Item
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Type
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Enchantments
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ML
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Damage and Type
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Bind
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Quests
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Unusual Characteristics
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+1 Vorpal Sickle of Haggling
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Sickle
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6
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1d6 +1 Slash, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Special event items, Emerald Claw Conspiracy, September 2008 Trade or no Trade, March 30, 2007 - April 8, 2007
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Arc Ricochet
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Shuriken
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15
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2[1d2] + 5 Slash, Bludgeon, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Ruinous Schemes, End chest
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Axe of the Scarlet Warrior
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Great Axe
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1
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3.50 [1d12] +5 Slash, Magic
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Unbound, Drops on death, Drops on leaving adventure Unbound: This item is Unbound, and may take permanent damage. This item drops on death or on leaving adventure (Part 1)
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The Shroud, Part 1
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Brigand's Cutlass (level 12)
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Scimitar
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12
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2[1d6] + 4 Slash, Chaotic, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Brigand's Cutlass (level 16)(pre-U39)
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Scimitar
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16
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1.50[1d6] + 5 Slash, Chaotic, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Brigand's Cutlass (level 16)
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Scimitar
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16
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2.25[1d6] + 5 Slash, Chaotic, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Brigand's Cutlass (level 4)
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Scimitar
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4
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1.50[1d6] + 2 Slash, Chaotic, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Brigand's Cutlass (level 8)
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Scimitar
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8
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1.75[1d6] + 3 Slash, Chaotic, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Coffin Nail
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Dart
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24
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4[1d4] + 7 Pierce, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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A Legend Revisited, End chest
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- Critical Profile: 19-20 / x2
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Dawnbringer (level 13)
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Shuriken
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13
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2[1d2] +5 Slash, Good, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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The Devil's Details, End chest
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Dawnbringer (level 28)
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Shuriken
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28
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5.50[1d2] + 12 Slash, Good, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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The Devil's Details, End chest
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Devourer's Reaping
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Sickle
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24
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2.50 [1d6] + 7 Slash, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Ghost of a Chance (epic), Puzzle chest
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- Critical Profile: 18-20 / x2
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Dice
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Dagger
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14
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2[1d4] + 5 Pierce, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Multitude of Menace, End chest
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Divine Artillery
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Great Crossbow
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13
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2[2d8] +5 Pierce, Good, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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The Devil's Details, End chest
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Dream Edge
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Kama
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- +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Aligned
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
- Bodyfeeder
Bodyfeeder: Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hitpoints that last for up to 1 minute.
- Random effect:
- Absolute Law
Absolute Law: This weapon is infused with the ultimate power of law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
- Armor Bonus +8
Armor Bonus +8: This item surrounds the wearer with an invisible but tangible field of force, granting +8 armor bonus to AC, just as though he were wearing armor.
- Banishing
Banishing: On Hit: 4 to 24 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
- Acid Absorption 20%
Acid Absorption 20%: Passive: 20% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- Cold Absorption 20%
Cold Absorption 20%: Passive: 20% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- Electric Absorption 20%
Electric Absorption 20%: Passive: 20% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- Fire Absorption 20%
Fire Absorption 20%: Passive: 20% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
- Cursespewing
Cursespewing: On a natural 20 attack roll, this weapon lashes out with a vengeful curse that confers a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 1 to 6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is still active will extend the duration by another twelve seconds.
- Deception
Deception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
- Destruction
Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 second duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
- Enhanced Ki +1
Enhanced Ki +1: Increases the rate at which the user gains ki with each successful attack.
- Everbright
Everbright: Flecks of marble and pearl shimmer across this item, set within images of bursting stars and beaming suns. An everbright object will never take damage from rust or acid and can emit a Blinding Flash 3/rest.
- Feather Falling
Feather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
- Finesse
Finesse: This weapon has a Small air elemental bound to it. The wielder can use a finesse weapon as if he had the Weapon Finesse feat. In addition, the weapon grants a +2 enhancement bonus to the wielder's Dexterity score.
- Ghostly
Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
- Good Luck +2
Good Luck +2: This item gives a +2 Luck bonus to all saves and skill checks.
- Elf Bane
Elf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Elves, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
- Gnoll Bane
Gnoll Bane: A bane weapon excels at attacking one type or subtype of creature. Against Gnolls, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
- Greater Goblinoid Bane
Greater Goblinoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Goblinoids, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
- Greater Lawful Outsider Bane
Greater Lawful Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Lawful Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
- Greater Monstrous Humanoid Bane
Greater Monstrous Humanoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Monstrous Humanoids, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
- Lesser Dwarf Bane
Lesser Dwarf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Dwarves, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
- Lesser Evil Outsider Bane
Lesser Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
- Lesser Reptilian Bane
Lesser Reptilian Bane: A bane weapon excels at attacking one type or subtype of creature. Against Reptiles, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
- Lesser Goblinoid Bane
Lesser Goblinoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Goblinoids, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
- Greater Good
Greater Good: This weapon is infused with the ultimate power of good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by good aligned characters.
- Competence Healing Amplification +60
Healing Amplification: This effect amplifies all incoming positive energy healing by +60 (Competence bonus). Includes spells, potions, and other effects.
