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Category:Quarterstaffs (level 7)

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Item Enchantments ML Damage and Type Bind Quests Unusual Characteristics
Souleater
  • +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
  • Mortal StrikeMortal Strike: On an attack roll of 20 which is confirmed as a critical hit this weapon triggers the Slay Living spell and attempts to instantly snuff out the life force of the enemy (DC 17).
  • Feeding 10Feeding 10: On Vorpal Hit: Your target incurs one Negative Level, and you gain +10 temporary hit points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
  • Vampirism 1Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
    Note: internal cooldown of 1 second.
7 [1d6] + 3 Bludgeon, Magic Bound to Account on Acquire Into the Deep, Demon's chests
Elemental Bloom
  • +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
  • Lesser Elemental BaneLesser Elemental Bane: A bane weapon excels at attacking one type or subtype of creature. Against Elementals, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
  • BodyfeederBodyfeeder: Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hit points that last for up to 1 minute.
  • ParalyzingParalyzing: Any creature struck by this weapon must succeed on a DC 15 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
  • BewilderingBewildering: Targets of this weapon can feel their willpower slipping away. They lose -1 Wisdom on a successful attack.
  • Purple Augment Slot
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
7 [1d8] + 3 Bludgeon, Magic Bound to Account on Acquire ToEE: Earth Node, Hyrelgas chest (Confirmed), ToEE: Air Node, dragon's hoard chests, ToEE: Fire Node, Periron chest, and ToEE: Water Node, Jotun Rimeblade chest
  • Critical Profile: 19-20 / x3
Spearfisher
7 [1d6] + 3 Pierce, Magic Bound to Account on Acquire Wild Thing, end chest

Pages in category "Quarterstaffs (level 7)"

The following 3 pages are in this category, out of 3 total.