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Charisma

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Charisma is one of the six basic stats of DDO.

Charisma (CHA)

Charisma measures a player character's force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting. Charisma is most important for bards, paladins, sorcerers, and warlocks. It is also important for clerics, since it affects their ability to turn undead. Every creature has a Charisma score.

You apply your character's Charisma modifier to:

Charisma for Spellcasters[edit]

Bards, favored souls, sorcerers, and warlocks get bonus spell points based on their Charisma scores. The minimum Charisma score needed to cast a bard, sorcerer, or warlock spell is 10 + the spell's level.

Charisma for Attack and Damage[edit]

You can also apply your Charisma Modifier to your Melee attack rolls and/or damage rolls through the use of:

Feat Prerequisites[edit]

The following Feats have a minimum Charisma Requirement:

Note: Feat Pre-reqs Only take into account the following bonuses:

  • Base Stat value at Character Creation
  • Level-Up stat point raises
  • Inherent Bonuses from Ability tomes

Raising Charisma Scores[edit]

You can raise your Charisma score from different sources, among them:

Base[edit]

  • During character creation, you can add up to 10 points to your basic Charisma score, which means:
  • At the 4th, 8th, 12th, 16th, 20th, 24th, and 28th, you are allowed to raise a single ability by 1 point.
  • The Stat point raises are often referred to as "level-ups". These increases count towards Feat Pre-requisites.

Inherent bonus[edit]

Inherent bonuses stack with all other bonuses and also count towards Feat Pre-requisites.

  • A Manual of Leadership and Influence will raise the Charisma score by the appropriate value. For more information, refer to Tomes. These bonuses will show on your character sheet in the Feat section.

Feat bonus[edit]

Unless noted otherwise, Feat Bonuses stack with each other and other sources of bonuses.

  • General Feats
    • Completionist feat - available at level 3 to completionists. Bonus of +2 to all abilities.- available at level 3 to completionists. Bonus of +2 to all abilities.
    • Great Ability - Epic feat available at level 21,24,27, or 30. Bonus of +1 to Charisma. May be selected multiple times.
    • Racial Past Life Feats - The second Past Life Feat for Dragonborn and Half-Elf is +1 Charisma. These are auto-granted at level 1, but do not count for feat pre-requisites. For more information see: Racial Reincarnation.
  • Patron Enhancements
    • Harper Enhancement - Charisma - Provides +1 Charisma in Core 2 and 4.
  • Epic Destiny Enhancements -
    • Draconic Incarnation Tier 1 - 6 Stat Increase - You can select a +1 Charisma increase at each level for 2 EDP. Maximum of +6 total.
    • Fatesinger Tier 1 - 6 Stat Increase - You can select a +1 Charisma increase at each level for 2 EDP. Maximum of +6 total.
    • Primal Avatar Spirit Boon - +2 primal bonus to Charisma while toggled on. Tier 5 Enhancement. Will not stack with other Primal Bonuses.
    • Fatesinger Echos of the Ancestors - Provides a +1 bonus to Charisma for the Fatesinger selector.
    • Exalted Angel Tier 1 - 6 Stat Increase - You can select a +1 Charisma increase at each level for 2 EDP. Maximum of +6 total.
    • Divine Crusader Tier 1 - 6 Stat Increase - You can select a +1 Charisma increase at each level for 2 EDP. Maximum of +6 total.
    • Unyielding Sentinel Tier 1 - 6 Stat Increase - You can select a +1 Charisma increase at each level for 2 EDP. Maximum of +6 total.
    • Shiradi Champion Audience with the Queen Can provide Pleasure of the Queen for a +4 Royal Bonus to Statistics or Joy of the Queen - Love for a +10 Royal Bonus. 5 minute duration.
  • Reaper Enhancements -
    • Dire Thaumaturge Core Enhancement 2 adds +1 to Charisma. This stacks with all other sources.
    • Dire Thaumaturge Tier 1, 2, 3, and 5 add +1 to Charisma while in a quest or raid instance on Reaper difficulty. This is a total of +4 to Charisma. It stacks with the Core 2 enhancement above and all other sources, but will not show on your character sheet until you enter a quest on Reaper difficulty.

Items[edit]

Unless noted otherwise, bonuses within a single category do not stack.

  • Enhancement Bonus
    • Random Loot Items may come with the enhancement bonus of +1 - +17.
    • Named Loot Items may come with the enhancement bonus of +1 - +18.
    • Cannith Crafting Items may come with the enhancement bonus of +1 - +15.
    • Slave Lords Crafting Items may come with an enhancement bonus of +5(heroic) or +17(Legendary) in the Prefix (Blue) Slot.
    • Colorless Augment Slots can be slotted with a Charisma augment with an enhancement bonus of +1 - +8
  • Artifact bonus
    • Set bonuses Slave Lord's Sorcery Set provides +1 Artifact Bonus (Heroic 5 Piece Set) and +2 Artifact Bonus (Legendary 5 Piece Set)

Named weapons that use Charisma for attack/damage[edit]

