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Dark Gifts

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Dark Gifts are a category of feats introduced with the Lamordia expansion.They represent a bargain you've made with the Dark Powers. They're based on the Dark Gifts in Van Richten's Guide to Ravenloft.

They are intentionally stronger or more flexible than many standard feats. However, being a pact with the Dark Powers, each of them comes with a significant, relatively unavoidable, and never-negateable drawback.

  • Dark Gift feats are all ML1.
  • A character may only have one Dark Gift feat.

List of Dark Gift feats[edit]

Icon Feat Type Description Prerequisites
Echoing Soul Passive

Your soul is fractured, shifted, or connected to another in some way. Perhaps your past or future is affecting your present soul, or perhaps some other entity is inextricably linked with you. In any case, it manifests in knowledge and fears that aren't your own.

  • +3 to all Skills plus an additional 1 for every 2 Character Levels you have
  • +1 to all Saving Throws, plus an additional 1 for every 3 Character Levels you have
  • When you get hit with Melee or Ranged attacks, there is a very small chance your Echoing Soul will cause you to become Afraid, Blinded, or Immobilized for six seconds with no save. Immunities to these conditions do not apply to this effect.
Form of Pain Passive

Your body is cursed to be prone to all manner of damage, but with the ability to withstand it.

  • +5 PRR/MRR
  • When you take damage your body changes and you gain the Form of Pain effect which grants +2 PRR/MRR but also reduces movement speed and increases spell costs by 1% as the pain distracts you. This can stack 10 times, with one stack being removed every 3 seconds.
Living Shadow Passive

Your Shadow extends your reach, acting out your dark impulse.

  • Nearly doubles your range with melee weapons in the front arc (doesn't stack with Shadowdancer's Improved Imbuement).
  • A small chance when you critical hit a target, reduces your damage by 15% for 6 seconds. This can only occur once every 30 seconds.
Minion of the Eldritch Active

Your soul has touched something beyond the planes, and a connection has formed there.

  • Activate: You gain +5 Spell Power per 2 Character Levels, and 1% Spell Critical Damage for every 2 Character Levels you have for 12 seconds. 2 minute cooldown.
  • When you use this ability, there is a chance you will lose +5 Spell Power per 2 Character Levels, and 1% Spell Critical Damage for every 2 Character Levels you have for 30 seconds.
Mist Walker Active

You have learned how to navigate the Mists with time and a little luck.

  • Activate: Dash forward, and briefly gain a +5 bonus to Reflex Saves and a stacking 20% bonus to Incorporeality defense.
  • On Activate: there is a small chance you will become Exhausted for 6 seconds, -50% penalty to movement speed, -6 to strength and dexterity and cannot tumble. Normal immunities or remedies to exhaustion will not protect against this.
Touch of Death Passive

Every touch causes life to wilt, but you can use this power if you know the way...

  • +3 Negative Spell power and Negative Healing Amplification per Character Level.
  • -5 Positive Spell Power and Healing Amplification per Character Level.
Web-Touched Wretch Passive

You've become entwined with a great cosmic web, which occasionally becomes coterminous with reality.

  • Your offensive spells, melee and ranged attacks occasionally cause strange spectral webs coat your enemies either slowing them or entangling them for up to six seconds with no save.
  • When you get hit with a Melee or Ranged attacks, there is a small chance the webs turn on you, applying a slow effect which lasts 6 seconds. Spells/Immunities like Freedom of Movement do not prevent this.

See also[edit]

  • Lamannia preview
  • PnP info: https://www.thegamer.com/dungeons-dragons-dnd-dark-gifts-ranked-van-richtens-guide-to-ravenloft/