- Melee Alacrity 10%
Melee Alacrity 10%: Gain 10% enhancement bonus to Melee attack speed. Does not stack with the Haste spell.
- Metalline
Metalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral)
- Natural Armor +4
Natural Armor +4: Passive: +4 Natural Armor Bonus to Armor Class.
- Paralyzing
Paralyzing: Any creature struck by this weapon must succeed on a DC 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute. Certain creatures, such as the Undead and Constructs, cannot be paralyzed.
- Parrying I
Parrying I: Passive: +1 Insight bonus to Armor Class, +1 Insight bonus to Fortitude, Reflex, and Will Saving throws.
- Plant Slaying
Plant Slaying: This item is keyed to plants. If it strikes such a creature, the target must make a Difficulty Check 20 Fortitude save or die instantly.
- Pure Good
Pure Good: This weapon is infused with the power of pure good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by good aligned characters.
- Resistance +5
Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws.
- Shattermantle
Shattermantle: Transluscent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 3 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
- Smiting
Smiting: On Hit: 4 to 24 Bane damage to Constructs. On Vorpal Hit: If a construct struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the construct has above 1000 Hit Points, it takes 100 damage.
- Telekinetic
Telekinetic: Targets that suffer a critical hit from a telekinetic weapon must make a DC 17 trip save or be knocked down. The trip otherwise lasts 30 seconds and allows a recurring balance check to get up every 2 seconds.
- True Law
True Law: This weapon is infused with the power of true law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by lawful aligned characters.
- Underwater Action
Underwater Action: This item grants the wearer the ability to breathe water as if it were air.
- Vicious
Vicious: On Hit: 2 to 12 Bane Damage to your target and 1 to 3 Bane Damage to yourself. (Bane damage cannot be resisted.)
- Vorpal
Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, it is instantly slain. If the target has above 1000 Hit Points, it takes 100 damage.
- Suppressed Power
Suppressed Power: This psionic item is powerful, but you sense that it has not unlocked all of its secrets to you at this time.
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18
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[1d7] + 5 Slash, Good, Evil, Lawful, Chaotic, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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The Mindsunder, Disc locked optional end chest
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- Critical Profile: 20 / x3
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Drowhunter
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Dwarven War Axe
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15
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2[1d10] + 5 Slash, Lawful, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Records of the Past, End Chest
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Epic Brigand's Cutlass (level 20)(pre-U39)
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Scimitar
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20
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2.50[1d6] + 5 Slash, Chaotic, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Epic Brigand's Cutlass (level 20)
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Scimitar
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20
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2.50[1d6] + 6 Slash, Chaotic, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Epic Brigand's Cutlass (level 24)(pre-U39)
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Scimitar
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24
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3[1d6] + 6 Slash, Chaotic, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Epic Brigand's Cutlass (level 24)
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Scimitar
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24
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3[1d6] + 7 Slash, Chaotic, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Epic Brigand's Cutlass (level 28)
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Scimitar
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28
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5.50[1d6] +12 Slash, Chaotic, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Treasure of Crystal Cove
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Epic Chaosblade
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Khopesh
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- +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- Anarchic Burst
Anarchic Burst: An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of lawful alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier. Lawful characters wielding this weapon suffer a negative level.
- True Chaos
True Chaos: This weapon is infused with the power of true chaos. It does an additional 1 to 6 damage to non-chaotic targets and can only be wielded by chaotic aligned characters.
- Vampirism
Vampirism: This weapon provides 1d3 hitpoints of positive energy-typed healing every time you damage an enemy. For Warforged, this weapon provides 1d3 repair energy for healing instead of positive energy.
- Vorpal
Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, it is instantly slain. If the target has above 1000 Hit Points, it takes 100 damage.
- Empty Red Augment Slot
Red AugmentsColorless Augments
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20
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2.50[1d8] + 6 Slash, Chaotic, Magic
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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|
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Epic Dice
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Dagger
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28
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5.50[1d4] + 12 Pierce, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Multitude of Menace, End chest
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Epic Divine Artillery
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Great Crossbow
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28
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5.50[2d8] + 12 Pierce, Good, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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The Devil's Details, End chest
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Epic Garos' Malice
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Short Sword
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- +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- Flaming Burst
Flaming Burst: This weapon is sheathed in fire. The weapon deals an extra 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
- Blinding Embers
Blinding Embers: This weapon sheds tiny embers that can impair a creatures sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks.
- Vorpal
Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, it is instantly slain. If the target has above 1000 Hit Points, it takes 100 damage.
- Greater Incineration
Greater Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage is dealt twice as often as a standard Incineration weapon.
- Empty Red Augment Slot
Red AugmentsColorless Augments
- Empty Colorless Augment Slot
Colorless Augments
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20
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2.50[1d6] + 6 Pierce, Magic
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
|
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Epic Unkor's Cleaver
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Battle Axe
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- +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- Keen I
Keen I: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
- Vorpal
Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, it is instantly slain. If the target has above 1000 Hit Points, it takes 100 damage.
