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Category:Quarterstaffs (level 29)

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No minimum level • Level 2 • Level 3 • Level 4 • Level 5 • Level 6 • Level 7 • Level 8 • Level 9 • Level 10 • Level 12 • Level 13 • Level 14 • Level 15 • Level 16 • Level 18 • Level 20 • Level 21 • Level 22 • Level 23 • Level 24 • Level 25 • Level 26 • Level 28 • Level 30 • Level 31 • Level 32 • Level 33 • Level 34

Item Enchantments ML Damage and Type Bind Quests Unusual Characteristics
Legendary Echo of Wave
  • Spellcasting Implement +29Spellcasting Implement +29: Passive: +29 Implement bonus to Universal Spell Power.
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Legendary Cerulean WaveLegendary Cerulean Wave: This powerful magical implement hums in your hands and resonates with icy magic. Spells you cast have a chance of freezing your targets in a block of solid ice. DC: 70
  • Frozen Storm Lore +21%Frozen Storm Lore +21: Passive: Your Cold and Lightning spells gain a 21% Equipment bonus to their chance to critical hit.
  • Power of the Frozen Storm +142Power of the Frozen Storm +142: Passive: +142 Equipment bonus to Cold and Electric Spell Power.
  • Freedom of MovementFreedom of Movement: This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
  • Underwater Action Underwater Action: This item grants the wearer the ability to breathe water as if it were air.
  • Orange Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
  • Swirling Icy ShieldSwirling Icy Shield
    Charges: 1 (1/day)
    1 Charges (Recharged/Day:1)
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire, Exclusive White Plume Mountain, End chest
The Eclipse Itself
29 4.80[1d6+6] + 15 Bludgeon, Magic Bound to Character on Acquire Project Nemesis, Raid Warded Chest
Legendary Firestorm Conduit
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Red Rain, End Chest
Legendary Moonbeam
29 4.80[1d6+4] + 15 Bludgeon, Good, Magic Bound to Account on Acquire Best Laid Plans, end chest
  • Critical Profile: 19-20 / x2
Legendary Creeping Dust Conduit
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire A Sharn Welcome, End chest
Blightstaff
29 4.80[1d6+6] + 15 Bludgeon, Magic Bound to Character on Acquire Legendary Vision of Destruction, End chest
Spear of the Mournlands
29 4.80[1d6+6] +15 Pierce, Adamantine, Magic Bound to Character on Acquire Legendary Lord of Blades, end chest
  • Critical Profile: 19-20 / x2
Legendary Syranian Quarterstaff
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • Electrifying 6Electrifying 6: This effect causes the edges of this weapon to arc with electricity, dealing 6d6 Lightning damage on each hit.
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Construct Bane 6Construct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 4.80[1d6+4] + 15 Bludgeon, Good, Adamantine, Magic Bound to Account on Acquire Syranian Forged Weaponry
Staff of the Summer Solstice
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
  • Orange Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
29 4.80[1d6+6] + 15 Bludgeon, Magic Bound to Character on Acquire The Dryad and the Demigod, End chest and optional chest
Reflection of Wave
29 4.80[1d6+6] + 15 Bludgeon, Magic Bound to Character on Acquire, Exclusive Schism Shard Crafting
Staff of the Winter Solstice
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
  • Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 4.80[1d6+6] + 15 Bludgeon, Magic Bound to Character on Acquire The Dryad and the Demigod, Greater feytwisted chest
Legendary Combustible Devoted Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Combustion + Item:Legendary Malleable Sceptre of Devotion
Legendary Combustible Nullified Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Combustion + Item:Legendary Malleable Sceptre of Nullification
Legendary Combustible Radiant Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Combustion + Item:Legendary Malleable Sceptre of Radiance
Legendary Combustible Reconstructed Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Combustion + Item:Legendary Malleable Sceptre of Reconstruction
Legendary Combustible Resonating Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Combustion + Item:Legendary Malleable Sceptre of Resonation
Legendary Corrosive Devoted Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Corrosion + Item:Legendary Malleable Sceptre of Devotion
Legendary Corrosive Nullified Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Corrosion + Item:Legendary Malleable Sceptre of Nullification
Legendary Corrosive Radiant Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Corrosion + Item:Legendary Malleable Sceptre of Radiance
