page, please check these related articles for suggestions. (February 2016)


Improved Swim I: Grants a +1 bonus to Swim skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Barbarian Level 1, Bard Level 1, Fighter Level 1, Monk Level 1, Ranger Level 1, Rogue Level 1
Improved Swim II: Grants a +2 bonus to Swim skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Swim I, and one of Barbarian Level 4, Bard Level 4, Fighter Level 4, Monk Level 4, Ranger Level 4, Rogue Level 4
Improved Swim III: Grants a +3 bonus to Swim skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Swim II, and one of Barbarian Level 8, Bard Level 8, Fighter Level 8, Monk Level 8, Ranger Level 8, Rogue Level 8
Improved Swim IV: Grants a +4 bonus to Swim skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Swim III, and one of Barbarian Level 12, Bard Level 12, Fighter Level 12, Monk Level 12, Ranger Level 12, Rogue Level 12
Improved Tumble I: Grants a +1 bonus to the Tumble skill.
AP Cost: 1 Level: 1 Progression: 0 Requires: One of Bard Level 1, Monk Level 1, Rogue Level 1
Improved Tumble II: Grants a +2 bonus to the Tumble skill.
AP Cost: 1 Level: 4 Progression: 11 Requires: Improved Tumble I, and one of Bard Level 4, Monk Level 4, Rogue Level 4
Improved Tumble III: Grants a +3 bonus to the Tumble skill.
AP Cost: 1 Level: 8 Progression: 27 Requires: Improved Tumble II, and one of Bard Level 8, Monk Level 8, Rogue Level 8
Improved Tumble IV: Grants a +4 bonus to the Tumble skill.
AP Cost: 1 Level: 12 Progression: 43 Requires: Improved Tumble III, and one of Bard Level 12, Monk Level 12, Rogue Level 12

Racial Summoning Enhancements[edit]

Iron Companion: You have a loyal iron defender as a pet, and can summon it once per rest to aid you for five minutes.
AP Cost: 2 Level: 1 Progression: 0 Requires: Drow Elf, Dwarf, Elf, Half-Elf, Half-Orc, Halfling, Human, Warforged, and one of Skill Focus: Repair, Self Sufficient, Least Dragonmark of Making, Improved Repair II, Warforged Mechanics II, Rogue Mechanic I
Steel Companion: You have a loyal steel defender as a pet, and can summon it once per rest to aid you for five minutes.
AP Cost: 2 Level: 4 Progression: 10 Requires: Iron Companion
Mithral Companion: You have a loyal mithral defender as a pet, and can summon it once per rest to aid you for five minutes.
AP Cost: 2 Level: 8 Progression: 26 Requires: Steel Companion
Adamantine Companion: You have a loyal adamantine defender as a pet, and can summon it once per rest to aid you for five minutes.
AP Cost: 2 Level: 12 Progression: 42 Requires: Mithral Companion

Enhancement changes Alpha Testing on Lamannia[edit]