- Limb Chopper
Limb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
- Bleed
Bleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding.
- Jerky
Jerky Caster level: 10 Charges: 1 (1/day) — 1 Charges (Recharged/Day:1)
- Empty Red Augment Slot
Red AugmentsColorless Augments
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20
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2.50[1d8] + 6 Slash, Magic
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
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- Critical Profile: 19-20 / x3
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Fate, the Knower of All
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Throwing Dagger
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28
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5.50[1d4+3] + 15 Pierce, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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Old Baba's Hut, Raid Chest
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Fell Shiv (Level 14)
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Dagger
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14
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2 [1d4] + 1 Pierce, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The Thrill of the Hunt, Devouring Shadow chest (Heroic Normal); Shadow Over Wheloon, Quest chain end reward (Heroic)
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Fell Shiv (Level 15)
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Dagger
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15
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2 [1d4] + 2 Pierce, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
The Thrill of the Hunt, Devouring Shadow chest (Heroic Hard)
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Fell Shiv (Level 16)
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Dagger
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16
|
2[1d4] + 2 Pierce, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
The Thrill of the Hunt, Devouring Shadow chest (Heroic Elite)
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Fell Shiv (Level 25)
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Dagger
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Greater Vorpal
Greater Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 2000 Hit Points, it is instantly slain. If the target has above 2000 Hit Points, it takes 200 damage.
- Empty Red Augment Slot
Red AugmentsColorless Augments
- One of the following:
- Dazing VI
Dazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
- Deception VI
Deception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak Attack:+6 to Attack Rolls, +12 to Damage.
- Doublestrike 6%
Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Ghostbane VI
Ghostbane VI: On Hit: 6 to 24 Bane Damage vs Undead. (Bane damage cannot be resisted.) Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
- Heartseeker VI
Heartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 damage from weapons with a x3 Critical Multiplier, and 13 to 130 damage from weapons with a x4 or Greater Multiplier.
- Improved Disruption
Improved Disruption: On Hit: 4 to 24 Bane damage to Undead. On Vorpal Hit: If an undead struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the undead has above 1500 Hit Points, it takes 150 damage.
- Improved Smiting
Improved Smiting: On Hit: 4 to 24 Bane damage to Constructs. On Vorpal Hit: If a construct struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the construct has above 1500 Hit Points, it takes 150 damage.
- Riposte VI
Riposte VI: When missed in Melee: Deals 6 to 24 damage to your attacker. Passive: +3 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws..
- Stumbling VI
Stumbling VI: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Trip combat feats is increased by 11.
- Sundering VI
Sundering VI: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 11.
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25
|
2.50 [1d4] + 3 Pierce, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
The Thrill of the Hunt, Devouring Shadow chest (Epic Normal); Shadow Over Wheloon, Quest chain end reward (Epic)
|
|
Fell Shiv (Level 26)
|
Dagger
|
- +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
- Greater Vorpal
Greater Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 2000 Hit Points, it is instantly slain. If the target has above 2000 Hit Points, it takes 200 damage.
- Empty Red Augment Slot
Red AugmentsColorless Augments
- One of the following:
- Dazing VI
Dazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
- Deception VI
Deception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak Attack:+6 to Attack Rolls, +12 to Damage.
- Doublestrike 6%
Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Ghostbane VI
Ghostbane VI: On Hit: 6 to 24 Bane Damage vs Undead. (Bane damage cannot be resisted.) Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
- Heartseeker VI
Heartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 damage from weapons with a x3 Critical Multiplier, and 13 to 130 damage from weapons with a x4 or Greater Multiplier.
- Improved Disruption
Improved Disruption: On Hit: 4 to 24 Bane damage to Undead. On Vorpal Hit: If an undead struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the undead has above 1500 Hit Points, it takes 150 damage.
- Improved Smiting
Improved Smiting: On Hit: 4 to 24 Bane damage to Constructs. On Vorpal Hit: If a construct struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the construct has above 1500 Hit Points, it takes 150 damage.
- Riposte VI
Riposte VI: When missed in Melee: Deals 6 to 24 damage to your attacker. Passive: +3 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws..
- Stumbling VI
Stumbling VI: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Trip combat feats is increased by 11.
- Sundering VI
Sundering VI: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 11.
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26
|
2.50 [1d4] + 4 Pierce, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
The Thrill of the Hunt, Devouring Shadow chest (Epic Hard)
|
|
Fell Shiv (Level 27)
|
Dagger
|
- +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
- Greater Vorpal
Greater Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 2000 Hit Points, it is instantly slain. If the target has above 2000 Hit Points, it takes 200 damage.
- Empty Red Augment Slot
Red AugmentsColorless Augments
- One of the following:
- Dazing VI
Dazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
- Deception VI
Deception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak Attack:+6 to Attack Rolls, +12 to Damage.
- Doublestrike 6%
Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Ghostbane VI
Ghostbane VI: On Hit: 6 to 24 Bane Damage vs Undead. (Bane damage cannot be resisted.) Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
- Heartseeker VI
Heartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 damage from weapons with a x3 Critical Multiplier, and 13 to 130 damage from weapons with a x4 or Greater Multiplier.
