DDO Server Transfers 2025
New 64-bit servers will go live on July 15th and you will have until August 31st to transfer characters off the 32-bit servers before they are closed.
At a later date TBD, SSG will reopen the 32-bit game worlds only for players to prepare their characters for transfer with no questing or other gameplay available for two years.
In preparation for the transfer, use the code 100SLOTS to gain a free 100 Shared Account Bank slots on all servers! edit
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Dhampir Dark Bargainer enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | DD1 — HeM2 — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. |
Aasimar ![]() |
Dhampir ![]() |
Dragonborn | Drow | Dwarf | Eladrin ![]() |
Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
Bladeforged ![]() |
Chaosmancer ![]() |
Dhampir Dark Bargainer ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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Dhampir Dark Bargainer enhancements
Core abilities[edit]
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Dark Past: +1 to Attack while performing Sneak Attacks.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
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CHA/CON/INT: CHA/CON/INT
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AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Dark Past | |
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Dark Present: +2 to Attack while performing Sneak Attacks, +1 Sneak Attack Die, +20 Negative Amplification
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: CHA/CON/INT | |
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CHA/CON/INT: CHA/CON/INT
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Dark Present | |
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Dark Future: +3 to Attack while performing Sneak Attacks, +2 Sneak Attack Dice, +20 Negative Amplification
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: CHA/CON/INT |
Tier One[edit]
Requires Dark Past
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Draining Bite: Your Vampiric Bite now applies 1 Negative Level. This increases by 1 for every 5 Character Levels you have.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | Cooldown: N/A | No requirements | |
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Manipulate the Mists: +1 Pact Die. When you hit a target who is inside a Dread Mist zone with Eldritch Blast, it gains one stack of Growing Dread. This effect does nothing on its own, can apply to each creature once per second, and can stack up to 30 times. If a creature is outside of Dread Mists for 10 seconds, it loses all stacks of Growing Dread.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | Cooldown: N/A | No requirements | |
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Energy: (multiselector)
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AP Cost: 1 | Ranks: 1 | Progression: 1 | Cooldown: N/A | No requirements | |
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Tenuous Relationship With Death: Your range of unconsciousness extends by 5/10/20 Hit Points. Rank 3: You automatically stabilize when Unconscious.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: N/A | No requirements | |
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Dread Mist: SLA: Dread Mist. Create a small area of Mist that lasts for 20 seconds. Enemies inside the mist have their movement slowed by 20%, -2 to Will Saving Throws, and take 1d2 Evil Damage per Caster Level every 2 seconds. Cooldown 12 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | Cooldown: N/A | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
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Lifeblood: When you successfully use your Vampiric Bite on a living target in corporeal form, you gain +1/2/3 to all Ability Scores for 60 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: N/A | No requirements | |
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Prey on Fear: Spell-Like Ability: Prey on Fear. Target enemy at touch range takes 1d6+2 Evil Damage per Caster Level. Additionally, if the target is inside a Dread Mist zone it deals 1d4 Evil Damage for each stack of Growing Dread that creature has. Will save for half damage on each effect. Cooldown 6 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: N/A | No requirements | |
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Embrace Death: Toggle: While Embrace Death is active, you gain 100% fortification and are able to be healed by Negative Energy. You take 50% healing from Positive, and double damage from Light. (This replaces your natural vulnerability to Light). You are considered Undead rather than your original type for the purposes of most effects. You gain +2 Intelligence, +2 Charisma, +2 Wisdom, and +3 Perform. Your melee attacks have a 10% chance to heal you for 1d3 with Negative Energy per Character level (mx 10). This is a Major Form, and counts as a Shroud for the purpose of Pale Master.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: N/A | No requirements | |
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Rush of Bats: Turn into a swarm of bats and rush to target foe's position. Cooldown 24/18/12 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: N/A | No requirements | |
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Cloak of Undeath: +2/4/6 Magical Resistance Rating. Rank 3: +6 Magical Resistance Rating Cap.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: N/A | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
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Fearsome Countenance: SLA: Target enemy must make a Will Saving Throw (10 + Highest of STR/CON/CHA Mod + Stunning bonuses + Enchantment DC Bonuses) or be Cowered for 6 seconds. This is considered a Fear effect. On Save: -10% Movement and Attack Speed for 6 seconds. Cooldown 12 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: N/A | No requirements | |
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Vampiric Blast: Eldritch Essence Stance: +1 Eldritch Blast Die, +1 Pact Die. While using Focused Blast shape, your Eldritch Blasts heal you for 1d3 Hit Points in Positive Energy. if you have Deathly Bite, this is instead Negative Energy.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: N/A | No requirements | |
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Deathly Bite: When you are considered Undead (via Embrace Death or any other source), your Vampiric Bite heals you for Negative energy instead of Positive.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: N/A | No requirements | |
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Harrying Swarm: Enemies in a small area around where you finish your Rush of Bats take -5% Dodge and -5 Attack for 12 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: N/A | Requires: Rush of Bats | |
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Improved Dodge: +1/2/3% Dodge when wearing Light or no Armor.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: N/A | No requirements |
Tier Four[edit]
Requires 15 APs spent in tree
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Ascended Bite: Your Vampiric Bite now applies 5 stacks of Vulnerability and deals double the piercing damage. if the target of your Vampiric Bite is Cowered, living, and corporeal they must make a Fortitude Saving Throw (DC 16 + Highest of STR/CON/INT/CHA Mod + Stunning Bonuses + Necromancy Bonuses) or die.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: N/A | No requirements | |
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Crushing Dread: Target enemy at touch range takes 1d6+8 Evil Damage per Caster Level. Additionally, if the target is inside a Dread Mist zone it deals 1d20 Evil Damage for each stack of Growing Dread that creature has. Will save for half damage on each effect. Cooldown 15 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: N/A | No requirements | |
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Form of the Vampire Lord: While you have Embrace Death toggled, you gain +1 Enchantment and Necromancy DC, +10 Negative and Force Spell Power, and +10 Spell Penetration.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: N/A | No requirements | |
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Biting Swarm: Living, corporeal enemies in a small area around where you finish your Rush of Bats are bitten by the bats, causing them to bleed, taking 1d12 damage per Character level every 2 seconds for 12 seconds. This damage scales with 200% Melee Power.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: N/A | No requirements |