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Category:Lesser Vampirism items

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Last Edited Item Type Enhancements ML Bind Quests
  • Update 44.1
  • 7 months and 2 days
Ivy Wraps (Level 15)
Ivy Wraps (Level 15).png
Handwrap 15 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Heroic Normal)
  • Update 35.1
  • 3 years, 3 months, and 16 days
Chaosblade
Chaosblade.png
Khopesh 12 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Zawabi's Revenge, Raid Chest
  • Update 44.1
  • 7 months and 2 days
Ivy Wraps (Level 17)
Ivy Wraps (Level 17).png
Handwrap 17 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Heroic Elite)
  • Update 35.1
  • 3 years, 3 months, and 16 days
Vampiric Cleaver
Vampiric Cleaver.png
Falchion 12 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Cauldron of Sora Katra, Bloody Cleaver + Staff of the Shadow + Mark of Bal Molesh
  • Update 44.1
  • 7 months and 2 days
Ivy Wraps (Level 16)
Ivy Wraps (Level 16).png
Handwrap 16 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Heroic Hard)
  • Update 45.3.2
  • 7 days
Dream Edge
Dream Edge.png
Kama
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • MaimingIcon tooltip.pngMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
  • AlignedIcon tooltip.pngAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • BodyfeederIcon tooltip.pngBodyfeeder: Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hitpoints that last for up to 1 minute.
  • Random effect
    • Absolute LawIcon tooltip.pngAbsolute Law: This weapon is infused with the ultimate power of law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters.
    • Armor Bonus +8Icon tooltip.pngArmor Bonus +8: This item surrounds the wearer with an invisible but tangible field of force, granting +8 armor bonus to AC, just as though he were wearing armor.
    • BanishingIcon tooltip.pngBanishing: On Hit: 4 to 24 Bane damage to Outsiders.
      On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
    • Cold Absorption 20%Icon tooltip.pngCold Absorption 20%: Passive: 20% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
    • Electric Absorption 20%Icon tooltip.pngElectric Absorption 20%: Passive: 20% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
    • Fire Absorption 20%Icon tooltip.pngFire Absorption 20%: Passive: 20% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
    • Cursespewing
    • DeceptionIcon tooltip.pngDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
    • DestructionIcon tooltip.pngDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 second duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
    • Enhanced Ki +1Icon tooltip.pngEnhanced Ki +1: Increases the rate at which the user gains ki with each successful attack.
    • Everbright
    • Feather FallingIcon tooltip.pngFeather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
    • GhostlyIcon tooltip.png Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
    • Good Luck +2Icon tooltip.pngGood Luck +2: This item gives a +2 Luck bonus to all saves and skill checks.
    • Elf BaneIcon tooltip.pngElf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Elves, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
    • Gnoll BaneIcon tooltip.pngGnoll Bane: A bane weapon excels at attacking one type or subtype of creature. Against Gnolls, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
    • Greater Goblinoid BaneIcon tooltip.pngGreater Goblinoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Goblinoids, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
    • Greater Lawful Outsider BaneIcon tooltip.pngGreater Lawful Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Lawful Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
    • Greater Monstrous Humanoid BaneIcon tooltip.pngGreater Monstrous Humanoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Monstrous Humanoids, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
    • Lesser Dwarf BaneIcon tooltip.pngLesser Dwarf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Dwarves, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Lesser Evil Outsider BaneIcon tooltip.pngLesser Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Lesser Reptilian BaneIcon tooltip.pngLesser Reptilian Bane: A bane weapon excels at attacking one type or subtype of creature. Against Reptiles, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Lesser Goblinoid BaneIcon tooltip.pngLesser Goblinoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Goblinoids, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Greater GoodIcon tooltip.pngGreater Good: This weapon is infused with the ultimate power of good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by good aligned characters.
    • Competence Healing Amplification +60Icon tooltip.pngHealing Amplification: This effect amplifies all incoming positive energy healing by +60 (Competence bonus). Includes spells, potions, and other effects.
    • Melee Alacrity 10%Icon tooltip.pngMelee Alacrity 10%: Gain 10% enhancement bonus to Melee attack speed. Does not stack with the Haste spell.
    • MetallineIcon tooltip.pngMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral)
    • ParalyzingIcon tooltip.pngParalyzing: Any creature struck by this weapon must succeed on a DC 17 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute. Certain creatures, such as the Undead and Constructs, cannot be paralyzed. (This variant is pictured on the right)
    • Parrying IIcon tooltip.pngParrying I: Passive: +1 Insight bonus to Armor Class, +1 Insight bonus to Fortitude, Reflex, and Will Saving throws.
    • Plant Slaying
    • Pure GoodIcon tooltip.pngPure Good: This weapon is infused with the power of pure good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by good aligned characters.
    • Resistance +5Icon tooltip.png Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws.
    • Shattermantle
    • SmitingIcon tooltip.pngSmiting: On Hit: 4 to 24 Bane damage to Constructs.
      On Vorpal Hit: If a construct struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the construct has above 1000 Hit Points, it takes 100 damage.
    • Telekinetic
    • True LawIcon tooltip.pngTrue Law: This weapon is infused with the power of true law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by lawful aligned characters.
    • Underwater ActionIcon tooltip.pngUnderwater Action: This item grants the wearer the ability to breathe water as if it were air.
    • ViciousIcon tooltip.pngVicious: On Hit: 2 to 12 Bane Damage to your target and 1 to 3 Bane Damage to yourself. (Bane damage cannot be resisted.)
    • VorpalIcon tooltip.pngVorpal: Passive: +0.5[W] damage dice.