- Improved Disruption
Improved Disruption: On Hit: 4 to 24 Bane damage to Undead. On Vorpal Hit: If an undead struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the undead has above 1500 Hit Points, it takes 150 damage.
- Improved Smiting
Improved Smiting: On Hit: 4 to 24 Bane damage to Constructs. On Vorpal Hit: If a construct struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the construct has above 1500 Hit Points, it takes 150 damage.
- Riposte VI
Riposte VI: When missed in Melee: Deals 6 to 24 damage to your attacker. Passive: +3 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws..
- Stumbling VI
Stumbling VI: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Trip combat feats is increased by 11.
- Sundering VI
Sundering VI: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 11.
|
27
|
3 [1d4] + 4 Pierce, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
The Thrill of the Hunt, Devouring Shadow chest (Epic Elite)
|
|
Fellblade (longsword)
|
Long Sword
|
|
26
|
5.50[1d8] + 13 Slash, Lawful, Cold Iron, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Defiler of the Just, Warded chest
|
- Critical Profile: 17-20 / x2
|
Fine Finesse
|
Rapier
|
|
15
|
2[1d6] +3 Pierce, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Advance to level 15
|
|
Knight's Blade
|
Long Sword
|
|
15
|
2[1d8] + 3 Slash, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Advance to level 15
|
|
Legendary Dagger of the Liturgist
|
Dagger
|
- +15 Enhancement Bonus
+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Relentless Fury
Relentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enchantment damage bonus to you melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
- Enhanced Bloodrage
This weapon is enhanced by blood - your blood! Each time you take damage or kill an enemy, there is a small chance that you will fall into an unholy bloodrage, greatly increasing your Melee Power, Constitution, and Damage. However, this rage will leave you more vulnerable to Physical attacks, slightly reducing your Armor Class.
- Blood Rage
Blood Rage: When hit, wearer randomly gain short-duration strength and constitution buffs, followed by lethargy which reduces melee and ranged attack speed by -25%. All bonuses and penalties fully stack with everything.
- Sovereign Vorpal
Sovereign Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, it is instantly slain. If the target has above 3000 Hit Points, it takes 300 damage.
- Empty Red Augment Slot
Red AugmentsColorless Augments
|
29
|
5.5[1d4+2] +15 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Sacred Bounty, End chest
|
|
Legendary Drowhunter
|
Dwarven War Axe
|
|
28
|
5[1d10] + 13 Slash, Lawful, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Records of the Past, End Chest
|
|
Legendary Light Boltslinger
|
Repeating Light Crossbow
|
|
28
|
5.50[1d8] + 13 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Strike Back, End Chest
|
|
Legendary Lunar Crescent
|
Khopesh
|
- +15 Enhancement Bonus
+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Sovereign Vorpal
Sovereign Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, it is instantly slain. If the target has above 3000 Hit Points, it takes 300 damage.
- Holy 9
Holy 9: On Hit: 9 to 36 Good damage. Good-aligned creatures are immune to this effect. Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
- Aligned
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable., Alchemical
- Empty Red Augment Slot
Red AugmentsColorless Augments
|
29
|
5.50[1d8+2] + 15 Slash, Good, Evil, Lawful, Chaotic, Silver, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Roll Call, End Chest
|
|
Legendary Moonslice
|
Dagger
|
|
29
|
5.50[1d4+2] + 15 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
House of Pain, End Chest
|
|
Legendary Moonwillow
|
Short Sword
|
|
29
|
7.5[1d6+2] +15 Pierce, Good, Silver, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Thralls of the Fungus Lord, End chest
|
- Critical Profile: 17-20 / x2
|
Legendary Nightshade Shooter
|
Light Crossbow
|
|
29
|
5.50[1d8+2] + 15 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Same Old Song, End Chest
|
|
Legendary Rumbling Thunder
|
Great Crossbow
|
|
29
|
5.50[2d8+2] + 15 Pierce, Adamantine, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Security Detail, End chest
|
|
Legendary Tail of the Scorpion
|
Falchion
|
- +15 Enhancement Bonus
+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Poisonous 9
Poisonous 9: This effect causes the edges of this weapon to drip with a vile venom, dealing 9d6 poison damage on each hit.
- Metalline
Metalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral)
- Keen V
Keen V: Passive: This weapon deals an additional +2[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
- Sovereign Vorpal
Sovereign Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, it is instantly slain. If the target has above 3000 Hit Points, it takes 300 damage.
- Empty Red Augment Slot
Red AugmentsColorless Augments
- Wayward Warrior (Legendary)
Wayward Warrior (Legendary): 2 Pieces Equipped: +5 Artifact Bonus to Natural Armor, +2 Artifact Bonus to Constitution
|
29
|
7.50[2d4+4] + 15 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Toxic Treatment, End chest
|
- Critical Profile: 15-20 / x2
|
Legendary Twisted Missile
|
Dart
|
- +15 Enhancement Bonus
+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Sovereign Vorpal
Sovereign Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, it is instantly slain. If the target has above 3000 Hit Points, it takes 300 damage.
