DDO Server Transfers 2025: "ghost worlds" are available until October 1, 2027. See Ghost worlds for more details.
Looking for which server your guild leader and guild transferred to? Check out our "Where did my guild go!?" page.


Thank you to everyone who participated in the DDO Wiki 20th Anniversary Giveaway! If you've won a prize, head to the linked page to find out how to claim it.

Newbie guideIn developmentDDO Store (Coupons)Social media
ClassesCraftingEnhancementsEpic DestiniesFavorFeatsItems
MapsMonstersPlacesQuestsRacesReincarnationSkillsSpells
Please create an account or log in to get the most updated information (this is up to 5 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges.
Please visit DDO wiki's Discord chat server if you need any help!

Category:Throwing Axes

From DDO wiki
Jump to navigation Jump to search

Category for all Throwing Axes in the game.

Item Enchantments ML Damage and Type Bind Quests Unusual Characteristics
Ethereal Throwing Axe
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • Ghost TouchGhost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • ReturningReturning: This missile will return to you.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 [1d6] + 1 Slash, Magic Bound to Account on Acquire Morten Edgewright
Sworn Silver Throwing Axe
2 [1d6] + 1 Slash, Silver, Magic Bound to Account on Acquire Morten Edgewright
Ferrocrystal Throwing Axe
5 [1d6] + 2 Slash, Cold Iron, Magic, Crystal Bound to Account on Acquire Fables of the Feywild, any chest, or turn in 20 Chunks of Ferrocrystal at the Cauldron of Cadence
Flamesalt Throwing Axe
5 [1d6] + 1 Slash, Good, Magic Bound to Account on Acquire Captain Xendros
Dwarven Thrower
6 [1d8] + 3 Slash, Magic Bound to Character on Equip The Subterrane - Central, Garamol's chest
Calamitous Throwing Axe
8 [1d6] + 4 Slash, Magic Bound to Account on Acquire Viktranium Experiment crafting
Returning Axe of Embers
10 1.50[2d4] + 5 Fire, Magic Bound to Character on Equip The Twilight Forge, 2nd Gauntlet chest
Barovian's Throwing Axe
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Holy 3Holy 3: This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Fiery 3Fiery 3: This effect causes the edges of this weapon to burn with enchanted flames, dealing 3d6 Fire damage on each hit.
  • Undead Bane 3Undead Bane 3: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 3d10 bane damage vs. Undead.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
10 [1d6] + 5 Slash, Good, Silver, Magic Bound to Account on Acquire from chest; Bound to Character on Acquire otherwise Blue Water Inn
Macabre Throwing Axe
10 [1d6] + 5 Slash, Evil, Magic Bound to Account on Acquire from chest; Bound to Character on Acquire otherwise Blue Water Inn
Axe of Savaran* 10 [1d6] + 4 Slash, Magic Bound to Account on Acquire Thrall of Duty
  • Damage Modifier: STR, DEX
  • Attack Modifier: STR, DEX
Green Steel Throwing Axe
12 1.50[1d6] + 5 Slash, Evil, Magic Bound to Character on Equip Altar of Fecundity, Manufactured Ingredient Recipes
Alchemical Throwing Axe
12 3[1d6] + 5 Slash, Magic Unbound The Master Artificer, Either End chest
Throwing Axe of the Fallen Age
13 1.60[1d6] + 5 Slash, Good, Evil, Lawful, Chaotic, Magic Bound to Account on Acquire Magic of Myth Drannor, any end chest, most optional chests
  • Critical Profile: 19-20 / x3
Throwing Axe of the Golden Age* 13 2.10[1d6] + 5 Slash, Magic Bound to Account on Acquire Magic of Myth Drannor, rare drop in any end chest or most optional chests
Syranian Throwing Axe
15 2[1d6] + 5 Slash, Good, Adamantine, Magic Bound to Account on Acquire Syranian Forged Weaponry
Shining Reliquary Throwing Axe
18 2.60[1d6] + 5 Slash, Magic Bound to Account on Acquire Vecna Unleashed, any chest or trade with Steps Obliss
Defiled Reliquary Throwing Axe* 18 2.60[1d6] + 5 Slash, Evil, Magic Bound to Account on Acquire Unholy Defiler of the Hidden Hand, defiled version of Shining Reliquary Throwing Axe
Epic Sworn Silver Throwing Axe
