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Dragon arts feats
At level 1, 2, and 6 a Dragon Disciple gets to select a bonus Dragon arts feat. All prerequisites of the selected feat must be met.
Combat Casting
| Icon | Feat | Prerequisite | Description |
|---|---|---|---|
| Combat Casting | 1 Acolyte of the Skin, 1 Alchemist, 1 Artificer, 1 Bard, 1 Blightcaster, 1 Cleric, 1 Dark Apostate, 4 Dark Hunter, 1 Dragon Disciple, 1 Druid, 1 Favored Soul, 4 Paladin, 4 Ranger, 4 Sacred Fist, 1 Sorcerer, 1 Stormsinger, 1 Warlock, 1 Wild Mage, or 1 Wizard
|
Combat Casting grants +4 to Concentration skill checks when casting spells in combat. | |
| Deflect Arrows | Once every few seconds, you are able to block some projectiles that would otherwise hit you. | ||
| Diehard | You automatically stabilize when incapacitated.
Without this feat: Unconscious characters have only a 10% chance to stabilize every ten seconds and suffer a point of damage each time they fail. This continues until the character stabilizes or dies (exceed the unconscious range; base -10). | ||
| Dodge | Dexterity 13
|
Grants you a 3% Dodge bonus. | |
| Lightning Reflexes | Grants you a +2 bonus on your Reflex saves. | ||
| Mobile Spellcasting | Combat Casting, Dexterity 13+, the ability to cast 2nd level spells (Artificer 3, Bard 4, Cleric 3, Dragon Disciple 6, Druid 3, Favored Soul 4, Paladin 7, Ranger 7, Sorcerer 4, Wizard 3)
|
Normally characters move at half speed while casting, however with Mobile Spellcasting characters move at full speed. | |
| Mobility | Increases the maximum dexterity bonus permitted by armor and tower shields by 2, and adds a +4 bonus to Armor Class while tumbling. You will also gain a 2% dodge bonus and +1 Maximum Tumble charge. | ||
| Power Attack | Strength 13
|
Offensive Combat Stance: While using Power Attack mode, you trade up to 5 of your attack bonus for that much extra damage on melee attacks. While using a two-handed weapon or fighting in an animal form, you gain double the bonus to damage. | |
| Precision | +1 Base Attack Bonus, Dexterity 13
|
Offensive Combat Stance: While using Precision mode, you gain +5% to hit and reduce the target's fortification against your attacks by 25%.
Cannot be used while raged. | |
| Single Weapon Fighting | 2 ranks of Balance
|
While Single Weapon Fighting, you gain +10% Combat Style bonus to attack speed and +2 Combat Style bonus to Melee Power.
Single Weapon Fighting: Requires fighting with a single one-handed weapon, and wielding only an orb, runearm, or nothing in your offhand. Does not function in animal forms. Improves the Hit Point bonus of Heroic Durability. | |
| Spell Focus | Spell Focus: <Spell School> adds +1 to the DCs of your spells from the chosen school of magic, making them harder to resist.
Dragon Disciples may only select certain schools of magic as Dragon arts feats: | ||
| Spring Attack | Passive: Character suffers no penalty to their attack roll when moving. It will also gain a 2% dodge bonus.
Active: You leap forward striking a target enemy and all those around them. Requires a visible target and that you are holding a melee weapon. | ||
| Stunning Fist | Tactical Handwraps attack: A swift attack to vulnerable areas that cause your target to be stunned for a short period of time. DC = 10 + (character level/2) + Wis mod. You must be wearing Handwraps to use this attack. | ||
| Swords to Plowshares | +4 Base Attack Bonus
|
You are an expert with the usage of traditionally nonviolent weapons in impressive ways. When wielding one of the following weapons, you are granted the following:
Kamas, Handwraps, and Sickles you wield gain a +1 Morale bonus to Critical Threat Range. Quarterstaves instead gain a +2 Morale bonus to Critical Threat Range. | |
| Toughness | Increases your hit points by +3 at first level, and 1 additional hit point for each additional level. | ||
| Two Handed Fighting | 15 Strength
|
While Two-Handed Fighting: +60% Strikethrough Chance and a +2 Combat Style bonus to Melee Power.
These bonuses also apply while wielding a Bastard Sword or Dwarven Waraxe in your main hand and a Shield, Orb, Rune Arm, or Nothing in your off-hand. You are not considered to be Two-Handed Fighting while in Druid Animal Forms or using handwraps. Strikethrough grants a chance for your melee attacks to attack a second target. Strikethrough begins at 20% while Two-Handed Fighting, and if Strikethrough is over 100%, you will always attack a second target with a chance to attack a third. In addition, While using a Two Handed Weapon (not including Bastard Sword, Dwarven Waraxe, or Druid Animal Forms), your Ability Score Modifier bonus to damage improves by 25% (This adds to the existing 50% for using a Two Handed Weapon). Improves the Hit Point bonus of Heroic Durability. | |
| Two Weapon Fighting | Dexterity 15
|
Two Weapon Fighting reduces the to-hit penalty when using two weapons at the same time, and increases the chance of a secondary off-hand attack by 20% to 40%.
Handwraps users don't suffer attack penalties for fighting with two weapons, but this feat grants them the off-hand proc bonuses. | |
| Weapon Finesse | +1 Base attack bonus, Dexterity 13
|
You can use your Dexterity bonus instead of Strength bonus to determine bonus to attack with certain weapons if it is higher.
This feat applies to attacks made by a Dagger, Handaxe, Handwraps, Kama, Kukri, Light hammer, Light mace, Light pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form. | |
| Whirling Steel Strike | Weapon Focus: Slashing; Monk, class level 1, Dragon Disciple, class level 1 or Sacred Fist, class level 1; and Proficiency with Longswords.
|
You treat longswords as if they were monk weapons, remaining centered when you wield them. |