Year of the Dragon: Through April 23rd, claim the adventure pack Slice of Life for free! Speak to Xatheral in the Hall of Heroes.
Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!
Dimension Door/sandbox
Dimension Door | |
Spell / SLA Enhancement | |
Enhancement TreeWhen the ability is primarily granted through an enhancement, the tree is indicated here, as in Sacred Defender, Drow.: |
Archmage (Wiz); Shadowdancer 5th core |
---|---|
APThe number of Action Points (AP) needed to acquire each rank of the enhancement, usually 1 or 2. /RanksThe number of ranks of an enhancement that can be acquired,usually 1 to 3.: |
1 AP / 1 rank |
Spell LevelSpell level indicates the relative power of a spell, determining when it can normally be acquired by the relevant class(es) of caster. Not to be confused with character level. For example, Fireball lists Sorcerer 3, Wizard 3.: |
Bard 4, Sorcerer 4, Warlock 3, Wizard 4 |
Granted ByAny secondary source of an ability, not already mentioned. For instance, Diehard is primarily a feat, but indicates that it can also be granted by the Frenzied Berserker enhancement tree.: |
Human Lesser Dragonmark of Passage |
Spell SchoolEvery spell (optional for SLAs) belongs to one of eight schools of magic, such as Evocation or Necromancy. Optional descriptors, e.g. Fire, Compulsion, are also listed here.: |
Conjuration (Teleportation) |
ComponentsEvery spell requires one or more types of components, either Verbal, Somatic, or Material. These are specified using the templates{{V}} , {{S}} , and {{M}} , respectively.:
|
VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components. |
Spell Point CostThe number of Spell Points used to cast the spell.: |
25 |
MetamagicThe effects of spells and SLAs can often be enhanced using metamagic, a type of toggled feat, for example,{{Maximize}} and {{Heighten}} .:
|
Quicken |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Friend, Self, Positional |
RangeThe distance at which an active ability can be activated, such as Melee for Cleave, or Double for Nimbus of Light. Typical values are Personal, Melee, Ranged, Touch, Standard (spell), or Double (ray), although any value can be specified. Not to be confused with area.: |
Standard |
DurationThe length of time an effect typically lasts, along with any conditions for premature termination. For instance, the duration for most physical attacks is Instantaneous, while the duration of Invisibility is 1 minute per caster level (no maximum), or until interacting with a target or object.: |
30 seconds |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
60 seconds (Brd/Wiz), 30 seconds (Sor) |
Description
Dimension door (also known as DDoor or simply DD) creates a white, translucent door in a dungeon or wilderness.
Players can click it to return to the location where they actually entered the dungeon or wilderness.
For example: if you enter The Vale of Twilight from The Twelve, the Dimension Door will bring you back to this entry point, but if you enter from Meridia this entry point is now your destination location.
This rule also applies on leaving a quest inside this wilderness area. Therefore if you leave the quest Rainbow in the Dark, your Dimension Door will teleport you back to the entrance of this quest inside The Vale of Twilight.
Even the destination location from a NPC teleportation can be the destination location for your Dimension Door.
Notice, there is a default destination location when you relog inside a dungeon or wilderness (one of the the entry points from a public area).
Tips[edit]
- There is no XP penalty since the adventure is not exited.
- There is no waiting time (unlike recalling) although there may be a loading screen if you are far enough from the quest entrance.
- The teleport cannot be interrupted by monster attacks (Some crowd control effects can still stop you).
- Monsters, players, and projectiles are not blocked by the dimension door, but only players may use it. Dead players and monsters cannot use it.
- You can select yourself (F1) to cast the door right in front of you.
- Similar to most persistent spells, dimension door disappears if the caster move out of range, dies or leaves the instance while it is up.
- However unlike other persistent spells which instantly dissipate, Dimension Doors will linger for 6 seconds after the caster leaves the area. It will however instantly disappear if he dies.
This spell offers a unique benefit often valuable in quests and it is frequently requested from arcane casters. Situations where dimension door is useful include:
- Escaping a battle which has turned unfavorable to the party.
- Reaccessing certain part of the quest which otherwise has become inaccessible.
- Saving time so that you don't have to walk back to the entrance, e.g. to clear another dungeon wing.
Dimension door scrolls cannot be bought in shops (but are commonly found in random treasure). Therefore, it is recommended that wizards select this spell during level-up.
Locked entrance[edit]
Some quests, however, seal off the entrance from the rest of the dungeon after certain conditions are met. If you take a Dimension Door in such quests, you won't be able to access the end chests. Quests where the entrance is locked include:
- Haywire Foundry - If you do not have someone to pull the lever to let you back in the first gate.
Additionally, most raids feature a locking mechanism to prevent late entry / re-entry. This also punishes the users of Dimension Door. Exceptions are Caught in the Web, Hound of Xoriat, Tempest's Spine, and The Chronoscope.
Other sources[edit]
- Hireling: Mikayl the Pious, 11 Fighter
- Scroll: rare drop in chests
Additionally, Dimension Door effect is available in a few quests:
- In-quest item in the Shadow Crypt: Death's Door (trinket)
- Consumable in the Crystal Cove challenge: Pirate's Port
Human spells
Spell enhancements
DDOwiki metacategories
Root > DDO library
Root > DDO library > Effects > Buffs
Root > DDOwiki meta > DDOwiki metacategories > Spells > SLAs > Buff SLAs
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Bard spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Cleric spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Favored Soul spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Sorcerer / Wizard spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Warlock spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Verbal component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by descriptor > Teleportation spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by effect > Buff spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by school > Conjuration spells