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • ReturningReturning: This missile will return to you.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 3[1d6] + 6 Slash, Good, Silver, Magic Bound to Account on Acquire Morten Edgewright
Epic Ethereal Throwing Axe
20 3[1d6] + 6 Slash, Adamantine, Magic Bound to Account on Acquire Morten Edgewright
Thunder-Forged Alloy Throwing Axe
22 4.60[1d6] + 9 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Unbound Magma Forge, Crafted from various ingredients
Legendary Green Steel Throwing Axe
26 4.20[1d6] + 14 Slash, Evil, Magic Bound to Character on Acquire Altar of Fecundity, Manufactured Ingredient Recipes
Morninglord's Throwing Axe
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
  • Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
  • ReturningReturning: This missile will return to you.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 4.80[1d6+2] + 15 Slash, Good, Silver, Magic Bound to Account on Acquire from chest; Bound to Character on Acquire otherwise Blue Water Inn
Nightmother's Throwing Axe
29 4.80[1d6+2] + 15 Slash, Evil, Magic Bound to Account on Acquire from chest; Bound to Character on Acquire otherwise Blue Water Inn
Legendary Syranian Throwing Axe
29 4.80[1d6+2] + 15 Slash, Good, Adamantine, Magic Bound to Account on Acquire Syranian Forged Weaponry
Legendary Ferrocrystal Throwing Axe
29 4.80[1d6+2] + 15 Slash, Cold Iron, Magic, Crystal Bound to Account on Acquire Fables of the Feywild, any chest, or turn in 20 Legendary Chunks of Ferrocrystal at the Cauldron of Cadence
Legendary Flamesalt Throwing Axe
29 4.80[1d6+2] + 15 Slash, Good, Magic Bound to Account on Acquire Captain Xendros
Dinosaur Bone Throwing Axe
31 5.20[1d6+2] + 15 Slash, Magic Bound to Account on Acquire Isle of Dread (wilderness), purple named rare encounter chests; Skeletons in the Closet, The Mountain Keeper's chest; trade with Sharpened Bone
Attuned Bone Throwing Axe
31 5.20[1d6+3] + 15 Slash, Magic Bound to Character on Acquire Skeletons in the Closet, end chest
Legendary Shining Reliquary Throwing Axe
32 5.40[1d6+2] + 15 Slash, Magic Bound to Account on Acquire Vecna Unleashed, any chest or trade with Steps Obliss
Legendary Defiled Reliquary Throwing Axe* 32 5.40[1d6+2] + 15 Slash, Evil, Magic Bound to Account on Acquire Unholy Defiler of the Hidden Hand, defiled version of Legendary Shining Reliquary Throwing Axe
Legendary Throwing Axe of the Fallen Age
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Anarchic Blast 7Anarchic Blast 7: This weapon is a chaotic conduit, dealing 7d6 Chaos damage on a successful hit, and an additional 7d6 Chaos damage on a critical hit. This effect makes the weapon chaotically aligned.
    Lawful characters wielding this weapon will suffer one negative level.
  • Anarchic 7Anarchic 7: On Hit: 7 to 28 Chaos damage. Chaos-aligned creatures are immune to this effect.
    Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
  • AlignedAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • KeenKeen: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification.
  • ReturningReturning: This missile will return to you.
  • Orange Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
  • Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
33 5.60[1d6+2] + 15 Slash, Good, Evil, Lawful, Chaotic, Magic Bound to Account on Acquire Magic of Myth Drannor, any end chest, most optional chests
  • Critical Profile: 19-20 / x3
Legendary Throwing Axe of the Golden Age* 33 6.10[1d6+2] + 15 Slash, Magic Bound to Account on Acquire Magic of Myth Drannor, rare drop in any end chest or most optional chests
Throwing Axe of the Undying Age* 33 6.10[1d6+3] + 15 Slash, Magic Bound to Character on Acquire Ritual Table
Legendary Calamitous Throwing Axe
34 5.80[1d6+2] + 15 Slash, Magic Bound to Account on Acquire Viktranium Experiment crafting
Legendary Cataclysmic Throwing Axe
34 5.80[1d6+3] + 15 Slash, Magic Bound to Character on Acquire Viktranium Experiment crafting
Legendary Axe of Savaran* 34 5.80[1d6+2] + 15 Slash, Magic Bound to Account on Acquire Thrall of Duty
  • Damage Modifier: STR, DEX
  • Attack Modifier: STR, DEX