Name ML Type Attack mod Damage mod
Bouquet of Flowers 0 Club CHA CHA
Moonhowl Axe 4 Great Club STR, CHA STR, CHA
Corroded Rapier 5 Rapier STR, CHA STR
Elyd Edge 5 Rapier STR, CHA STR
Brine Shaman's Staff 6 Quarterstaff INT, CHA STR
Staff of Inner Sight 10 Quarterstaff INT, WIS, CHA INT, WIS, CHA
Scepter of Healing 10 Heavy Mace WIS, CHA WIS, CHA
Dynastic Falcata 10 Khopesh STR, CHA STR, CHA
Epic Elyd Edge 20 Rapier STR, CHA STR, CHA
Epic Dynastic Falcata 20 Khopesh STR, CHA STR, CHA
Epic Staff of Inner Sight 20 Quarterstaff STR, INT STR, CHA
Esper, the Shadowblade 29 Short Sword CHA CHA
Eidolon of the Shadow 29 Great Sword CHA CHA
Shadowscythe 29 Sickle CHA CHA
Legendary Elyd Edge 30 Rapier STR, CHA STR, CHA
Legendary Dynastic Falcata 30 Khopesh STR, CHA STR, CHA
Legendary Staff of Inner Sight 30 Quarterstaff STR, INT STR, CHA

Spells[edit]

Bonuses from spells will not stack with bonuses of the same type from other sources

  • Enhancement Bonus

Temporary bonuses[edit]

Unless otherwise noted, Temporary bonuses will not stack with bonuses of the same type from other sources.

  • Stacking bonuses - These bonuses are all temporary and seem to be Untyped and stack with all other sources
    • Yugo Pot bonus - The Yugoloth Favor Potion, Essences of Seduction, adds a +2 bonus to Charisma for 15 minutes.
    • Long Lasting Elixir of Eagle's Splendor - Found in the DDO Store or the Monster Hunter Vendor, provides a +2 bonus to Charisma.

Theoretical maximum[edit]

NOTE: This is accurate through U35

The theoretical Sustainable maximum for Charisma for a caster is 115/106 (Situational/Sustainable) in Exalted Angel/Fatesinger/Draconic Incarnation using a Drow Elf/Dragonborn Warlock or Bard 20. (Note: A Sorcerer, or Favored Soul is -2 Charisma from Max)
The theoretical Situational maximum for Charisma for a caster is 119/100 (Situational/Sustainable) in Shiradi Champion using a Drow Elf/Dragonborn Warlock or Bard 20. (Note: A Sorcerer, or Favored Soul is -2 Charisma from Max)
The Breakdown is as follows:

  • 20 Base (Spend 10 build points to get max possible for Race)
  • +7 Level-up
  • +8 Tome
  • +2 Racial Enhancement (6 AP)
  • +2 Racial Completionist
  • +9 Class Enhancements
  • +2 Racial PL Feats for Dragonborn and Half Elf
  • +2 Completionist Feat
  • +1 Reaper Enhancement - Core
  • +4 Epic Feat (Great Ability x4)
  • +5 Twists (+3 twisted in from EDs, +1 twisted in from Epic Completionist bonus +1 Twisted in with Level 30 bonus Twist)
  • +22 Item Enhancement Bonus (Item)
  • +10 Insightful(Item, Random loot (Legendary Greensteel +7 max)
  • +2 Exceptional(Legendary Greensteel)
  • +5 Quality
  • +4 Artifact (Set Bonus)
  • +2 Guild Airship Buffs
  • +11 Sentient Filigrees (8 in weapon, 3 in artifact)
  • +4 Profane(Abishai Bonus. +2 Sustainable from Well Rounded or Litany)
  • +4 Alchemical (+2Alchemical Weapon or +3 from Deneith Pot)
  • +2 Competence (Bard Inspire Excellence song)
  • +2 Yugoloth
  • +2 DDO Store Potion
  • Now pick one of two destinies - Primal Avatar for Sustainable Max. Shiradi Champion for Situational Max. You cannot be in two destinies simultaneously.
    • +6 Tier 1-6 Charisma +1 Increase from Exalted Angel, Draconic Incarnation, or Fatesinger (all equal) (Sustainable) OR
    • +10 Royalty (+10 from Audience with the Queen Shiradi bonus, lasts 5 minutes)(Not Sustainable)


The theoretical Sustainable maximum for Charisma for a non-Caster Character is 143/134 (Situational/Sustainable) in Divine Crusader or Unyielding Sentinel using a Dragonborn or Drow Elf Fighter 12/Bard 8.(Technically only 4 Bard levels needed)
The theoretical Situational maximum for Charisma for a non-Caster Character is 149/128 (Situational/Sustainable) in Shiradi Champion using a Deep Gnome using a Dragonborn or Drow Elf Fighter 12/Bard 8. (Technically only 4 Bard levels needed)
Note: It is assumed that the only reason to maximize Charisma on a non-caster would be because you are using Charisma as your damage modifier. As noted above, this is only available (sustainable) on Swashbuckler Bard and Purple Dragon Knight. A PDK would cost -1 Charisma. But would allow you to pair 12 Fighter with 4 levels of Paladin, Favored Soul, Cleric, or Warlock.
The only difference will be the Class & Patron Enhancements, in either case.
Swashbuckler Variant

  • +12 Class Enhancements
    • +8 from Kensai (21 AP, Power Surge +8 Charisma)
    • +2 from Swashbuckler (22 AP, Tier 3 & 4 Charisma +2)
    • +2 from Warchanter (22 AP, Tier 3 & 4 Charisma +2)


This yields a +3 Charisma difference from the Warlock/Bard Caster version above.