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Category:Great Swords (level 10)

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Item Enchantments ML Damage and Type Bind Quests Unusual Characteristics
Whirlwind
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Telekinetic Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
  • Shocking Blast 3Shocking Blast 3: This weapon arcs with deadly electricity, dealing 3d6 Electric damage on a successful hit, and an additional 3d6 Electric damage on a critical hit.
  • DuskDusk: Equipping this item engulfs you in twilight shadows. Attacks from enemies have a 10% chance to miss you due to concealment.
  • Doublestrike 6% Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
  • Red Augment SlotRed AugmentsColorless Augments
  • The Desert's Writhing StormThe Desert's Writhing Storm: 2 Pieces Equipped:
    +2% Artifact bonus to Electric Spellcrit Chance
    +10 Artifact bonus to Electric Spellpower
    +10 Artifact bonus to Magical Resistance Rating
10 [2d6] + 5 Slash, Magic Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Sands of Menechtarun, Windlasher Area: Den Mother Fheena's Chest (Rare Encounter) ;
Masei Mkembe sells for 625 Antique Bronze Tokens
  • Critical Profile: 17-20 / x2
  • Damage Modifier: STR, DEX
  • Attack Modifier: STR, DEX
Sword of Shadow
10 [2d6] + 5 Slash, Adamantine, Magic Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Plane of Night, Raid Warded Chest
  • Critical Profile: 17-20 / x3
Blade of Fury
  • +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • Medusa FuryMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
  • Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
  • Wounding 2Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
  • FusibleFusible: Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
10 [2d6] + 4 Slash, Magic Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Eyes of Stone, Coin Lords' chest
Macabre Greatsword
10 [2d6] + 5 Slash, Evil, Magic Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise Blue Water Inn
Barovian's Greatsword
10 [2d6] + 5 Slash, Good, Silver, Magic Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise Blue Water Inn

Pages in category "Great Swords (level 10)"

The following 5 pages are in this category, out of 5 total.