DDO Server Transfers 2025 New 64-bit servers will go live on July 9th and you will have until August 31st to transfer characters off the 32-bit servers before they are closed. At a later date TBD, SSG will reopen the 32-bit game worlds only for players to prepare their characters for transfer with no questing or other gameplay available for two years. edit
Anarchic IIIAnarchic III: On Hit: 3 to 12 Chaos damage. Chaos-aligned creatures are immune to this effect. Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
Axiomatic IIIAxiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect. Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
Banishing Banishing: On Hit: 4 to 24 Bane damage to Outsiders. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
Holy IIHoly II: On Hit: 2 to 8 Good damage. Good-aligned creatures are immune to this effect. Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
Poison IVPoison IV: On Hit: 4 to 12 Poison Damage. On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied).
Vorpal Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
Shield of Greater SunburstShield of Greater Sunburst: This item blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes.
Solar Guard VISolar Guard VI: When Hit in Melee: Deals 6 to 24 Light damage to your attacker.
One of the following:
Axeblock VIIAxeblock VII: Passive: Reduces physical damage taken by 14, except from Bludgeoning or Piercing weapons. (Damage Reduction: 14/Pierce, Bludgeon)
Bashing VIIBashing VII: On Shield Bash: +4d4 Bludgeoning damage. On Melee Hit: +6% Chance to automatically hit your enemy with a Shield Bash attack.
Hammerblock VIIHammerblock VII: Passive: Reduces physical damage taken by 14, except from Piercing or Slashing weapons. (Damage Reduction: 14/Slash, Pierce)
Spearblock VIISpearblock VII: Passive: Reduces physical damage taken by 14, except from Bludgeoning or Slashing weapons. (Damage Reduction: 14/Slash, Bludgeon)
GuardbreakingGuardbreaking: This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotYellow Augments
Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotGreen Augments
Shield of Greater SunburstShield of Greater Sunburst: This item blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes.
Solar Guard VISolar Guard VI: When Hit in Melee: Deals 6 to 24 Light damage to your attacker.
One of the following:
Axeblock VIIAxeblock VII: Passive: Reduces physical damage taken by 14, except from Bludgeoning or Piercing weapons. (Damage Reduction: 14/Pierce, Bludgeon)
Bashing VIIBashing VII: On Shield Bash: +4d4 Bludgeoning damage. On Melee Hit: +6% Chance to automatically hit your enemy with a Shield Bash attack.
Hammerblock VIIHammerblock VII: Passive: Reduces physical damage taken by 14, except from Piercing or Slashing weapons. (Damage Reduction: 14/Slash, Pierce)
Spearblock VIISpearblock VII: Passive: Reduces physical damage taken by 14, except from Bludgeoning or Slashing weapons. (Damage Reduction: 14/Slash, Bludgeon)
Shield of Greater SunburstShield of Greater Sunburst: This item blazes with the eternal fury at the heart of a sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes.
Solar Guard VIISolar Guard VII: When Hit in Melee: Deals 7 to 28 Light damage to your attacker.
One of the following:
Axeblock VIIAxeblock VII: Passive: Reduces physical damage taken by 14, except from Bludgeoning or Piercing weapons. (Damage Reduction: 14/Pierce, Bludgeon)
Bashing VIIBashing VII: On Shield Bash: +4d4 Bludgeoning damage. On Melee Hit: +6% Chance to automatically hit your enemy with a Shield Bash attack.
Hammerblock VIIHammerblock VII: Passive: Reduces physical damage taken by 14, except from Piercing or Slashing weapons. (Damage Reduction: 14/Slash, Pierce)
Spearblock VIISpearblock VII: Passive: Reduces physical damage taken by 14, except from Bludgeoning or Slashing weapons. (Damage Reduction: 14/Slash, Bludgeon)