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Charm Monster
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Name: | Charm Monster |
School: | Enchantment (Charm) (Mind-affecting) |
Level: | Brd 3, Sor/Wiz 4, Wlk 3 |
Spell Point Cost: | 25 |
Components: | Verbal![]() ![]() |
Metamagic: | Enlarge, Heighten, Quicken |
Range: | Standard |
Target: | One living creature |
Duration: | 60+6 seconds per caster level |
Saving Throw: | Will save negates, New Will save every 3d6+12 seconds |
Spell Resistance: | Yes |
Cooldown: | 3.5 seconds (Wizard/Bard), 2.25 seconds (Sorcerer) |
Description:
This spell functions like Charm Person, except that the effect is not restricted by creature type. Monsters that fail its Will save are charmed and get additional saves every 3d6+12 seconds. A successful Will save negates this effect. This spell is very similar to Suggestion, and a player should carefully weight the relative benefits before choosing which of the two spells to pick (or use). Benefits: This spell is one spell level higher, and thus has a +1 higher save DC. This spell has a longer maximum duration, particularly at lower caster levels. This spell works on animals and other monsters with no languages, while Suggestion does not. Drawbacks: This spell is one spell level higher, and thus costs 5 more SP. This spell has the potential to break early. This spell has a 1 second longer base cooldown than Suggestion does. Suggestion has no Somatic component, which means it is not subject to arcane spell failure from armor or shields. Scrolls
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Wizard Spell inscription : Requires Level IV Inscription Materials.
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