- The Dragging of the Depths 9
The Dragging of the Depths 9: Attuned to the dark depths of the waves below, this weapon is cold to the touch and unholy. Each hit drains life from your enemies, dealing 9d6 Evil damage, and when striking Good enemies, it also deals an additional 9d6 Cold damage.
- Maiming 9
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +9d8 damage.
- Weaken Undead
Weaken Undead: Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its fortification for the next 20 seconds. This effect does not stack with itself.
- Empty Red Augment Slot
Red AugmentsColorless Augments
- Returning
Returning: This missile will return to you.
|
29
|
5.50[1d4+2] +15 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Soul Survivor, end chest
|
|
Legendary Vulkoor's Edge
|
Scimitar
|
- +15 Enhancement Bonus
+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Poisonous 9
Poisonous 9: This effect causes the edges of this weapon to drip with a vile venom, dealing 9d6 poison damage on each hit.
- Metalline
Metalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral)
- Keen V
Keen V: Passive: This weapon deals an additional +2[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
- Sovereign Vorpal
Sovereign Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, it is instantly slain. If the target has above 3000 Hit Points, it takes 300 damage.
- Empty Red Augment Slot
Red AugmentsColorless Augments
- Wayward Warrior (Legendary)
Wayward Warrior (Legendary): 2 Pieces Equipped: +5 Artifact Bonus to Natural Armor, +2 Artifact Bonus to Constitution
|
29
|
7.50[1d6+2] +15 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Toxic Treatment, End chest
|
- Critical Profile: 15-20 / x2
|
Light Boltslinger
|
Repeating Light Crossbow
|
|
15
|
2[1d8] + 5 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Strike Back, End Chest
|
|
Lunar Crescent
|
Khopesh
|
- +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Vorpal
Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, it is instantly slain. If the target has above 1000 Hit Points, it takes 100 damage.
- Holy 4
Holy 4: On Hit: 4 to 16 Good damage. Good-aligned creatures are immune to this effect. Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
- Aligned
Aligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable., Alchemical
- Empty Red Augment Slot
Red AugmentsColorless Augments
|
15
|
2[1d8] + 5 Slash, Good, Evil, Lawful, Chaotic, Silver, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Roll Call, End Chest
|
|
Master's Riposte (Level 18)
|
Long Sword
|
|
18
|
1.50 [1d8] + 1 Slash, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Lines of Supply, 'Supply Camp' End chest (Heroic Hard)
|
|
Master's Riposte (Level 19)
|
Long Sword
|
- +1 Enhancement Bonus
+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
- Riposte VIII
Riposte VIII: When missed in Melee: Deals 8 to 32 damage to your attacker. Passive: +4 Insight bonus to Armor Class, +4 Insight bonus to Fortitude, Reflex, and Will Saving Throws..
- Empty Red Augment Slot
Red AugmentsColorless Augments
- One of the following effects:
- Acid IV
Acid IV: On Hit: 4 to 16 Acid damage.
- Anarchic III
Anarchic III: On Hit: 3 to 12 Chaos damage. Chaos-aligned creatures are immune to this effect. Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Axiomatic III
Axiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Flaming IV
Flaming IV: On Hit: 4 to 16 Fire damage.
- Frost IV
Frost IV: On Hit: 4 to 16 Cold damage.
- Holy II
Holy II: On Hit: 2 to 8 Good damage. Good-aligned creatures are immune to this effect. Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
- Shock IV
Shock IV: On Hit: 4 to 16 Electric damage.
- Shrieking IV
Shrieking IV: On Hit: 4 to 16 Sonic damage.
- Solar II
Solar II: On Hit: 2 to 8 Light damage.
- Improved Roaring
Improved Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
- Unverified
- Poison
- Improved Vorpal
Improved Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1500 Hit Points, it is instantly slain. If the target has above 1500 Hit Points, it takes 150 damage.??
|
19
|
1.50 [1d8] + 1 Slash, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Lines of Supply, 'Supply Camp' End chest (Heroic Elite)
|
|
Master's Riposte (Level 26)
|
Long Sword
|
- +1 Enhancement Bonus
+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
- Riposte X
Riposte X: When missed in Melee: Deals 10 to 40 damage to your attacker. Passive: +5 Insight bonus to Armor Class, +5 Insight bonus to Fortitude, Reflex, and Will Saving Throws..
- Empty Red Augment Slot
Red AugmentsColorless Augments
- One of the following effects:
- Acid VIII
Acid VIII: On Hit: 8 to 32 Acid damage.
- Flaming VIII
Flaming VIII: On Hit: 8 to 32 Fire damage.
- Frost VIII
Frost VIII: On Hit: 8 to 32 Cold damage.
- Shock VIII
Shock VIII: On Hit: 8 to 32 Electric damage.
- Axiomatic VII
Axiomatic VII: On Hit: 7 to 28 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Anarchic VII
Anarchic VII: On Hit: 7 to 28 Chaos damage. Chaos-aligned creatures are immune to this effect. Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Shrieking VII
Shrieking VII: On Hit: 7 to 28 Sonic damage.
