|Composite Plating||Passive||You are not considered to be wearing armor. You have a 5% arcane spell failure chance.|
|Light Fortification (feat)||Passive||Warforged have a 25% immunity to critical hits and Sneak Attacks.|
|Warforged Traits||Passive||Warforged are naturally immune to Sleep, Energy drained, Nauseated, Sickened, Exhausted, and Paralyzed effects.
Warforged gain a +10 racial bonus to saving throws against Magical Poisons and do not fail saving throws against them on a roll of a natural 1 (this makes you immune to Magical Poisons with a DC of less than 11+your Fortitude save). If you transform into a different type of creature, you will lose these benefits until you are return to your Warforged form.
|Adamantine Body||Passive||This plating is counted as a heavy armor. It grants a +8 armor bonus to Armor Class and a damage reduction bonus of 2/adamantine. The character also incurs a 35% chance for arcane spell failure, a -5 armor check penalty, and a +1 maximum dexterity bonus.|
|Mithral Body||Passive||This plating is counted as a light armor and grants a +5 bonus to Armor Class. It also incurs a 15% arcane spell failure, a -1 armor check penalty, and has a +5 maximum dexterity bonus.||
|Improved Damage Reduction||Passive||Warforged gain damage reduction 1/adamantine, or improves the characters existing damage reduction by 1/adamantine.|
|Improved Fortification||Passive||Improves the Warforged fortifications. It gains immunity to Sneak Attacks and extra damage from critical hits. This Feat will cause the character to lose the ability to be healed by spells such as Cure Light Wounds.|
|Mithral Fluidity||Passive||Maximum dexterity bonus from mithral body plating is increase by 1 and it decreases the armor check penalties by 1.|
This category has only the following subcategory.
- [ ∅ ] Warforged body feats (3 P)
Pages in category "Warforged feats"
The following 13 pages are in this category, out of 13 total.