ShriekingShrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
RoaringRoaring: This weapon causes targets to become shaken (DC 25 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target.
ShriekingShrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
Stunning +10 Stunning +10: +10 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts.
Improved Vorpal Improved Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain. If your target has above 1500 Hit Points, they take 150 damage.
ShriekingShrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
Weapon Focus: FalchionWeapon Focus: Falchion: While equipped this item gives you the feat Weapon Focus: Slashing but only for Falchions, giving a +1 to your attack bonus while using Falchions.
Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect. Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
Poison IIPoison II: On Hit: 2 to 6 Poison Damage. On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
Sundering IV Sundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect. Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
Poison IIPoison II: On Hit: 2 to 6 Poison Damage. On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
Sundering IV Sundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
Acid BurstAcid Burst: This weapon is sheathed in corrosive acid, and does 1 to 6 acid damage each hit. Critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect. Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
Flaming BurstFlaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
Icy BurstIcy Burst: This weapon is sheathed in icy cold, and deals 1 to 6 cold damage each hit. Critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
Poison IIPoison II: On Hit: 2 to 6 Poison Damage. On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity, and deals 1 to 6 electric damage each hit. Critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.
Sundering V Sundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
Anarchic IIIAnarchic III: On Hit: 3 to 12 Chaos damage. Chaos-aligned creatures are immune to this effect. Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
Axiomatic IIIAxiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
Banishing Banishing: On Hit: 4 to 24 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
Holy IIHoly II: On Hit: 2 to 8 Good damage. Good-aligned creatures are immune to this effect. Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
Poison IVPoison IV: On Hit: 4 to 12 Poison Damage. On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied).
Vorpal Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
Anarchic IIIAnarchic III: On Hit: 3 to 12 Chaos damage. Chaos-aligned creatures are immune to this effect. Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
Axiomatic IIIAxiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
Banishing Banishing: On Hit: 4 to 24 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
Holy IIHoly II: On Hit: 2 to 8 Good damage. Good-aligned creatures are immune to this effect. Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
Poison IVPoison IV: On Hit: 4 to 12 Poison Damage. On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied).
Vorpal Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
ShriekingShrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
ThunderclapThunderclap: This potent ability will in certain cases send forth a cacophony of sound. On an attack roll of 20, which is confirmed as a critical hit, the target may suffer the following conditions: Stunned, Knockdown, and Disorient.
Anarchic IIIAnarchic III: On Hit: 3 to 12 Chaos damage. Chaos-aligned creatures are immune to this effect. Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
Axiomatic IIIAxiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
Banishing Banishing: On Hit: 4 to 24 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
Holy IIHoly II: On Hit: 2 to 8 Good damage. Good-aligned creatures are immune to this effect. Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
Poison IVPoison IV: On Hit: 4 to 12 Poison Damage. On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied).
Vorpal Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
ShriekingShrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
DisintegrationDisintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
ShriekingShrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
Stunning +10 Stunning +10: +10 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts.
ShriekingShrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
Seeker +10 Seeker +10: Provides a +10 Enhancement bonus to confirm critical hits, and a +10 Enhancement bonus to critical hit damage (before multipliers are applied).
Attuned to HeroismThis relic is attuned to heroic actions. (Special bonus effect! Please see item's specific page for details.)
ShriekingShrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
CacophonyCacophony: This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
Weapon Focus: FalchionWeapon Focus: Falchion: While equipped this item gives you the feat Weapon Focus: Slashing but only for Falchions, giving a +1 to your attack bonus while using Falchions.
ShriekingShrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
Stunning +10 Stunning +10: +10 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts.
Felling the OakFelling the Oak: On a natural 20 that is confirmed as a critical hit, this weapon will trip your opponent, forcing them to fall prone. There is no save against this effect.