- Holy VI
Holy VI: On Hit: 6 to 24 Good damage. Good-aligned creatures are immune to this effect. Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
- Solar VI
Solar VI: On Hit: 6 to 24 Light damage.
- Greater Vorpal
Greater Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 2000 Hit Points, it is instantly slain. If the target has above 2000 Hit Points, it takes 200 damage.
- Eldritch VI
Eldritch VI: On Hit: 6 to 24 Force damage.
- Poison VII
Poison VII: On Hit: 7 to 21 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
|
26
|
2.50 [1d8] + 1 Slash, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Lines of Supply, 'Supply Camp' End chest (Epic Hard) ; The Secret of the Storm Horns, Quest chain end reward (Epic)
|
|
Master's Riposte (Level 27)
|
Long Sword
|
|
27
|
2.50 [1d8] + 1 Slash, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Lines of Supply, 'Supply Camp' End chest (Epic Hard)
|
|
Master's Riposte (Level 28)
|
Long Sword
|
|
28
|
2.50 [1d8] + 1 Slash, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Lines of Supply, 'Supply Camp' End chest (Epic Elite)
|
|
Moonslice
|
Dagger
|
|
15
|
2[1d4] + 5 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
House of Pain, End Chest
|
|
Moonwillow
|
Short Sword
|
|
15
|
2[1d6] +5 Pierce, Good, Silver, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Thralls of the Fungus Lord, End chest
|
- Critical Profile: 17-20 / x2
|
Nightshade Shooter
|
Light Crossbow
|
|
15
|
2[1d8] +5 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Same Old Song, End chest
|
|
Oath of Droaam
|
Great Axe
|
- +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Flaming Burst
Flaming Burst: This weapon is sheathed in fire. The weapon deals an extra 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
- Keen I
Keen I: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
- Vorpal
Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, it is instantly slain. If the target has above 1000 Hit Points, it takes 100 damage.
- Adamantine
Adamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures.
|
1
|
4.50 [1d12] + 5 Slash, Adamantine, Magic
|
Unbound, Drops on leaving adventure Unbound: This item is Unbound, and may take permanent damage. This item drops on leaving adventure
|
Tharashk Arena, Special quest only temporary weapon
|
- Critical Profile: 19-20 / x4
|
Oathblade
|
Long Sword
|
|
20
|
2.5[1d10] + 6 Slash, Lawful, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Eveningstar
|
- Critical Profile: 15-20 / x2
|
Pain, the Half of Whole
|
Dagger
|
|
28
|
5.50[1d4+3] + 15 Pierce, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
The Curse of Strahd, Raid chest
|
|
Prison Break (Level 25)
|
Dwarven War Axe
|
- +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- Sundering VII
Sundering VII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 12.
- One of the following:
- Acid VI
Acid VI: On Hit: 6 to 24 Acid damage.
- Frost VI
Frost VI: On Hit: 6 to 24 Cold damage.
- Flaming VI
Flaming VI: On Hit: 6 to 24 Fire damage.
- Shock VI
Shock VI: On Hit: 6 to 24 Electric damage.
- Poison VI
Poison VI: On Hit: 6 to 18 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
- Axiomatic V
Axiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Anarchic V
Anarchic V: On Hit: 5 to 20 Chaos damage. Chaos-aligned creatures are immune to this effect. Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Shrieking V
Shrieking V: On Hit: 5 to 20 Sonic damage.
- Solar IV
Solar IV: On Hit: 4 to 16 Light damage.
- Eldritch IV
Eldritch IV: On Hit: 4 to 16 Force damage.
- Holy IV
Holy IV: On Hit: 4 to 16 Good damage. Good-aligned creatures are immune to this effect. Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
- Improved Banishing
Improved Banishing: On Hit: 4 to 24 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the outsider has above 1500 Hit Points, it takes 150 damage.
- Improved Vorpal
Improved Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1500 Hit Points, it is instantly slain. If the target has above 1500 Hit Points, it takes 150 damage.
- Nothing
|
25
|
1.50[1d10] + 6 Slash, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
A Lesson in Deception, End chest (Epic Normal)
|
|
Prison Break (Level 26)
|
Dwarven War Axe
|
- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Sundering VIII
Sundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13.
- One of the following:
- Acid VI
Acid VI: On Hit: 6 to 24 Acid damage.
- Frost VI
Frost VI: On Hit: 6 to 24 Cold damage.
- Flaming VI
Flaming VI: On Hit: 6 to 24 Fire damage.
- Shock VI
Shock VI: On Hit: 6 to 24 Electric damage.
- Poison VI
Poison VI: On Hit: 6 to 18 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
- Axiomatic V
Axiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Anarchic V
Anarchic V: On Hit: 5 to 20 Chaos damage. Chaos-aligned creatures are immune to this effect. Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Shrieking V
Shrieking V: On Hit: 5 to 20 Sonic damage.
- Solar IV
Solar IV: On Hit: 4 to 16 Light damage.
- Eldritch IV
Eldritch IV: On Hit: 4 to 16 Force damage.
