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Category:Improved Roaring items

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Last Edited Item Type Enhancements ML Bind Quests
Master's Riposte (level 17)
(edit)
Long Sword
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • Riposte VIRiposte VI: When Missed by an attack: Deals 6 to 24 damage to your attacker. Passive: +3 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
  • One of the following effects:
    • Acid IVAcid IV: On Hit: 4 to 16 Acid Damage.
    • Anarchic IIIAnarchic III: On Hit: 3 to 12 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IIIAxiomatic III: On Hit: 3 to 12 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Banishing Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
      On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
    • Eldritch IIEldritch II: On Hit: 2 to 8 Force Damage.
    • Flaming IVFlaming IV: On Hit: 4 to 16 Fire Damage.
    • Frost IVFrost IV: On Hit: 4 to 16 Cold Damage.
    • Holy IIHoly II: On Hit: 2 to 8 Good damage. Good-aligned creatures are immune to this effect.
      Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
    • Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
    • Improved RoaringImproved Roaring: This weapon causes targets to become shaken (DC 28 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target.
    • Poison IVPoison IV: On Hit: 4 to 12 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Seeker +8 Seeker +8: Provides a +8 Enhancement bonus to confirm critical hits, and a +8 Enhancement bonus to critical hit damage (before multipliers are applied).
    • Shock IVShock IV: On Hit: 4 to 16 Electric Damage.
    • Shrieking IIIShrieking III: On Hit: 3 to 12 Sonic Damage.
    • Solar IISolar II: On Hit: 2 to 8 Light Damage.
    • Vorpal Vorpal: Passive: +0.5[W] damage dice.
      On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
  • Red Augment SlotRed AugmentsColorless Augments
17 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Lines of Supply, 'Supply Camp' End chest (Heroic Hard)
Master's Riposte (level 18)
(edit)
Long Sword 18 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Lines of Supply, 'Supply Camp' End chest (Heroic Hard)
Master's Riposte (level 19)
(edit)
Long Sword 19 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Lines of Supply, 'Supply Camp' End chest (Heroic Elite)
Epic Elemental Rapier of Air
(edit)
Rapier
  • See the item description page for details.
20 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Vaults of the Artificers, Turn in various challenge ingredients