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Category:Sundering V items

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Last Edited Item Type Enhancements ML Bind Quests
Prison Break (level 16)
(edit)
Dwarven War Axe
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • One of the following:
    • Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Acid IIAcid II: On Hit: 2 to 8 Acid Damage.
    • Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Flaming IIFlaming II: On Hit: 2 to 8 Fire Damage.
    • Frost IIFrost II: On Hit: 2 to 8 Cold Damage.
    • Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Poison IIPoison II: On Hit: 2 to 6 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
    • Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
    • Shock IIShock II: On Hit: 2 to 8 Electric Damage.
    • Shrieking IShrieking I: On Hit: 1 to 6 Sonic Damage.
  • Sundering VSundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
16 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Heroic Elite)
Giant's Fist (level 17)
(edit)
Maul 17 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Lines of Supply, End chest
The Secret of the Storm Horns, Quest chain end reward
Magistrate's Scepter (level 17)
(edit)
Heavy Mace 17 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip The Tracker's Trap, End Chest (Heroic Normal);
The Secret of the Storm Horns, Quest chain end reward (Heroic)
Giant's Fist (level 18)
(edit)
Maul 18 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Lines of Supply, End chest (Heroic Hard)
Magistrate's Scepter (level 18)
(edit)
Heavy Mace 18 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip The Tracker's Trap, End chest (Heroic Hard)
Magistrate's Scepter (level 19)
(edit)
Heavy Mace 19 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip The Tracker's Trap, End chest (Heroic Elite)