- Holy IV
Holy IV: On Hit: 4 to 16 Good damage. Good-aligned creatures are immune to this effect. Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
- Improved Banishing
Improved Banishing: On Hit: 4 to 24 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the outsider has above 1500 Hit Points, it takes 150 damage.
- Improved Vorpal
Improved Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1500 Hit Points, it is instantly slain. If the target has above 1500 Hit Points, it takes 150 damage.
- Nothing
|
26
|
1.50[1d10] + 7 Slash, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
A Lesson in Deception, End chest (Epic Hard)
|
|
Prison Break (Level 27)
|
Dwarven War Axe
|
- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Sundering VIII
Sundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13.
- Empty Red Augment Slot
Red AugmentsColorless Augments
- One of the following:
- Acid VI
Acid VI: On Hit: 6 to 24 Acid damage.
- Frost VI
Frost VI: On Hit: 6 to 24 Cold damage.
- Flaming VI
Flaming VI: On Hit: 6 to 24 Fire damage.
- Shock VI
Shock VI: On Hit: 6 to 24 Electric damage.
- Poison VI
Poison VI: On Hit: 6 to 18 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
- Axiomatic V
Axiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
- Anarchic V
Anarchic V: On Hit: 5 to 20 Chaos damage. Chaos-aligned creatures are immune to this effect. Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
- Shrieking V
Shrieking V: On Hit: 5 to 20 Sonic damage.
- Solar IV
Solar IV: On Hit: 4 to 16 Light damage.
- Eldritch IV
Eldritch IV: On Hit: 4 to 16 Force damage.
- Holy IV
Holy IV: On Hit: 4 to 16 Good damage. Good-aligned creatures are immune to this effect. Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
- Improved Banishing
Improved Banishing: On Hit: 4 to 24 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the outsider has above 1500 Hit Points, it takes 150 damage.
- Improved Vorpal
Improved Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1500 Hit Points, it is instantly slain. If the target has above 1500 Hit Points, it takes 150 damage.
- Nothing
|
27
|
1.50[1d10] + 7 Slash, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
A Lesson in Deception, End chest (Epic Elite)
|
|
Purple Dragon Shield
|
Tower
|
- +8 Enhancement Bonus
+8 Enhancement Bonus: +8 enhancement bonus to Armor Class, attack and damage rolls.
- Constitution +10
Constitution +10: This item gives the wearer improved health, granting a +10 enhancement bonus to Constitution.
- Charisma +10
Charisma +10: This item makes the wearer have more flair, granting a +10 enhancement bonus to Charisma.
- Improved Bashing X
Improved Bashing X: On Shield Bash: 5 to 20 additional Bludgeoning damage. On Melee Hit: +20% Chance to automatically hit your enemy with a Shield Bash attack.
- Sovereign Vorpal
Sovereign Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, it is instantly slain. If the target has above 3000 Hit Points, it takes 300 damage.
- Block Elements
Block Elements: On Shield Block: Gain 15% damage absorption versus acid, cold, electric, fire, and sonic damage.
- Zhentarim Attuned
Zhentarim Attuned: This item has been attuned by the the Zhentarim mage, Whisper. It can be upgraded with Zhentarim Black Stones.
|
26
|
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
The Haunted Halls of Eveningstar, Skeleton or Dragon chest
|
- Critical Profile: 19-20 / x2
- Damage Modifier:
- Attack Modifier:
|
Rumbling Thunder
|
Great Crossbow
|
|
15
|
2[2d8] + 5 Pierce, Adamantine, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Security Detail, End chest
|
|
Spectral Dagger (level 12)
|
Dagger
|
|
12
|
2[1d4] + 4 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Dagger (level 16)
|
Dagger
|
|
16
|
2[1d4] + 5 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Dagger (level 20)
|
Dagger
|
|
20
|
2.50[1d4] + 6 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Dagger (level 24)
|
Dagger
|
|
24
|
2.50[1d4] + 7 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Dagger (level 8)
|
Dagger
|
|
8
|
1.50[1d4] + 3 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Great Axe (level 12)
|
Great Axe
|
|
12
|
2[1d12] + 4 Slash, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Great Axe (level 16)
|
Great Axe
|
|
16
|
2[1d12] + 5 Slash, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Great Axe (level 20)
|
Great Axe
|
|
20
|
2.50[1d12] + 6 Slash, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Great Axe (level 24)
|
Great Axe
|
|
24
|
2.50[1d12] + 7 Slash, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Great Axe (level 8)
|
Great Axe
|
|
8
|
1.50[1d12] + 3 Slash, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Great Crossbow (level 12)
|
Great Crossbow
|
|
12
|
2[2d8] + 4 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Great Crossbow (level 16)
|
Great Crossbow
|
|
16
|
2[2d8] + 5 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Great Crossbow (level 20)
|
Great Crossbow
|
|
20
|
2.50[2d8] + 6 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Great Crossbow (level 24)
|
Great Crossbow
|
|
24
|
2.50[2d8] + 7 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Great Crossbow (level 8)
|
