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Dragon Disciple spells
Main Classes | ||||||||
---|---|---|---|---|---|---|---|---|
![]() Alchemist |
![]() Artificer |
![]() Bard |
Cleric / Favored Soul | ![]() Druid |
![]() Paladin |
![]() Ranger |
Sorcerer / Wizard | ![]() Warlock |
Archetypes | ||||||||
![]() Blightcaster |
![]() Dark Hunter |
![]() Dragon Disciple |
![]() Sacred Fist |
![]() Stormsinger |
![]() Wild Mage |
Dragon Disciples have their own spellbook and spell progression.
- Dragon Disciples use Wisdom as their casting stat.
- Casting spells from the Dragon Disciple Spellbook requires you to be Centered.
- Dragon Disciple spells cost Spell Points. They do not cost Ki (though some SLAs in their trees do).
- Dragon Disciples have four levels of spells.
- Dragon Disciples gain all of their spells at a level when they gain the first slot of that level, similar to Rangers.
- Dragon Disciple spells that use Material Components use Ranger components.
- All Dragon Disciple spells are affected by Arcane Spell Failure (5% base from Warforged)
- Dragon Disciples cannot cast their spells while Quelled.
Dragon Disciple Spells List[edit]
Consult the table below to know the number of Dragon Disciple spells available per spell level, and per spell school.
Abjuration | Conjuration | Divination | Enchantment | Evocation | Illusion | Necromancy | Transmutation | Total | |
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Level 1 | 2 | 2 | 0 | 0 | 3 | 0 | 1 | 4 | 12 |
Level 2 | 1 | 1 | 0 | 0 | 5 | 1 | 0 | 2 | 10 |
Level 3 | 1 | 1 | 0 | 0 | 5 | 1 | 1 | 2 | 11 |
Level 4 | 2 | 2 | 1 | 1 | 6 | 0 | 0 | 2 | 14 |
Total | 6 | 6 | 1 | 1 | 19 | 2 | 2 | 10 | 47 |
Level 1[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Cause Fear | Necromancy | An enemy becomes frightened. Necrotic energy slows the target slightly (-35% run speed). A successful will save causes the target to become shaken instead and negates the slow effect. | ![]() |
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Jump | Transmutation | Gives an allied creature a +10 enhancement bonus to Jump skill for 1 minute per caster level. This bonus increases to +20 at 5th level, and +30 at 9th level. This stacks with the typical competence bonus found on items. | ![]() |
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Lesser Draconic Burst: Acid | Conjuration | You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Acid damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half. | ![]() |
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Lesser Draconic Burst: Cold | Evocation | You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Cold damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half. | ![]() |
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Lesser Draconic Burst: Electricity | Evocation | You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Electric damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half. | ![]() |
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Lesser Draconic Burst: Fire | Evocation | You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Fire damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half. | ![]() |
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Lesser Draconic Burst: Poison | Transmutation | You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Poison damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half. | ![]() |
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Longstrider | Transmutation | You gain a +15% enhancement bonus to run speed and ignore the effects of shallow water. | ![]() |
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Obscuring Mist | Conjuration | Creates an obscuring, misty vapor around the caster, giving creatures inside the mist a 20% chance of missing any attack they make due to concealment. This does not apply to attacking misted targets from outside. | ![]() | |||||||||||
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Pass Without Trace | Transmutation | Your feet touch the ground, but leave no trace. Gives an ally a +5 enhancement bonus on Move Silently checks, plus 1 per 2 caster levels to a maximum of 20. | ![]() |
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Resist Energy | Abjuration | Gives an ally an Enhancement bonus against an elemental damage type (acid, cold, electricity, fire, or sonic), reducing that type of damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11. | ![]() |
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Shield | Abjuration | Grants a +4 shield bonus to Armor Class, and protection from Magic Missiles, Chain Missiles and Force Missiles. | ![]() |
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Level 2[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Acolyte's Breath: Black | Conjuration | You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Acid damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. | ![]() |
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Acolyte's Breath: Blue | Evocation | You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Electric damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. | ![]() |
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Acolyte's Breath: Green | Transmutation | You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Poison damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. | ![]() |
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Acolyte's Breath: Red | Evocation | You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Fire damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. | ![]() |
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Acolyte's Breath: White | Evocation | You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Cold damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. | ![]() |
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Blur | Illusion | The subject’s outline appears blurred, shifting and wavering. This distortion grants the subject concealment (20% miss chance). | ![]() |
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Elemental Weapons | Evocation | Your target gains +1 Imbue Dice. An item can have only one temporary item enchantment at a time. | ![]() |
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Gust of Wind | Evocation | This spell creates a severe blast of air that originates from you, and passes through all enemies in its path. Small or tiny enemies must make a STR or DEX check (whichever is higher) against a DC equal to 12 + your casting Ability's modifier or be knocked prone for 6 seconds. Medium enemies are slowed (-25% movement, -30% attack) by the winds for 10 seconds on a failed save. Large or larger enemies are unaffected. This spell clears away all lingering effects in its path (even friendly/useful ones), such as Cloudkill, Otto's Sphere of Dancing and Wall of Fire. | ![]() | |||||||||||
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Protection from Energy | Abjuration | Protection from Energy grants temporary immunity to one chosen type of energy you specify when you cast it (Acid, cold, electricity, fire, or sonic.) for 1 minute per caster level, or until 12 points of energy per caster level (Maximum caster level 10.) from the chosen kind of energy type has been absorbed. | ![]() |
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Water Breathing | Transmutation | Grants the ability to breathe water to you and your allies. | ![]() |