Legendary Corrosive Reconstructed Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Corrosion + Item:Legendary Malleable Sceptre of Reconstruction
Legendary Corrosive Resonating Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Corrosion + Item:Legendary Malleable Sceptre of Resonation
Legendary Impulsive Devoted Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Impulse + Item:Legendary Malleable Sceptre of Devotion
Legendary Impulsive Nullified Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Impulse + Item:Legendary Malleable Sceptre of Nullification
Legendary Impulsive Radiant Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Impulse + Item:Legendary Malleable Sceptre of Radiance
Legendary Impulsive Reconstructed Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Impulse + Item:Legendary Malleable Sceptre of Reconstruction
Legendary Impulsive Resonating Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Impulse + Item:Legendary Malleable Sceptre of Resonation
Legendary Magnetic Devoted Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Magnetism + Item:Legendary Malleable Sceptre of Devotion
Legendary Magnetic Nullified Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Magnetism + Item:Legendary Malleable Sceptre of Nullification
Legendary Magnetic Radiant Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Magnetism + Item:Legendary Malleable Sceptre of Radiance
Legendary Magnetic Reconstructed Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Magnetism + Item:Legendary Malleable Sceptre of Reconstruction
Legendary Magnetic Resonating Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Magnetism + Item:Legendary Malleable Sceptre of Resonation
Legendary Glaciated Devoted Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Glaciation + Item:Legendary Malleable Sceptre of Devotion
Legendary Glaciated Nullified Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Glaciation + Item:Legendary Malleable Sceptre of Nullification
Legendary Glaciated Radiant Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Glaciation + Item:Legendary Malleable Sceptre of Radiance
Legendary Glaciated Reconstructed Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Glaciation + Item:Legendary Malleable Sceptre of Reconstruction
Legendary Glaciated Resonating Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Magic Bound to Account on Acquire Cauldron of Sora Katra, Item:Legendary Fusible Sceptre of Glaciation + Item:Legendary Malleable Sceptre of Resonation
Morninglord's Quarterstaff
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
  • Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 4.80[1d6+4] + 15 Bludgeon, Good, Silver, Magic Bound to Account on Acquire from chest; Bound to Character on Acquire otherwise Blue Water Inn
Nightmother's Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Evil, Magic Bound to Account on Acquire from chest; Bound to Character on Acquire otherwise Blue Water Inn
Legendary Flamesalt Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Good, Magic Bound to Account on Acquire Captain Xendros
Legendary Ferrocrystal Quarterstaff
29 4.80[1d6+4] + 15 Bludgeon, Cold Iron, Magic, Crystal Bound to Account on Acquire Fables of the Feywild, any chest, or turn in 20 Legendary Chunks of Ferrocrystal at the Cauldron of Cadence
Spear of the Hunter
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • The Falling StarThe Falling Star: On hit, this weapon has a chance to put down a falling star upon your foes, dealing 90d6 Fire Damage and 30d6 Bludgeoning Damage to enemies caught within the blast. This blast is so powerful it has a chance to knock nearby enemies down upon impact.
  • Thrill of the HuntThrill of the Hunt: "Lesser beings hunt for the prize, but for me, the hunt is prize enough."
    On Hit: You have a small chance to attempt to hold a monster in place. Even if the Hold is unsuccessful, their will saves will be reduced by 5.
  • Bleeding 6Bleeding 6: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
  • Sovereign Vorpal Sovereign Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
  • Huntmaster's FavorHuntmaster's Favor:
    • 2 Pieces Equipped: +3 Artifact bonus to Sneak Attack Dice
    • 3 Pieces Equipped: +15% Artifact bonus to Doublestrike
    • 4 Pieces Equipped: +15% Artifact bonus to damage vs the Helpless
  • Red Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
  • Purple Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 5.30[1d6+6] + 15 Pierce, Magic Bound to Character on Acquire Hunt or Be Hunted, end chest

Pages in category "Quarterstaffs (level 29)"

The following 41 pages are in this category, out of 41 total.