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Collectable farming
Overview[edit]
Collectables are found either in "Treasure Bags" dropped by creatures you kill, or from the various "collectable nodes" (e.g. Bookcases, Mushrooms) you find in the quest landscape.
Collectables come in "sets" of three that are desired by the same collector; Common, Uncommon and Rare. For example the religious icon set consists of "String of Prayer Beads", "Small Wooden Idol", and "Icon of Khyber". Items that require a turn in of 3 are "Common", a turn in of 2 are "Uncommon", and a turn in of 1 are "Rare". You can refer back to the collectables page to find the list of the number required of each type and thus the rarity of any particular item.
Each collectable node or enemy creature type has a number of collectable sets that it can drop. Enemy creatures of a given type usually drop from the same set every time. For example giant type creatures always drop talismans (like Amulet of the Lost Empire) throughout the game. Collectable nodes drop from a choice of up to ten different sets. For example expect Mushrooms to drop collectables from a set with an organic feel, such as a fungus or insect, but not books or documents.
In addition collectable nodes have a level. A Mushroom in a low level dungeon is likely to drop a Sweet Whitecap from tier one, but not a Ruddy Fungus from tier four. You can't tell what level a collectable node is by looking at it. You have to observe what collectables it drops.
Difficulty setting and dungeon level for a given tier does not change how many common vs. uncommon vs. rare drops you get. It does however change the distribution of what you get at a given rarity. A higher % of your common lore items will be Caravan Logbooks in Mad Tea Party Casual, a level 10 dungeon, compared to Mirra's Normal, a level 6 dungeon.
Common drops are roughly 2/3 likely, uncommon drops roughly 1/4, rares are around 1/10 to 1/20.
Creature Drops[edit]
Creatures seem to drop the same type regardless of their level. You receive the same Prayer Beads from level 1 and level 14 troglodytes for instance. They have to be of the correct type though as seen by examining them. The troglodytes in The Shroud are not the subclass reptile, so do not drop the collectables.
Treasure Bags dropped by creatures can be looted by every member of the party, but will seemingly "disappear" for each individual character when "picked up".
Collectable Node Types[edit]
Piles of Rubble and Adventurer's Packs can drop any of the collectables from within the tier corresponding to their level.
- Adventurer's Pack (can drop anything)
- Alchemy Table
- Bookshelf
- Cabinet
- Crude Altar
- Fungus
- Mold (looks like fungus but with red spots)
- Moss (uses same image as fungus)
- Mushroom (two different images)
- Rubble (can drop anything)
Also note that, some of these objects can only be searched by one person per instance.
Suggested farming locations[edit]
- HC/HN/HH/HE: Heroic Casual/Normal/Hard/Elite
- EC/EN/EH/EE: Epic Casual/Normal/Hard/Elite
Tier | Quest levels | Arcane | Cultural | Lore | Natural |
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Alchemy Table, Scroll Rack, some Bookshelf, some Cabinet, some Crude Altar | Mob Treasure Bag (Tier 1-3) Adventurer's Pack and Rubble (all tiers) |
some Bookshelf, some Cabinet | Bones, Fungus, Moss, Mushroom, some Crude Altar | ||
1 | 1-5 | ![]() ![]() ![]() ![]() ![]() ![]() |
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2 | 6-10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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3 | 11-15 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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4 | 16-20 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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5 | 21-25 | ![]() ![]() ![]() ![]() ![]() ![]() |
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6 | 26+ | ![]() ![]() ![]() ![]() ![]() ![]() |
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