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Level 3[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Cyclonic Blast | Evocation | You send a twisting torrent of wind toward your enemies that deals 1d3+3 bane damage per caster level (Max 20d3+60) to targets in its path. A successful Reflex save reduces the damage by half. If the target fails its Reflex save, it must make a Strength check or Dexterity check to negate being knocked prone for 6 seconds. The spell also clears away all lingering effects in its path (including friendly effects), such as clouds, Wall of Fire, and Otto's Dancing Sphere. | ![]() |
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Displacement | Illusion | Your appearance becomes extremely blurred, giving enemies a 50% concealment miss chance when attacking. | ![]() |
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Draconic Burst: Acid | Conjuration | You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Acid damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. | ![]() |
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Draconic Burst: Cold | Evocation | You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Cold damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. | ![]() |
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Draconic Burst: Electric | Evocation | You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Electric damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. | ![]() |
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Draconic Burst: Fire | Evocation | You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Fire damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. | ![]() |
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Draconic Burst: Poison | Transmutation | You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+3 Poison damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. | ![]() |
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Fear | Necromancy | An area of effect of terror in the shape of a cone causes each living enemy in an area to become panicked. A successful will save causes enemies to become shaken. Creatures that fail their save are also slowed 35% by necrotic energy. | ![]() |
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Greater Elemental Weapons | Evocation | Your target gains +2 Imbue Dice. An item can have only one temporary item enchantment at a time. | ![]() |
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Haste | Transmutation | Creatures in the area are quickened and gain a 32% enhancement bonus to run speed, and a 15% enhancement bonus to attack speed. In addition, the recipient gains a +1 enhancement bonus to attack rolls, a +1 bonus to reflex saving throws, and +1% Dodge. Dispels and counters Slow. | ![]() |
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Protection from Elements | Abjuration | Grants temporary immunity to five forms of energy damage for 1 minute per caster level, or until 12 points of energy per caster level (Maximum 120 points at caster level 10) for each energy type has been absorbed. Protects against: Acid, Cold, Lightning, Fire and Sonic. | ![]() |
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Level 4[edit]
Name | School | Description | S.C. | Metamagics | |||||||||||
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Black Dragon Bolt | Conjuration | A powerful green bolt of corrosive acid springs from your hand. The bolt deals 1d10 acid damage per caster level, (Maximum 25d10 at caster level 25). Applies damage and ticks three times again over 8 seconds. | ![]() |
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Chain Lightning | Evocation | An electrical discharge strikes a primary target for 1d6+6 electrical damage per caster level, up to a maximum of 20d6+120 at caster level 20. It then arcs to up to 5 other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half. | ![]() |
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Cone of Cold | Evocation | Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a large cone. It drains heat, dealing 1d6+5 points of cold damage per caster level. Maximum damage 15d6+75 at caster level 15. A successful Reflex save reduces the damage by half. | ![]() |
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Death Ward | Transmutation | Grants a friendly creature immunity to death spells and effects, energy drain, and negative energy effects. | ![]() |
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Delayed Blast Fireball | Evocation | Creates a ball of fire that detonates on impact, causing an explosion of flame that deals 1d6+7 points of fire damage per caster level up to a maximum damage of 20d6+140 at caster level 20 to all targets around it. | ![]() |
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Draconic Devastation: Black | Conjuration | Cone that deals 1d6+6 Acid damage per caster level (max 30d6+180 at caster level 30). A successful reflex save reduces damage by half. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds. | ![]() |
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Draconic Devastation: Blue | Evocation | Cone that deals 1d6+6 Electric damage per caster level (max 30d6+180 at caster level 30). A successful reflex save reduces damage by half. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds. | ![]() |
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Draconic Devastation: Green | Transmutation | Cone that deals 1d6+6 Poison damage per caster level (max 30d6+180 at caster level 30). A successful reflex save reduces damage by half. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds. | ![]() |
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Draconic Devastation: Red | Evocation | Cone that deals 1d6+6 Fire damage per caster level (max 30d6+180 at caster level 30). A successful reflex save reduces damage by half. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds. | ![]() |
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Draconic Devastation: White | Evocation | Cone that deals 1d6+6 Cold damage per caster level (max 30d6+180 at caster level 30). A successful reflex save reduces damage by half. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds. | ![]() |
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Freedom of Movement | Abjuration | This spell enables an ally to move and attack normally for the duration of the spell, even under the influence of magic or conditions that normally impedes movement, such as Entangled, Paralyzed, or Solid Fog. | ![]() |
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Howl of Terror | Enchantment | You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. Does not cause helplessness. Will save negates. | ![]() |
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Poison Breath | Conjuration | You exhale poison through your mouth in a large cone, causing enemies caught within the area to take 1d5+5 Poison damage per caster level, max 20d6+100 at caster level 20. This is a. This poison will leave enemies struck Contaminated. A successful Fortitude save reduces the damage by half. | ![]() |
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Protection from Elements, Mass | Abjuration | Casts Protection from Elements on multiple targets, granting targets temporary immunity to all forms of energy for 1 minute per caster level, or until 12 points of energy per caster level (max 120) for each energy type has been absorbed. | ![]() |
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True Seeing | Divination | You confer on the subject the ability to see things as they actually are. This allows the target to find secret doors that have a Search DC of 30 or less, see the exact location of creatures hidden by Blur or Displacement effects, and see Invisible creatures or objects normally. | ![]() |
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