DDO Server Transfers 2025
New 64-bit servers will go live on July 15th and you will have until August 31st to transfer characters off the 32-bit servers before they are closed.
At a later date TBD, SSG will reopen the 32-bit game worlds only for players to prepare their characters for transfer with no questing or other gameplay available for two years.
In preparation for the transfer, use the code 100SLOTS to gain a free 100 Shared Account Bank slots on all servers! edit
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Dhampir enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | DD1 — HeM2 — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. |
Aasimar ![]() |
Dhampir ![]() |
Dragonborn | Drow | Dwarf | Eladrin ![]() |
Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
Bladeforged ![]() |
Chaosmancer ![]() |
Dhampir Dark Bargainer ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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This page is based on information gathered on the Lamannia preview server Note: Anything found on Lamannia is considered to be Speculation until it goes live. |
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Please fix this page if you know any information on this page to be in error. | ||
Report Lamannia bugs to the developers! | ||
Please edit this page to remove if you can verify the information is correct.
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Dhampir enhancements
Core abilities[edit]
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Dark Past: +1 to Attack while performing Sneak Attacks.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
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STR/CON/CHA: STR/CON/CHA
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AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Dark Past | |
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Dhampir Ability: +2 to Attack while performing Sneak Attacks, +1 Sneak Attack Die, +20 Negative Amplification
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: STR/CON/CHA | |
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STR/CON/CHA: STR/CON/CHA
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Dark Present | |
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Dark Future: +3 to Attack while performing Sneak Attacks, +2 Sneak Attack Dice, +20 Negative Amplification
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: STR/CON/CHA |
Tier One[edit]
Requires Dark Past
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Draining Bite: Your Vampiric Bite now applies 1 Negative Level. This increases by 1 for every 5 Character Levels you have.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | Cooldown: N/A | No requirements | |
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Skills: +1/2/3 to Hide, Move Silently, and Jump
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: N/A | No requirements | |
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Energy: (multiselector)
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AP Cost: 1 | Ranks: 1 | Progression: 1 | Cooldown: N/A | No requirements | |
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Tenuous Relationship With Death: Your range of unconsciousness extends by 5/10/20 Hit Points. Rank 3: You automatically stabilize when Unconscious.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: N/A | No requirements | |
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Innate Protection: +1/2/3 Saves vs. Spells
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: N/A | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
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Lifeblood: When you successfully use your Vampiric Bite on a living target in corporeal form, you gain +1/2/3 to all Ability Scores for 60 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: N/A | No requirements | |
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Dominate Animal: Spell-Like Ability: Dominate Animal. DC (15 + Highest of INT/WIS/CHA Mod + Enchantment Bonuses). Cooldown 18 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: N/A | No requirements | |
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Embrace Death: Toggle: While Embrace Death is active, you gain 100% fortification and are able to be healed by Negative Energy. You take 50% healing from Positive, and double damage from Light. (This replaces your natural vulnerability to Light). You are considered Undead rather than your original type for the purposes of most effects. You gain +2 Intelligence, +2 Charisma, +2 Wisdom, and +3 Perform. Your melee attacks have a 10% chance to heal you for 1d3 with Negative Energy per Character level (mx 10). This is a Major Form, and counts as a Shroud for the purpose of Pale Master.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: N/A | No requirements | |
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Rush of Bats: Turn into a swarm of bats and rush to target foe's position. Cooldown 24/18/12 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: N/A | No requirements | |
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Cloak of Undeath: +2/4/6 Magical Resistance Rating. Rank 3: +6 Magical Resistance Rating Cap.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: N/A | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
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Fearsome Countenance: SLA: Target enemy must make a Will Saving Throw (10 + Highest of STR/CON/CHA Mod + Stunning bonuses + Enchantment DC Bonuses) or be Cowered for 6 seconds. This is considered a Fear effect. On Save: -10% Movement and Attack Speed for 6 seconds. Cooldown 12 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: N/A | No requirements | |
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Stunning Visage: +2/3/4 to Stun DCs
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: N/A | No requirements | |
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Deathly Bite: When you are considered Undead (via Embrace Death or any other source), your Vampiric Bite heals you for Negative energy instead of Positive.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: N/A | No requirements | |
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Harrying Swarm: Enemies in a small area around where you finish your Rush of Bats take -5% Dodge and -5 Attack for 12 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: N/A | Requires: Rush of Bats | |
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Improved Dodge: +1/2/3% Dodge when wearing Light or no Armor.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: N/A | No requirements |
Tier Four[edit]
Requires 15 APs spent in tree
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Ascended Bite: Your Vampiric Bite now applies 5 stacks of Vulnerability and deals double the piercing damage. if the target of your Vampiric Bite is Cowered, living, and corporeal they must make a Fortitude Saving Throw (DC 16 + Highest of STR/CON/CHA Mod + Stunning Bonuses + Enchantment Bonuses) or die.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: N/A | No requirements | |
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Vampiric Persuasion: +1/2/3 Enchantment DCs.
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AP Cost: 1 | Ranks: 3 | Progression: 15 | Cooldown: N/A | No requirements | |
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Dominate Person: SLA: Dominate Person. DC (15 + Highest of INT/WIS/CHA Mod + Enchantment Bonuses). Cooldown 18 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: N/A | No requirements | |
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Biting Swarm: Living, corporeal enemies in a small area around where you finish your Rush of Bats are bitten by the bats, causing them to bleed, taking 1d12 damage per Character level every 2 seconds for 12 seconds. This damage scales with 200% Melee Power.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: N/A | No requirements |