Anarchic VIIAnarchic VII: On Hit: 7 to 28 Chaos damage. Chaos-aligned creatures are immune to this effect. Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
ShriekingShrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
CacophonyCacophony: This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
Weapon Focus: FalchionWeapon Focus: Falchion: While equipped this item gives you the feat Weapon Focus: Slashing but only for Falchions, giving a +1 to your attack bonus while using Falchions.
Anarchic VAnarchic V: On Hit: 5 to 20 Chaos damage. Chaos-aligned creatures are immune to this effect. Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
Axiomatic VAxiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
Holy IVHoly IV: On Hit: 4 to 16 Good damage. Good-aligned creatures are immune to this effect. Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
Improved Banishing Improved Banishing: On Hit: 4 to 24 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the outsider has above 1500 Hit Points, it takes 150 damage.
Improved Vorpal Improved Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain. If your target has above 1500 Hit Points, they take 150 damage.
Poison VIPoison VI: On Hit: 6 to 18 Poison Damage. On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
Sundering VII Sundering VII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 12.
Anarchic VIIAnarchic VII: On Hit: 7 to 28 Chaos damage. Chaos-aligned creatures are immune to this effect. Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
Axiomatic VIIAxiomatic VII: On Hit: 7 to 28 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
Greater Banishing Greater Banishing: On Hit: 4 to 24 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the outsider has above 2000 Hit Points, it takes 200 damage.
Greater Vorpal Greater Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
Holy VIHoly VI: On Hit: 6 to 24 Good damage. Good-aligned creatures are immune to this effect. Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
Poison VIIIPoison VIII: On Hit: 8 to 24 Poison Damage. On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
Anarchic VAnarchic V: On Hit: 5 to 20 Chaos damage. Chaos-aligned creatures are immune to this effect. Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
Axiomatic VAxiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
Holy IVHoly IV: On Hit: 4 to 16 Good damage. Good-aligned creatures are immune to this effect. Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
Improved Banishing Improved Banishing: On Hit: 4 to 24 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the outsider has above 1500 Hit Points, it takes 150 damage.
Improved Vorpal Improved Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain. If your target has above 1500 Hit Points, they take 150 damage.
Poison VIPoison VI: On Hit: 6 to 18 Poison Damage. On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
Sundering VIII Sundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13.
Anarchic VIIAnarchic VII: On Hit: 7 to 28 Chaos damage. Chaos-aligned creatures are immune to this effect. Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
Axiomatic VIIAxiomatic VII: On Hit: 7 to 28 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
Greater Banishing Greater Banishing: On Hit: 4 to 24 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the outsider has above 2000 Hit Points, it takes 200 damage.
Greater Vorpal Greater Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
Holy VIHoly VI: On Hit: 6 to 24 Good damage. Good-aligned creatures are immune to this effect. Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
Poison VIIIPoison VIII: On Hit: 8 to 24 Poison Damage. On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
Anarchic VAnarchic V: On Hit: 5 to 20 Chaos damage. Chaos-aligned creatures are immune to this effect. Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
Axiomatic VAxiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
Holy IVHoly IV: On Hit: 4 to 16 Good damage. Good-aligned creatures are immune to this effect. Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
Improved Banishing Improved Banishing: On Hit: 4 to 24 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the outsider has above 1500 Hit Points, it takes 150 damage.
Improved Vorpal Improved Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain. If your target has above 1500 Hit Points, they take 150 damage.
Poison VIPoison VI: On Hit: 6 to 18 Poison Damage. On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
Sundering VIII Sundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13.
Anarchic VIIAnarchic VII: On Hit: 7 to 28 Chaos damage. Chaos-aligned creatures are immune to this effect. Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
Axiomatic VIIAxiomatic VII: On Hit: 7 to 28 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
Greater Banishing Greater Banishing: On Hit: 4 to 24 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the outsider has above 2000 Hit Points, it takes 200 damage.
Greater Vorpal Greater Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
Holy VIHoly VI: On Hit: 6 to 24 Good damage. Good-aligned creatures are immune to this effect. Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
Poison VIIIPoison VIII: On Hit: 8 to 24 Poison Damage. On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
Sovereign Vorpal Sovereign Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.