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Dragon arts feats

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At level 1, 2, and 6 a Dragon Disciple gets to select a bonus Dragon arts feat. All prerequisites of the selected feat must be met.

Combat Casting • Deflect Arrows • Diehard • Dodge • Lightning Reflexes • Mobile Spellcasting • Mobility • Power Attack • Precision • Single Weapon Fighting • Spell Focus • Spring Attack • Stunning Fist • Swords to Plowshares • Toughness • Two Handed Fighting • Two Weapon Fighting • Weapon Finesse • Whirling Steel Strike

Icon Feat Prerequisite Description
Combat Casting Combat Casting grants +4 to Concentration skill checks when casting spells in combat.
Deflect Arrows Once every few seconds, you are able to block some projectiles that would otherwise hit you.
Diehard
You automatically stabilize when incapacitated.

Without this feat: Unconscious characters have only a 10% chance to stabilize every ten seconds and suffer a point of damage each time they fail. This continues until the character stabilizes or dies (exceed the unconscious rage; base -10).

Dodge Grants you a 3% Dodge bonus.
Lightning Reflexes
Grants you a +2 bonus on your Reflex saves.
Mobile Spellcasting
Combat Casting, Dexterity 13+, the ability to cast 2nd level spells (Artificer 3, Bard 4, Cleric 3, Dragon Disciple 6, Druid 3, Favored Soul 4, Paladin 7, Ranger 7, Sorcerer 4, Wizard 3)
Normally characters move at half speed while casting, however with Mobile Spellcasting characters move at full speed.
Mobility Increases the maximum dexterity bonus permitted by armor and tower shields by 2, and adds a +4 bonus to Armor Class while tumbling. You will also gain a 2% dodge bonus and +1 Maximum Tumble charge.
Power Attack Offensive Combat Stance: While using Power Attack mode, you trade up to 5 of your attack bonus for that much extra damage on melee attacks. While using a two-handed weapon or fighting in an animal form, you gain double the bonus to damage.
Precision Offensive Combat Stance: While using Precision mode, you gain +5% to hit and reduce the target's fortification against your attacks by 25%.

Cannot be used while raged.

Single Weapon Fighting
2 ranks of Balance
While Single Weapon Fighting, you gain +10% Combat Style bonus to attack speed and +2 Combat Style bonus to Melee Power.

Single Weapon Fighting: Requires fighting with a single one-handed weapon, and wielding only an orb, runearm, or nothing in your offhand. Does not function in animal forms.

Improves the Hit Point bonus of Heroic Durability.

Spell Focus
Spell Focus: <Spell School> adds +1 to the DCs of your spells from the chosen school of magic, making them harder to resist.

Dragon Disciples may only select certain schools of magic as Dragon arts feats:

Spring Attack Passive: Character suffers no penalty to their attack roll when moving. It will also gain a 2% dodge bonus.

Active: You leap forward striking a target enemy and all those around them. Requires a visible target and that you are holding a melee weapon.

Stunning Fist Tactical Handwraps attack: A swift attack to vulnerable areas that cause your target to be stunned for a short period of time. DC = 10 + (character level/2) + Wis mod. You must be wearing Handwraps to use this attack.
Swords to Plowshares
+4 Base Attack Bonus
You are an expert with the usage of traditionally nonviolent weapons in impressive ways. When wielding one of the following weapons, you are granted the following:

Kamas, Handwraps, and Sickles you wield gain a +1 Morale bonus to Critical Threat Range. Quarterstaves instead gain a +2 Morale bonus to Critical Threat Range.

Toughness
Increases your hit points by +3 at first level, and 1 additional hit point for each additional level.
Two Handed Fighting While Two-Handed Fighting: +60% Strikethrough Chance and a +2 Combat Style bonus to Melee Power.

These bonuses also apply while wielding a Bastard Sword or Dwarven Waraxe in your main hand and a Shield, Orb, Rune Arm, or Nothing in your off-hand. You are not considered to be Two-Handed Fighting while in Druid Animal Forms or using handwraps.

Strikethrough grants a chance for your melee attacks to attack a second target. Strikethrough begins at 20% while Two-Handed Fighting, and if Strikethrough is over 100%, you will always attack a second target with a chance to attack a third.
If it is over 200%, you will always attack a third target with a chance to attack a fourth.
If it is over 300%, you will always attack a fourth target with a chance to attack a fifth.
If it is 500% or higher, you will always attack five target.

In addition, While using a Two Handed Weapon (not including Bastard Sword, Dwarven Waraxe, or Druid Animal Forms), your Ability Score Modifier bonus to damage improves by 25% (This adds to the existing 50% for using a Two Handed Weapon).

Improves the Hit Point bonus of Heroic Durability.

Two Weapon Fighting Two Weapon Fighting reduces the to-hit penalty when using two weapons at the same time, and increases the chance of a secondary off-hand attack by 20% to 40%.
  • The attack penalty for your primary hand lessens by 2 and the one for your off-hand lessens by 6, so it becomes -4 (main hand) / -4 (off-hand) instead of -6/-10 without this feat.
  • If the off-hand weapon is light, the penalties both decrease by another 2 points, down to -2/-2 (instead of -4/-8 without this feat).

Handwraps users don't suffer attack penalties for fighting with two weapons, but this feat grants them the off-hand proc bonuses.

Weapon Finesse You can use your Dexterity bonus instead of Strength bonus to determine bonus to attack with certain weapons if it is higher.

This feat applies to attacks made by a Dagger, Handaxe, Handwraps, Kama, Kukri, Light hammer, Light mace, Light pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.

Whirling Steel Strike You treat longswords as if they were monk weapons, remaining centered when you wield them.