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Divine Might/sandbox
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Ability SLAs
Knight of the Chalice abilities
Class feats
DDOwiki metacategories
Root > DDO game guides > Glossary > Class feats
Root > DDO game mechanics
Root > DDO library
Root > DDO library > Classes > Cleric > Cleric class feats
Root > DDO library > Classes > Paladin > Paladin class feats
Root > DDO library > Enhancements > Class enhancements > Paladin enhancements > Knight of the Chalice enhancements
Root > DDO library > Enhancements > Enhancements by effect > Channel Divinity enhancements
Root > DDO library > Feats > Feats by source
Root > DDOwiki meta > DDOwiki metacategories > Spells > Channel Divinity
Divine Might: Channel Divinity: You gain an Insight bonus to Strength equal to your Charisma modifier for 30/60/120 seconds. (Activation Cost: 1 use of Turn Undead. Cooldown: 20 seconds)
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements |
Divine Might | |
Channel Divinity Enhancement | |
PrerequisitePermanent conditions that must be met before an ability can be acquired. For instance, the Dodge feat lists Dexterity 13+. Temporary conditions are listed under Conditions.: |
5 AP in tree, Perform: |
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Enhancement TreeWhen the ability is primarily granted through an enhancement, the tree is indicated here, as in Sacred Defender, Drow.: |
Knight of the Chalice |
APThe number of Action Points (AP) needed to acquire each rank of the enhancement, usually 1 or 2. /RanksThe number of ranks of an enhancement that can be acquired,usually 1 to 3.: |
2 AP / 3 ranks |
CostThe cost to invoke an active or toggled ability, such as 12 Spell Points, 10 Ki, or None. Not to be confused with the cost to acquire an ability in the first place, which might be measured in Action Points.: |
1 Channel Divinity use |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Self |
DurationThe length of time an effect typically lasts, along with any conditions for premature termination. For instance, the duration for most physical attacks is Instantaneous, while the duration of Invisibility is 1 minute per caster level (no maximum), or until interacting with a target or object.: |
30/60/120 seconds |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
20 seconds |
BuffA broad characterization of the type(s) of beneficial effects an ability imparts, not otherwise mentioned. The inventory of recognized effects is expected to undergo considerable refinement.: |
Ability |
Description
Channel Divinity: You gain an Insight bonus to Strength equal to your Charisma modifier for 30/60/120 seconds. (Activation Cost: 1 use of Turn Undead. Cooldown: 20 seconds)
Ability SLAs
Knight of the Chalice abilities
Class feats
DDOwiki metacategories
Root > DDO game guides > Glossary > Class feats
Root > DDO game mechanics
Root > DDO library
Root > DDO library > Classes > Cleric > Cleric class feats
Root > DDO library > Classes > Paladin > Paladin class feats
Root > DDO library > Enhancements > Class enhancements > Paladin enhancements > Knight of the Chalice enhancements
Root > DDO library > Enhancements > Enhancements by effect > Channel Divinity enhancements
Root > DDO library > Feats > Feats by source
Root > DDOwiki meta > DDOwiki metacategories > Spells > Channel Divinity