Great Crossbow
|
|
8
|
1.50[2d8] + 3 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Longbow (level 12)
|
Long Bow
|
|
12
|
2[1d8] +4 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Longbow (level 16)
|
Long Bow
|
|
16
|
2[1d8] +5 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Longbow (level 20)
|
Long Bow
|
|
20
|
2.50[1d8] +6 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Longbow (level 24)
|
Long Bow
|
|
24
|
2.50[1d8] +7 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Longbow (level 8)
|
Long Bow
|
|
8
|
1.50[1d8] +3 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Throwing Dagger (level 12)
|
Throwing Dagger
|
|
12
|
2[1d4] + 4 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Throwing Dagger (level 16)
|
Throwing Dagger
|
|
16
|
2[1d4] + 5 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Throwing Dagger (level 20)
|
Throwing Dagger
|
|
20
|
2.50[1d4] + 6 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Throwing Dagger (level 24)
|
Throwing Dagger
|
|
24
|
2.50[1d4] + 7 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Throwing Dagger (level 8)
|
Throwing Dagger
|
|
8
|
1.50[1d4] + 3 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Warhammer (level 12)
|
War Hammer
|
|
12
|
2[1d8] + 4 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Warhammer (level 16)
|
War Hammer
|
|
16
|
2[1d8] + 5 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Warhammer (level 20)
|
War Hammer
|
|
20
|
2.50[1d8] + 6 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Warhammer (level 24)
|
War Hammer
|
|
24
|
2.50[1d8] + 7 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Spectral Warhammer (level 8)
|
War Hammer
|
|
8
|
1.50[1d8] + 3 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Night Revels
|
|
Stickerclick, the Bitter Hail of Bolts
|
Repeating Heavy Crossbow
|
|
29
|
5.5[1d10+3] + 15 Pierce, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Project Nemesis, End chest
|
|
Sureshot
|
Light Crossbow
|
|
15
|
2[1d8] + 3 Pierce, Chaotic, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Advance to level 15
|
|
Tail of Suulomades
|
Falchion
|
|
29
|
7.50[2d4+6] + 15 Slash, Good, Evil, Lawful, Chaotic, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Legendary Vision of Destruction, End chest
|
- Critical Profile: 15-20 / x2
|
Tail of the Scorpion
|
Falchion
|
|
14
|
2[2d4] + 5 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Toxic Treatment, End chest
|
- Critical Profile: 15-20 / x2
|
Tesyus
|
Long Sword
|
|
10
|
4.50 [1d8] +5 Slash, Good, Cold Iron, Magic
|
Unbound, Drops on leaving adventure Unbound: This item is Unbound, and may take permanent damage. This item drops on leaving adventure
|
A Relic of a Sovereign Past
|
|
The Banhammer
|
War Hammer
|
|
15
|
2[1d8] + 5 Bludgeon, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Anniversary Party
|
|
The Best Defense
|
Large
|
|
10
|
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Oath of Vengeance, End chest
|
- Critical Profile: 18-20 / x3
- Attack Modifier:
|
The Epic Fatal Flaw
|
Repeating Heavy Crossbow
|
|
28
|
6.50[1d10] + 12 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Subversion, End chest
|
- Critical Profile: 17-20 / x2
|
The Fatal Flaw
|
Repeating Heavy Crossbow
|
|
14
|
2.50[1d10] +5 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Subversion, End chest
|
- Critical Profile: 17-20 / x2
|
The Fractured Elegance
|
Scimitar
|
|
29
|
7 [1d6+3] + 15 Slash, Pierce, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Project Nemesis, End chest
|
- Critical Profile: 15-20 / x2
|
The Legendary Best Defense
|
Large
|
|
29
|
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Oath of Vengeance, End chest
|
- Critical Profile: 18-20 /x3
- Attack Modifier:
|
The Wicked Blade
|
Khopesh
|
|
29
|
7.50[1d8+3] + 15 Slash, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
The Dryad and the Demigod, End chest and optional chest
|
- Critical Profile: 17-20 / x3
|
Twisted Missile
|
Dart
|
- +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- The Dragging of the Depths 4
The Dragging of the Depths 4: Attuned to the dark depths of the waves below, this weapon is cold to the touch and unholy. Each hit drains life from your enemies, dealing 4d6 Evil damage, and when striking Good enemies, it also deals an additional 4d6 Cold damage.
- Vorpal
Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, it is instantly slain. If the target has above 1000 Hit Points, it takes 100 damage.
- Maiming 4
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +4d8 damage.
- Weaken Undead
Weaken Undead: Undead creatures struck by this weapon find themselves more vulnerable. Each time this weapon deals damage to an undead creature, the target loses 20% of its fortification for the next 20 seconds. This effect does not stack with itself.
- Returning
Returning: This missile will return to you.
- Empty Red Augment Slot
Red AugmentsColorless Augments
|
17
|
2[1d4] +5 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Soul Survivor, end chest
|
|
Vulkoor's Edge
|
Scimitar
|
|
14
|
2[1d6] +5 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Toxic Treatment, End chest
|
- Critical Profile: 15-20 / x2
|