      On Vorpal Hit: If your target has fewer than 1000 Hit Points, it is instantly slain. If the target has above 1000 Hit Points, it takes 100 damage.
    • Natural Armor +4Icon tooltip.pngNatural Armor +4: Passive: +4 Natural Armor Bonus to Armor Class.
  • Suppressed PowerIcon tooltip.pngSuppressed Power: This psionic item is powerful, but you sense that it has not unlocked all of its secrets to you at this time.
18 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Mindsunder, Disc locked optional end chest
  • Update 45.2
  • 4 months and 15 days
Vampiric Fury Blade
Vampiric Fury Blade.png
Great Sword
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Medusa FuryIcon tooltip.pngMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
  • Demon FeverIcon tooltip.pngDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
  • WoundingIcon tooltip.pngWounding: A wounding weapon does 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
  • Lesser VampirismIcon tooltip.pngLesser Vampirism: This weapon drains a tiny portion of the targets life force whenever it does damage. Provides 1 hp of healing per hit.
12 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Cauldron of Sora Katra, Blade of Fury + Staff of the Shadow + Mark of Sheshka.
  • Update 35.1
  • 3 years, 3 months, and 16 days
Vampiric Fury Shortsword
Vampiric Fury Shortsword.png
Short Sword
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Medusa FuryIcon tooltip.pngMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
  • Demon FeverIcon tooltip.pngDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
  • WoundingIcon tooltip.pngWounding: A wounding weapon does 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
  • Lesser VampirismIcon tooltip.pngLesser Vampirism: This weapon drains a tiny portion of the targets life force whenever it does damage. Provides 1 hp of healing per hit.
12 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Cauldron of Sora Katra, upgraded version of Blade of Fury and Staff of the Shadow
  • Update 35.1
  • 3 years, 3 months, and 16 days
Vampiric Stonedust Wraps
Vampiric Stonedust Wraps.jpg
Handwrap 12 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Cauldron of Sora Katra, Stonedust Handwraps + Staff of the Shadow + Mark of Tzaryan Rrac
  • Update 35.1
  • 3 years, 3 months, and 16 days
Vampiric Rocksplitter
Rocksplitter with Vampiric.jpg
Heavy Pick
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • ScreamingIcon tooltip.pngScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage.
  • ThunderingIcon tooltip.pngThundering: A thundering weapon creates a cacophonous roar when striking a successful critical hit. A thundering weapon deals an extra 1 to 8 points of sonic damage upon a successful critical hit with a weapon that has a x2 multiplier, an extra 2 to 16 for a x3 multiplier, and an extra 3 to 24 for a x4 multiplier.
  • DestructionIcon tooltip.pngDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 second duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • AdamantineIcon tooltip.pngAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures.
  • Lesser VampirismIcon tooltip.pngLesser Vampirism: This weapon drains a tiny portion of the targets life force whenever it does damage. Provides 1 hp of healing per hit.
12 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Cauldron of Sora Katra, Rocksplitter + Staff of the Shadow + Mark of Rhesh Turakbar
  • Update 35.1
  • 3 years, 3 months, and 16 days
Bloody Shadow Staff
Bloody Shadow Staff.png
Quarterstaff 12 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Cauldron of Sora Katra, Upgrade of Staff of the Shadow + Bloody Cleaver + Mark of Rhesh Turakbar
  • Update 44.0.1
  • 7 months and 20 days
Staff of the Shadow
Staff of the Shadow.png
Quarterstaff 12 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Attack on Stormreach, End reward
  • Update 35.1
  • 3 years, 3 months, and 16 days
Infectious Shadow Staff
Infectious Shadow Staff.png
Quarterstaff 12 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Cauldron of Sora Katra, Upgrade of Staff of the Shadow + Blade of Fury + Mark of Bal Molesh
  • Update 35.1
  • 3 years, 3 months, and 16 days
Destructive Shadow Staff
Destructive Shadow Staff.png
Quarterstaff 12 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Cauldron of Sora Katra, Upgrade of Staff of the Shadow + Rocksplitter + Mark of Tzaryan Rrac
  • Update 35.1
  • 3 years, 3 months, and 16 days
Petrifying Shadow Staff
Petrifying Shadow Staff.png
Quarterstaff 12 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Cauldron of Sora Katra, Upgrade of Staff of the Shadow + Stonedust Handwraps + Mark of Sheshka
  • Update 44.1
  • 7 months and 2 days
Ivy Wraps (Level 22)
Ivy Wraps (Level 22).png
Handwrap
  • +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • HemorrhagingIcon tooltip.pngHemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding.
  • Lesser VampirismIcon tooltip.pngLesser Vampirism: This weapon drains a tiny portion of the targets life force whenever it does damage. Provides 1 hp of healing per hit.
  • ToxicIcon tooltip.pngToxic: This weapon oozes with magical poisons from a dozen esoteric sources. Occasionally, these toxins will erupt on your target, unleashing a vile fog that will dissolve your foes with acid, and will additionally deal constitution damage to enemies whom are not immune to poison. Weak foes may be killed outright by this Toxic Cloud.
  • SpikedIcon tooltip.pngSpiked: This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
22 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Epic Normal)
  • Update 35.1
  • 3 years, 3 months, and 16 days
Sacrificial Dagger
Sacrificial Dagger.png
Dagger 20 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip or Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Impossible Demands, End Chest ;
Menace of the Underdark: The Darkening, Quest chain end reward
  • Update 45.2
  • 4 months and 15 days
Death's Touch
Death's Touch.png
Sickle 18 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Mindsunder, Disc locked optional end chest

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